Hussarknight
Warlord
- Joined
- Oct 20, 2016
- Messages
- 139
Is there anyway to increase difficulty level during the game?
Is it possible to use this mod with the new 1.15 version?
This is a modification of the new 1.15 version. Every new feature in 1.15 is also in this.
Sadly this mod does not support VD.Am I able to use it with VD etc?
Strange, is this an issue for anyone esle?For some reason, my game crashes when loading 1SDAN's compilation, but RFC DoC runs fine.
I hate to ask, but never having used github before, how do I download the mod?
I would suggest using TortoiseGit instead, with it you don't have to redownload the same files everytime, but only the files that have been changed.Click ''clone or download'', then download zip and from there paste the files in the mod folder of BTS
I keep forgetting to check which thread I'm in! Sorry.Moderator Action: Recent posts associated with CMC posted elsewhere have been merged into this thread.
NEW UPDATE
India, and Ethiopia are playable in 600 AD
Polynesia will settle New Zealand in more varied ways.
Polynesia will prioritize culture buildings after first settling a city.
Realized my previous attempt to encourage more military units was stupid and decided to try one that actually makes sense.
Slightly edited Polynesian must settle list'
Fixed a German spawn related bug
Independent Units on Crete and Polynesian Cities will now flip when they do
1700 AD scenario has Independent cities on all of the usual Polynesian city tiles except New Zealand.
I will be running some simulations in the future to find the usual settlements on New Zealand to give to Britain in the 1700 AD scenario.
Please tell me if this update fixed the difficulty issue @Hussarknight and/or anyone else who's interested.
I'll be updating the OP with recent features shortly
EDIT: Updated OP
Now that I have Polynesia (hopefully) where I want it, I think I'll start going in the direction of increasing the amount of military units the AI produces in general. I'm hoping it'll just require tweaking some variables but if need be I'll implement some (probably haphazard) changes to the AI
With full knowledge of my previous posts in this regard, it's very likely I'll get sidetracked and move onto an issue that's more visible or that people tell me about. Like with the smaller Europe and UP changes I announced, both of which are nowhere near ready because I got distracted by a combination of the AI, Polynesia, Harappa, Errors, Not Knowing there's an Ingame Stability Map Editor, a Lack of Ideas, and Pirates.
I intend to stick to working on the AI long enough to get it at least somewhat improved, however.
I really want to see more wars.
I'm not sure. Feel free to try it, I don't think any of the changes would break old saves.Thanks, does it work with older savefiles?
Problem fixed. Turns out I had the wrong name.
Sorry.
Also, the Oracle seems to have lost its effect. After building it as Greece, I received a fleet to settle three cities, but no technologies.
Another thing is that there is no indicator to the new UHV areas.