- Joined
- Mar 11, 2008
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Ok..first let's talk about the issue with the settler whip in Uxmal. Your idea to 2 pop the settler was not a bad one, but how you did this goes against a solid golden rule, which is:
"Don't whip off strong tiles"
By strong tiles I mean specials, like food and strong production specials. The caveat to that is being able to share those tiles between cities.
That means the crabs and corn should always be worked by either Ux or Lak.
Secondly, you continued not to work that developed cottage 2N of Mutal, instead opting to work the non-river cottage, which was a waste of worker turns by the way...at the time.
I would start this turn over and not whip Ux. Instead queue up something like a LH, Library or maybe even a monument (for culture and that fish..was hoping you'd get reli spread). Grow to Size 5 and then 2pop while keeping corn and 2xcrabs.
Now, check Mutal and Itza. How could you change things here to make things better...Ux is included in the equation.
Other thoughts:
1) 1W of Iron SE of Itza is fine. Important to secure that resource. No food, but grass iron is strong tile. City can be farmed later. (note: city does not need a road to be connected)
2) CoL>CS is fine. Bureau will really boost things. You might still go Construction afterwards to get Elepults online to secure more land earlier regardless of long term goals.
3) not very concerned about ice iron...unless it was your only option
4) Monty is more about proximity and the fact that we know Hanny has spears. Hanny would be my next target with Elepults.
5) Mutal does not necessarily need to work scientists again, unless staving off unhappiness. In expectation of Bureaucracy, city should grow to happy cap so that it can work all the nice cottages. (Note: I would even cottage the river hill 1NW of Mutal)
...Uxmal will be a nice place to run scientists
6) Okay...with Currency in you can also keep tabs on available gold the AIs have. I would def trade Myst to Hanny and Mao for gold. Trade Fish to Monty for gold. Old cheap techs. Always analyze trades for gold. Gold also allows you to better analyze trade values and potentially see if an AI is teching something or close to finishing something. This leads to an important exercise:
Evaluate Gandhi's tech against his available gold. What do you see? What would you do?
Very important exercise really, and hugely beneficial as you move up levels.
Oh..in prelude to war with Monty, I would send one of your healthy HAs into his lands for a bit of scouting.
Mutal grows in 2 turns. Consider 2popping HA in Lak when Mutal grows, as Mutal can take a cottaged FP from Lak, as Lak will whip off the unhappy guy and the FP you take. Should time well with the chop the Lak worker is about to start for two fast HAs from Lak. (you are seeing the power of food now)
After CS and Construction, I might consider Calendar here as well. Usually something I trade for, but on this level AIs may be slow to it.
"Don't whip off strong tiles"
By strong tiles I mean specials, like food and strong production specials. The caveat to that is being able to share those tiles between cities.
That means the crabs and corn should always be worked by either Ux or Lak.
Secondly, you continued not to work that developed cottage 2N of Mutal, instead opting to work the non-river cottage, which was a waste of worker turns by the way...at the time.
I would start this turn over and not whip Ux. Instead queue up something like a LH, Library or maybe even a monument (for culture and that fish..was hoping you'd get reli spread). Grow to Size 5 and then 2pop while keeping corn and 2xcrabs.
Now, check Mutal and Itza. How could you change things here to make things better...Ux is included in the equation.
Other thoughts:
1) 1W of Iron SE of Itza is fine. Important to secure that resource. No food, but grass iron is strong tile. City can be farmed later. (note: city does not need a road to be connected)
2) CoL>CS is fine. Bureau will really boost things. You might still go Construction afterwards to get Elepults online to secure more land earlier regardless of long term goals.
3) not very concerned about ice iron...unless it was your only option
4) Monty is more about proximity and the fact that we know Hanny has spears. Hanny would be my next target with Elepults.
5) Mutal does not necessarily need to work scientists again, unless staving off unhappiness. In expectation of Bureaucracy, city should grow to happy cap so that it can work all the nice cottages. (Note: I would even cottage the river hill 1NW of Mutal)
...Uxmal will be a nice place to run scientists
6) Okay...with Currency in you can also keep tabs on available gold the AIs have. I would def trade Myst to Hanny and Mao for gold. Trade Fish to Monty for gold. Old cheap techs. Always analyze trades for gold. Gold also allows you to better analyze trade values and potentially see if an AI is teching something or close to finishing something. This leads to an important exercise:
Evaluate Gandhi's tech against his available gold. What do you see? What would you do?
Very important exercise really, and hugely beneficial as you move up levels.
Oh..in prelude to war with Monty, I would send one of your healthy HAs into his lands for a bit of scouting.
Mutal grows in 2 turns. Consider 2popping HA in Lak when Mutal grows, as Mutal can take a cottaged FP from Lak, as Lak will whip off the unhappy guy and the FP you take. Should time well with the chop the Lak worker is about to start for two fast HAs from Lak. (you are seeing the power of food now)
After CS and Construction, I might consider Calendar here as well. Usually something I trade for, but on this level AIs may be slow to it.
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