Turn 81 | 850BC
Currency done.
cha-ching
Hmm... this tile doesn't appear to be overlapping with other cities. not sure why.
It's riverside grass..that always takes precedence over non-riverside grass. Point was that if you were going to cottage a tile that would be it, although as mentioned your workers had other priorities.
I see trade routes with Aztech (in Mutal), two trade routes in Mutal with Aztech as a matter of fact. Connected through coast via Sailing? Two trade routes because of Currency.
Sailing gave you foreign trade routes. I assume via the river running into the sea NE of Itza. Foreign trade routes are important. They are worth more. You should try to access them as soon as reasonably possible.
Currency gave you 2 trade routes per city.
Point here is being cognizant of trade routes in cities. Their value and how they are enabled. Something to keep in mind and be aware. Commerce is Commerce.
Just to understand your thinking: I know being able to obtain free techs from war is enticing but what about the alternative of seizing the moment and annilating Celtic for good? Are you thinking of taking the small tech gifts, wait 10 turns and take Celtic outright? Is that the plan?
It's really a choice. No one is trading IW or some simply don't have it. It's about time to get that knowledge and know where iron is on the map. Could effect future settling decisions and war tactics. Ending her with one wimpy city no big deal, but you could if you wish. I'd take the free techs and let her wallow in misery.
You could wait ten turns and attack, but I might focus my army on another target like maybe Monty. I know Hannibal has Spears so he would be touigher. Not sure what Monty has but I see no visible metals. His Jags are resourceless 5 strength swords, so no really problem for HAs, but Spears can create problems. Spears can be dealt with though.
Looks like I can trade Crabs wtih Aztech.
Good job. Make it happen.
Once Currency is in ...ALWAYS look for trade opportunities. Extra gpt is always nice, so you should always trade extra copies of resources for available gpt. And with an EXP leader like Pacal, one might consider even trading single copy of +1 health resources for a while. Trading resources also builds diplo up to +2 over time.
One thing to be aware of is the Worst Enemy deal (WE). You might avoid resource trade, like you avoid tech trades. In this case its not enabling the trade that cause a possible diplo hit, but rather the fact that the WE might request or demand that you cancel trades. Not really a big deal on Noble, but as you move up levels, diplo considerations become more important.
Also, note that you can renegotiate resource trades every 10 turns. AIs may have more gpt available at a later time. Keep tabs on that.
Grab Gandhi's Masonry for my Sailing tech? Maybe not, since Gandhi is Aztech worst enemy. Nothing else looks attractive. I can probably demand Masonry and Iron Working from Celtic? On the topic of tech, what shall we research next?
Not a bad trade really. Ofc, you can just get Masonry from Boudi and not worry about. I think we mentioned trade caps, so be wary of trading for dinky techs that you can essentially tech in 1 turn now. Actually getting techs in peace counts towards the cap too, but I'd not worry about it on preschool difficulty.
Thanks. How do I find out which civs adopt which religions?
Well, easiest way is the icons on the scoreboard in the lower right.
thanks, but what's the difference between axemen rush and HA rush. when would you employ axemen vs HA.
Well, you've partly figured that out as you have now performed an axe rush and an HA rush. Axe rushes are are performed earlier if you have copper. You only need BW and TW and copper. HAs obviously more expensive tech wise so come a bit later.
But Axe rush generally have limited viability, which decrease further as you move up level. Generally, if one is thinking of a early Axe rush you have a fairly close neighbor.
HAs are faster, stronger and allow some nice tactics. Really one of the best types of warfare in the game. AIs with metals make HA warfare harder as Spears are a direct counter, but you can often work around the issue.
If I have horses and reasonably close enemies, I will almost always consider an HA attack. Axes require much more deliberation on the cost/benefit as they may not always be reliable on highest levels.