Deadstarre
Expert
Is anyone else getting weird forms of declarations of war, where sometimes DoW is preceded by an "empty" trade screen (picture in the thumbnail).
aye someone else brought that up already
Is anyone else getting weird forms of declarations of war, where sometimes DoW is preceded by an "empty" trade screen (picture in the thumbnail).
Every difficulty get additional barbarians. There is now an option in advanced setup "chill barbarians" if you want to go back to vanilla standard spawn rate.
You probably also had bad luck.
I think the only change was a period of grace when barbarians cannot attack your city. It is shorter the higher the difficulty.Hey it's been a while since I last played. Did Emperor get additional barbarians?
I don't know about your other complaints, but I have noticed the trend of AI Civs seeming to always DoW if you don't back down when they take Tribute from a CS under your protection. Several patches back it felt like not backing down was more of a diplomatic penalty, and the DoW only seemed to trigger about 50% of the time, if that. But now it feels like not backing down leads to a guaranteed DoW. Over dozens of games I have, without fail, had a DoW declared against me if I don't back down when another Civ demands tribute from a CS under my protection. At first I thought this was just a feature, a new way of balancing AI reactions, but I'm really coming to miss the unpredictability of these diplomatic situations. Also, this mechanics seems to bypass Peace Treaties. If I have a PT with a Civ, and they demand tribute from a CS under my protection and I then don't back down, the AI will DoW me, breaking the treaty.
This can lead to "win more/ lose more" situations. For example, I just won a major war against, say, the Zulu and they signed a PT with major concessions to me. Then a couple of turns later they move their remaining army next to a CS under my protection and demand tribute. I don't back down, and they DoW me, canceling our PT and the concessions (gold and resources) they were giving me. But I was already winning, so my army is still right there next to them, so I start rolling over them again. I've had situations like this happen frequently enough that it almost becomes predictable, and I could see the opposite scenario (I'm losing a war but manage to peace out, but then I get dragged back into a fresh new DoW because of a pledge of protection with a CS) really taking the fun out of the game for a human player. I understand that there are other ways of breaking peace treaties (defensive pacts, etc.), but this particular means seems almost exploitative.
Are we sure that this diplomatic scenario is working properly? It feels like the DoW for not backing down when a CS is bullied shouldn't be automatic. It certainly did not used to be.
I would consider not being penalized for backing down (when you're benefiting from offering protection) to be a flawed feature. Nothing is perfect, but I prefer an automatic approach, where you have to put up or shut up.
@Txurce But you're currently penalized either way. If you have a pledge of protection with a CS and another AI Civ bullies them you have two options currently: a) Forgive the Civ and lose your pledge of protection with the CS and 20 Influence or b) Keep your pledge of protection with the CS and get DoW'd by the AI Civ. It used to be that if you challenged the Civ you'd get a negative diplomatic penalty with them and a small chance for a DoW, but currently the DoW seems to trigger 100% of the time.
I agree that the true problem is that some civs bully the CS under the protection of their friends.i think it shall be that you come to them and throw the critic on them for bullying your cs ally. not that they come laughing at you because it is either bugged or badly coded(if inteded i don't see the reason behind it). i don't see a Dow on civ, which actually trade with them, providing them free gold just for help, sharing religion with them + more another positive modifiers nothing more than just bug.
However, I find it normal that if you bully the CS of someone, even a friend, you end up at war with him...
I think it wouldn't make sense that way. Those CS want you to acquire a certain city because they think it's a "strategical settlement" (or whatever). If you are not going to keep the city after conquering it, what's the point? It'd be different if the mission was conquering for the sake of conquering, to show them how strong you are. A change for the objectives of that mission would be needed.Can you change CS quest to acquire certain city, so it is accomplished once you liberate that city. Because technically civ did acquire it, but ceded in a second.
The second is when you advance to the next era, the cost of wonders goes down. Which leads to this weird situation where I've already put more hammers into the wonder than the wonder actually costs (I'm currently 249 out of 244 required for the great wall), but another civ still builds it before me.......... This is pretty silly, isn't it?
@Gazebo , not sure if intended, but I reload my last game in the early stages and the AI selected two different pantheons in two versions of the same turn. Playing on Deity, I was under the impression that the AI will always make the same choice (the best one) barring changes in circumstances, which there weren't (IIRC, it was that AI's turn immediately after mine, without me picking a pantheon that turn).