In response to the DAH:
Very well, Wrath will be omitted from the games save it should protest otherwise. All events shall be non-lethal versions, but Megadeath Arena will have amplified pain adjustments to compensate, for the sake of the Cybrans.
Kalian dueling (as was outlined briefly in one of my last stories of the most recent update) is a sport, typical of traditional dueling, but following a few different rules for each set of weapons. The challenger (think away team) selects the location, and such locations can be anywhere, so long as the judges find them safe enough for contestants. The challenged selects the weapons to be used in the combat.
Common weapons choices include, but are not limited to:
-handguns
-heavy arms (larger projectile weapons)
-close combat (any combination of flails, shields, longswords, huge clubs, etc.)
-mobile weaponry (should the contestans be able to afford such)
With all weapons choices, there is a judge that decides the lethality of each blow inflicted. He has radio connection with both contestants, and has cameras placed on the contestants to use as reference as well. If one contestant inflicts what is deemed by the judge to be a fatal blow on the other, then he is crowned victor. In certain situations, other shots may render an arm or a leg useless, or after a while certain shots may
become fatal due to calculated loss of blood. Tactical suits could be used instead of judges, but this is said to spoil the feel of the games and limits the dress of those competing.
With handguns, rules follow those of the traditional lines of the duels of ancient times. 10 paces, turn, and shoot.
With larger projectile weapons, either handgun rules adapted for greater distance between contestants, or free-movement rules are allowed. In free movement, the contestants both enter the designated competition area and simply hunt each other down. This is by far the most dynamic category of combat, employing many unique strategies engineered to specific environments. Close combat duels also follow the same rules, but are less epic than heavy arms.
Free-movement rules are also employed for mobile weaponry, in much larger areas, and can become very epic in the proper settings (think Twisted Metal)
In response to cybernetic enhancements: Only those that were given for medical reasons and do not give an unfair advantage in a competition will be considered appropriate. Each contestant will be judged per case, and genetic modifications cases will be judged individually as well. The IGGC would like to emphasize that it is the athletes themselves, not their alterations, that win the competitions. In some cases this is not a problem, in others it is. There is much grey area.
The first games will be very open, so that the IGGC may "test the waters" so to speak. At the same time, we do not expect any undominable prodigies so early, and with so little time to prepare for the games (

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OOC:
I haven't made up my mind concerning Gyro-Hockey. Which would you prefer? My original assumption is that it is similar to regular and roller hockey, but perhaps more of a difference could be very interesting.