New Wonders: Part 3

Oh! I didn't realize that's what you meant. I thought you were talking about how it gives tiles. :crazyeye:

I think this should do it, on line 314:

if adjPlot:GetPlotType() == PlotTypes.PLOT_HILLS and (adjPlot:GetOwner() == playerID or adjPlot:GetOwner() == -1) then
 
Yeah. I don't mind if it gives tiles. I mind if it gives 20-30 food or faith with modifiers. :D
 
I did a quick hotfix in Civup v2.2.1, and it appeared to work when I placed Banaue in a test city with the above edit.

On a random side note, I think Banaue is an awesome word. Does anyone know a site which sounds out its pronounciation? I tried dictionary.com, my usual guide, but it sadly did not have the word.
 
Cool. I assume the same logic applies on Lalibela. I will try that out.
 
On a random side note, I think Banaue is an awesome word. Does anyone know a site which sounds out its pronounciation? I tried dictionary.com, my usual guide, but it sadly did not have the word.

Banaue, is written in Tagalog as Banawe, and so would be pronounced Ba-Na-We, with the vowels pronounced as in Spanish.
 
Thal, if you're are interested I could see if I could update the files from the last release with the wonder art. I've found myself having some spare time over the next days.

/skodkim
 
here you go.

Unfortunately I have no experience with image modding, so I played around with the dds files - just put them in as they were. I haven't renamed them either as I would rather let you decide what to do.

Furthermore I haven't got access to the game right now (in hospital for some days - oh why, why wasn't CiV installed on the laptop ;) ) so I cant test or access game core files. The latter also means that I cant really update the art for the Flavian and the Partenon, but I've made a file containing what the lines should look like. It's probably fairly quick to update for you.

I've only included new or updated files i the upload. So what's in there:
  • GEM\Cities\Icons: new art files and xml file with the art tags
  • GEM\Cities\GEC_Wonders.xml: Updated file. Bases on GEM 1.11.1 release. I removed the "DisplayPosition" from the updated wonders as this (I believe) is part of the art tags and aren't used in the original wonders arts. I left in lines that were commented out from the original wonder art tags
  • GEM\Cities\GEC_Wonders_ToBeInserted.xml: Art define tags for Flavian and Parthenon

So hope this is OK and that you can include it in a release soon.

\Skodkim
 
I imported the artwork, and it looks great! Could you put together a list of what artists created which artwork?

You can find the information here: Link. Most are done in combination by by Pouakai (xml) and Surican (art/dds files), but not all.

Suricat also says here that he's made some art for Bell Labs but as no files were posted by him I didn't know how to include this.

\Skodkim
 
You can find the information here: Link. Most are done in combination by by Pouakai (xml) and Surican (art/dds files), but not all.

Suricat also says here that he's made some art for Bell Labs but as no files were posted by him I didn't know how to include this.

\Skodkim

Gah, why do you keep spelling my username wrong? :lol:

Anyway...

A bit late, but I could compile everything into a single atlas file in the appropriate sizes if wanted. I'll provide the .dds for Bell Labs anyway of course (although I've modified it slightly since then..)
 
Gah, why do you keep spelling my username wrong? :lol:

S0rryyyyyyyy - I was so focused on getting Pouakai's right that I completely forgot to focus on yours. :rolleyes:

I've always seen it as Suricat (which made it even worse that I actually spelled it Surican - -maybe its the laptop which I'm using placed on my lap lying in sick bed). Next time!!! :think:

\Skodkim
 
Thank you sukritact! I've got everything in and working wonderfully.

I could compile everything into a single atlas file in the appropriate sizes if wanted.
This would certainly reduce file sizes from the multiple-of-4 rule for DDS image dimensions. I've got skodkim's progress in for Gem v1.11.2, so use that as a basis when I release it today. :)
 
I replaced Neuschwanstein with the Panama Canal because the canal is one of the most important engineering projects in human history, and has a more unique and useful effect.
 
But, you can't just add new wonders, without remove any? Wonder limits or something?

Happy new Year.
 
There's no hard wonder limit and you can add as many of those one wonder mods running around as you want. But total number count of wonders is a concern if you want to create a balanced game. Too many help Tall Wonder goings civs. I personally would agree that there could be a few more late game wonders than there are currently, but for the mod, it was decided not too add too many at the same time and to cut down the less popular/effective ones.

Neuschwanstein is such an example, if you want to represent German Engineering and their Golden Age 1815-1920, the Brandenburg Gate and Heidelberg University fit better. You can also find more astonishing engineering feats than Neuschwanstein (Alpine tunnels, railroads in general, some of the canals, etc. ...). But yes, I agree, Neuschwanstein is shiny and pretty to look at, its astonishing, but in the end, it's the result of a crazy person being monarch of Bavaria. It fits the "wondrous" criteria, but it still is something I like to call "Hollywood", popular history and themes and myths that maybe shouldn't be reinforced. It wasn't that big a deal ;)

And then there comes the other side, the gameplay side. :c5happy: and :c5culture: on Castles helps a wide empire much more than a Tall one, but there are other wonders that are more urgent for an empire that's not going to build too many wonders anyways. It also requires you to build castles which f.e. puppet cities won't do for some time (right?) and which are not a priority in "core" cities. While walls are free for most wide empires (liberty policy), castles aren't. Also the effect isn't anything special and doesn't make us play differently, it's a run-of-the-mill one. That's why I was in favour of cutting it.

And yes, Happy New Year. (Sylvester is always the worst, because unlike at Christmas, you drink all kinds of alcohols on the same night..., but on the other hand, I'm up and able to post coherent texts :))
 
Back
Top Bottom