New Version - November 6th (11-6)

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Isn't it bit weird, that my cities want some specifical luxury after that luxury got banned in congres? I thought, that cities already eager for that luxury before proposal get online is right, but after it seems to me a bit unfair. Also did anyone succesfully make DoF by himself? same for bribe to war? It's starting to get a little on my nerves, that i propose a DoF to someone, which he refuse, and then propose it himself imediately on his turn. same for DoW bribing, impossible but then DoW by itself next or few turns later.
 
Isn't it bit weird, that my cities want some specifical luxury after that luxury got banned in congres? I thought, that cities already eager for that luxury before proposal get online is right, but after it seems to me a bit unfair. Also did anyone succesfully make DoF by himself? same for bribe to war? It's starting to get a little on my nerves, that i propose a DoF to someone, which he refuse, and then propose it himself imediately on his turn. same for DoW bribing, impossible but then DoW by itself next or few turns later.

yes, it is very annoying or to have CS quests for banned luxuries - equally annoying to all in the game at least though, and it just comes with the territory of banning anything. you can still pop a great merchant or build a circus to get around it

i think AI will always approach you first as soon as a DOF first becomes a possibility- so you neednt bother approach them unless you are renewing
 
you can still pop a great merchant or build a circus to get around it

ye great merchants are still bit a late before fullfilling industry(if picked) and circus delays it, but then it resets. It is a habbit of RNG? to pick unapproachable luxuries( those owned by civs that denounced you, the ones owning by cs on the other side of world with hundreds of influence of another civ, etc. , and that even if i intentionaly do not buy major luxuries if i am happy enough.

by the way, there is a typo in Smithsonian description. It doesn't need a museum in a city, nor opera house.
 
I really think diplomatic victory should be unlocked earlier. If you're doing well in the diplomatic game, you can get the prerequisite number of WC votes long before the global hegemony vote becomes available. Then the game boils down to passively waiting and rushing science to get Telecommunications. If I wanted to win by rushing science, I'd pursue the scientific victory.
 
I really think diplomatic victory should be unlocked earlier. If you're doing well in the diplomatic game, you can get the prerequisite number of WC votes long before the global hegemony vote becomes available. Then the game boils down to passively waiting and rushing science to get Telecommunications. If I wanted to win by rushing science, I'd pursue the scientific victory.
Why? That will make DV too early. Diplomatic civs have the ability to slow down all the other victory conditions by the WC enactments. Without the Telecommunications requirement, they will win without moving a finger.
 
The issue I find is that late game for diplomatic victory is too passive. For all the other victory conditions, you have a certain objective, and when you achieve it, you win. With diplomatic victory, after you achieve your objective of amassing the required WC votes, you need to wait 30-50 turns before global hegemony becomes available.
 
The issue I find is that late game for diplomatic victory is too passive. For all the other victory conditions, you have a certain objective, and when you achieve it, you win. With diplomatic victory, after you achieve your objective of amassing the required WC votes, you need to wait 30-50 turns before global hegemony becomes available.
AI should go aggressively nuts when it notices you are about to win, so it isn't just sit and wait. If you feel they respond too late to your threat, then report. That's what we've been doing for scientific victory. It kind of works if you launch spaceship parts as soon as you build them, but it's not difficult to trick AI by holding all launches till the last minute.
 
AI should go aggressively nuts when it notices you are about to win, so it isn't just sit and wait. If you feel they respond too late to your threat, then report. That's what we've been doing for scientific victory. It kind of works if you launch spaceship parts as soon as you build them, but it's not difficult to trick AI by holding all launches till the last minute.

Does the AI even know when the player has enough votes to win Diplomatic? Do they even keep track of that? I know they'll compete for city-states but do they actually count what the votes do?
 
Out of my last 6 games, two games have been with only 1 marble on the map. In the current one, Poland got it, which only added to its cultural lead.

Also, religious natural wonders are way too strong, I've had Songhai found on turn 64 on Deity with the forest pantheon, then followed by Assyria also with a faith-light pantheon, ahead of myself (Maya - rushing kunas and shrines), Maya AI, Montezuma AI and Arabia AI. I really strongly urge a discussion on reworking religious natural wonders so that they don't influence the religious race so strongly.
 
They do. That's why is China hostile to me just with -44 Competing modifier and -20 for spying. Sometimes they become hostile just for fun, and it is as far as i can scientificaly outrace them.
 
Do the Ai consider, while choose host voting, that it actually can win a voting when it has a vassal?
 
and another question. it little bothers me, because i play quite often now and every game all AI civs send really a lot of combat units on exploring voyage. those units, all the time, make chaos on map, making obstacles while at war with another civs and disrupting hit and run strategies. is here a possibility to set a higher priority for AI to explore with proper support units?
 
and another question. it little bothers me, because i play quite often now and every game all AI civs send really a lot of combat units on exploring voyage. those units, all the time, make chaos on map, making obstacles while at war with another civs and disrupting hit and run strategies. is here a possibility to set a higher priority for AI to explore with proper support units?

You mean, as opposed to causing you problems? Why should they -- especially when they have the units to spare?
 
and another question. it little bothers me, because i play quite often now and every game all AI civs send really a lot of combat units on exploring voyage. those units, all the time, make chaos on map, making obstacles while at war with another civs and disrupting hit and run strategies. is here a possibility to set a higher priority for AI to explore with proper support units?

You have a lot of questions today.

No, that...that doesn't make any sense.

G
 
Can we talk about the fishing boat?

It's too good for exploration early game; 5 movement speed, naval vision, cannot be targeted by barbarians... and it costs only 180g! It can't defend itself but that only matters if another player declares war on you.

I'd recommend giving it reduced vision (like land units while embarked).

edit: Actually, even AI civs do not seem to target it. I just passed multiple times by hostile archers stationned on the coast and not a peep.
 
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G, I'm really enjoying the new mechanic that keeps track of bonus yields.

I have a question though. The bonus tourism thing, how is calculated? If I got 50 tourism with 7 different civs, would it count as 350 tourism in that metric? Its a little unintuitive
 
G, I'm really enjoying the new mechanic that keeps track of bonus yields.

I have a question though. The bonus tourism thing, how is calculated? If I got 50 tourism with 7 different civs, would it count as 350 tourism in that metric? Its a little unintuitive

Didn't notice that feature, it's fantastic (for those with EUI: it's the star in the top banner between the GPT and the Unit supply)!

We can make quantitative comparisons of different policy trees now. :)
 
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