LukaSlovenia29
Emperor
- Joined
- Mar 13, 2016
- Messages
- 1,500
Thnx.
Isn't it bit weird, that my cities want some specifical luxury after that luxury got banned in congres? I thought, that cities already eager for that luxury before proposal get online is right, but after it seems to me a bit unfair. Also did anyone succesfully make DoF by himself? same for bribe to war? It's starting to get a little on my nerves, that i propose a DoF to someone, which he refuse, and then propose it himself imediately on his turn. same for DoW bribing, impossible but then DoW by itself next or few turns later.
you can still pop a great merchant or build a circus to get around it
Why? That will make DV too early. Diplomatic civs have the ability to slow down all the other victory conditions by the WC enactments. Without the Telecommunications requirement, they will win without moving a finger.I really think diplomatic victory should be unlocked earlier. If you're doing well in the diplomatic game, you can get the prerequisite number of WC votes long before the global hegemony vote becomes available. Then the game boils down to passively waiting and rushing science to get Telecommunications. If I wanted to win by rushing science, I'd pursue the scientific victory.
AI should go aggressively nuts when it notices you are about to win, so it isn't just sit and wait. If you feel they respond too late to your threat, then report. That's what we've been doing for scientific victory. It kind of works if you launch spaceship parts as soon as you build them, but it's not difficult to trick AI by holding all launches till the last minute.The issue I find is that late game for diplomatic victory is too passive. For all the other victory conditions, you have a certain objective, and when you achieve it, you win. With diplomatic victory, after you achieve your objective of amassing the required WC votes, you need to wait 30-50 turns before global hegemony becomes available.
AI should go aggressively nuts when it notices you are about to win, so it isn't just sit and wait. If you feel they respond too late to your threat, then report. That's what we've been doing for scientific victory. It kind of works if you launch spaceship parts as soon as you build them, but it's not difficult to trick AI by holding all launches till the last minute.
Does the AI even know when the player has enough votes to win Diplomatic? Do they even keep track of that? I know they'll compete for city-states but do they actually count what the votes do?
Do the Ai consider, while choose host voting, that it actually can win a voting when it has a vassal?
and another question. it little bothers me, because i play quite often now and every game all AI civs send really a lot of combat units on exploring voyage. those units, all the time, make chaos on map, making obstacles while at war with another civs and disrupting hit and run strategies. is here a possibility to set a higher priority for AI to explore with proper support units?
and another question. it little bothers me, because i play quite often now and every game all AI civs send really a lot of combat units on exploring voyage. those units, all the time, make chaos on map, making obstacles while at war with another civs and disrupting hit and run strategies. is here a possibility to set a higher priority for AI to explore with proper support units?
G, I'm really enjoying the new mechanic that keeps track of bonus yields.
I have a question though. The bonus tourism thing, how is calculated? If I got 50 tourism with 7 different civs, would it count as 350 tourism in that metric? Its a little unintuitive