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- Aug 12, 2010
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Correct.Lowers. So, I'm gonna start a new game now, as a weekend patch is even less likely.
Correct.Lowers. So, I'm gonna start a new game now, as a weekend patch is even less likely.
I didn't get to where I am today by relaxing and having fun. I don't know how to code but if I did I would be doing it to the best of my ability.
I don't find no challenge to be fun. I push myself.
Lowers. So, I'm gonna start a new game now, as a weekend patch is even less likely.
You are right, I'll do the same!
Anyone having a suggestion which leader I should pick? Preferrably someone where the special achievement ("do this or that while playing X") can easily be obtained, since I already missed the previous two.![]()
I am probably in no position to give you a piece of advice about life, since most Civ players seem to be much more mature and I guess so are you.
Still I hope you don't mind if I say, that I hope that someday you will find joy and happiness in something that won't keep challenging you, and that there won't be a need to prove anything.
I felt some kind of sadness only by reading your post, so I just had to get that off my chest.
You are right, I'll do the same!
Anyone having a suggestion which leader I should pick? Preferrably someone where the special achievement ("do this or that while playing X") can easily be obtained, since I already missed the previous two.![]()
Try someone you haven't played.
Give one of the religious leaders a spin (Arabia, Spain, Russia), but don't go for RV. (in the case of Arabia and Russia... the Unique horse units alone make them viable for snowball).
Give Norway or England a spin on a water map, they are actually decent (try a mod that buffs water resources maybe... I recommend The Crazy Scotsmans Improved Water Yields)
Sometimes there's joy simply in doing a good job. Maybe that's the case.
Maybe trying Brazil's or Rome's special achievements? They're not that hard to do if you tech fast enough.
The other two patches were released about an hour later than this time (as I write this 12:120pm AEST) so is there a reason to definitely suspect no patch today?
I don't want to derail the thread too much.. but here goes.Thanks, sounds good, I'll do that! What do you mean with viable for snowball?
I never really bothered about religion in Civ5 and was surprised how much fun the RV in Civ6 actually can be. And you don't even have to go to war or kill someone! Well, except Apostles who bore each other to death by reciting, I guess..
I don't want to derail the thread too much.. but here goes.
Thanks for the kind words. I enjoy Reef tanks, gardening, mowing, and working with my hands, lol.I am probably in no position to give you a piece of advice about life, since most Civ players seem to be much more mature and I guess so are you.
Still I hope you don't mind if I say, that I hope that someday you will find joy and happiness in something that won't keep challenging you, and that there won't be a need to prove anything.
I felt some kind of sadness only by reading your post, so I just had to get that off my chest.
You are right, I'll do the same!
Anyone having a suggestion which leader I should pick? Preferrably someone where the special achievement ("do this or that while playing X") can easily be obtained, since I already missed the previous two.![]()
Thanks for the kind words. I enjoy Reef tanks, gardening, mowing, and working with my hands, lol.
I would like to see some sort of army/unit management. Does any one else get put off by having to move so many units?
I like it, to be honest. I mean, armies don't move automatically or something, you have to tell them (as general, which you presumably are) where to go and what to do. If your army is large, then yeah, it's going to be a big job.
That said, there's of course the stacks system that some other turn-based strategy games use, like Heroes of Might and Magic and Age of Wonders, where there's a limited amount of units in every stack. I do think that the only way to properly resolve combat like that then (assuming you don't want to end up with super mega complex combat rules of "if there's 2 archers, 3 melees and 1 cavalry in the stack, then this happens") is by putting tactical combat in the game, just like HoMaM and AoW use: When a stack attacks another stack, you move to a new map where the units from the stack are seperate units that then can move, attack and in newer games (at least in AoW; I don't follow HoMaM anymore) do things like flanking or using special abilities (though a historical game like Civ will have far fewer of those abilities than fantasy games like AoW and HoMaM). If you'd implement it in Civ (and I'm not sure if that's a good idea, as tactical combat is a huge change to gameplay in general and automatically puts more importance into combat, taking away from empire building), then you could for example have pikemen take a defensive stand to protect archers against a cavalry charge, or something like that.
But then, how's the AI gonna handle that? ^^"I think it's not going to be popular unfortunately. Reading some complaints in these forums, people want less combat decisions, and more empire management. Maybe stacks limited by terrain type (more troops in a stack if beside a river, on flat grassland) and attrition mechanics (a big stack entering a desert, for example).
I think it's not going to be popular unfortunately. Reading some complaints in these forums, people want less combat decisions, and more empire management. Maybe stacks limited by terrain type (more troops in a stack if beside a river, on flat grassland) and attrition mechanics (a big stack entering a desert, for example).
All I would like to see is to permit a ranged unit to stack with a melee unit. On the offense, the ranged unit would attack before the melee unit and on the defense it would get a shot off before the melee unit gets hit. If the melee unit is destroyed, both units are lost.