- Joined
- Mar 11, 2008
- Messages
- 27,101
I'd really rather improve that cow first before chopping. With Maths now on the docket you can save forest chops til it completes. 1 maths chop will 1t a granary.
I really don't like these Holkan "placeholders. Maybe one in Mutal is okay, but Lak is a good place for a settler. A warrior would have been better in Lak. I'd start thinking about bringing those warriors back to MP Mutal and Lak.
Holkans can do spawnbusting and you really should not neglect these areas NW and NE of your empire - they will become much bigger issues for you on higher levels if you don't do a better job busting. Your warriors are doing nothing right now in that regard.
I would:
1) Send warrior E of Itza back to Mutal..
2) Have Mutal take PH mine for wheat temporarily to avoid unhappy until warrior arrives. Give Itza the wheat temporarily. (Make sure Mutal grows the turn before warrior arrives in city - turn 4 - as the warrior will make it happy, so take wheat back on turn 3)
3) Worker 2 will road on wheat tile (this will connect Itza trade route) and then worker can move to cow to improve immediately
4) Lak starts a settler now, while unhappy wears off. Warrior from SW can move back to Lak to MP...7 turns. Worker 1 can improve horse after cottage and Lak grow on that later.
5) New Holkan from Mutal can head E to keep barbs at bay while the holkan S of Mutal can head NW in that area.
6) After Holkan, Mutal should focus on getting that library with plans to 3 pop whip it immediately at size 6. (Mutal will grow back into 2 scientists.
Coastal city back where you originally started seems obvious next spot. Land is kinda tight here and there are not obvious spots beyond that. I'd very much consider Horse Archers after Maths.
Other notes:
The FP worker 1 is improving at the moment should have been improved before the FP 1N of there, as this tile is shared with Mutal ...I mentioned this point a couple of times.
I might have avoided OB with Gandhi for now since WE with Monty.
Warrior south of Celtia is pointless
I really don't like these Holkan "placeholders. Maybe one in Mutal is okay, but Lak is a good place for a settler. A warrior would have been better in Lak. I'd start thinking about bringing those warriors back to MP Mutal and Lak.
Holkans can do spawnbusting and you really should not neglect these areas NW and NE of your empire - they will become much bigger issues for you on higher levels if you don't do a better job busting. Your warriors are doing nothing right now in that regard.
I would:
1) Send warrior E of Itza back to Mutal..
2) Have Mutal take PH mine for wheat temporarily to avoid unhappy until warrior arrives. Give Itza the wheat temporarily. (Make sure Mutal grows the turn before warrior arrives in city - turn 4 - as the warrior will make it happy, so take wheat back on turn 3)
3) Worker 2 will road on wheat tile (this will connect Itza trade route) and then worker can move to cow to improve immediately
4) Lak starts a settler now, while unhappy wears off. Warrior from SW can move back to Lak to MP...7 turns. Worker 1 can improve horse after cottage and Lak grow on that later.
5) New Holkan from Mutal can head E to keep barbs at bay while the holkan S of Mutal can head NW in that area.
6) After Holkan, Mutal should focus on getting that library with plans to 3 pop whip it immediately at size 6. (Mutal will grow back into 2 scientists.
Coastal city back where you originally started seems obvious next spot. Land is kinda tight here and there are not obvious spots beyond that. I'd very much consider Horse Archers after Maths.
Other notes:
The FP worker 1 is improving at the moment should have been improved before the FP 1N of there, as this tile is shared with Mutal ...I mentioned this point a couple of times.
I might have avoided OB with Gandhi for now since WE with Monty.
Warrior south of Celtia is pointless
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