ozqar
King
Did I read in another thread you're thinking of adding the Papal States? That would be amazing, especially if you can come up with or borrow some of the special mechanics from RFCE 

The Papal States was a crazy idea I had a while back that Leoreth convinced me was largely pointless. Though if anyone could make a case for adding them, I'd gladly do so.Did I read in another thread you're thinking of adding the Papal States? That would be amazing, especially if you can come up with or borrow some of the special mechanics from RFCE![]()
But why Viking spawns in 790ad? Also a BiT feature? [/SPOILER]
Oh, I must have missed that post, or just forgot about it.Cool! Let me make my request for screenshots again![]()
New Update
Applied German Spawn Capital Move Code to all civs.
if gc.getMap().plot(x, y-1).isCity():
lCities.append(gc.getMap().plot(x, y-1).getPlotCity())
if gc.getMap().plot(x-1, y-1).isCity():
lCities.append(gc.getMap().plot(x-1, y-1).getPlotCity())
if gc.getMap().plot(x-1, y).isCity():
lCities.append(gc.getMap().plot(x-1, y).getPlotCity())
if gc.getMap().plot(x-1, y+1).isCity():
lCities.append(gc.getMap().plot(x-1, y+1).getPlotCity())
if gc.getMap().plot(x, y+1).isCity():
lCities.append(gc.getMap().plot(x, y+1).getPlotCity())
if gc.getMap().plot(x+1, y+1).isCity():
lCities.append(gc.getMap().plot(x+1, y+1).getPlotCity())
if gc.getMap().plot(x+1, y).isCity():
lCities.append(gc.getMap().plot(x+1, y).getPlotCity())
if gc.getMap().plot(x+1, y-1).isCity():
lCities.append(gc.getMap().plot(x+1, y-1).getPlotCity())
for (i, j) in utils.surroudingPlots((x, y)):
if gc.getMap().plot(i, j).isCity():
lCities.append(gc.getMap().plot(i, j).getPlotCity())
Did not know about that, AMAZING!Instead of 8 if-statements, you can use the utils.getSurroundingPlots() function. Then you only need 3 lines.
Can you find a way to code in the thing that lets you see which parts of the map are part of UHV areas in the little hover-over tooltip? It would be handy for the new civs lol
Good points. I've noted that spawning civs with Archers usually prevents the Militia spam strategy, though the idea of starting Assyria a bit later is interesting and would help represent their rise following the collapse of the Akkadian empire.Quickly played through an early Assyrian game, got through to the end of UHV 1 without much difficulty so far. About to reach the deadline for UHV 2 without meeting it. Just some notes/observations:
1. I feel like having Assyria spawn at the same time as Babylon makes it way too easy for one to steamroll the other, and also forces early conquest to just be spamming militia and not much else. Having them spawn some time around 3000-2500 BCE would probably better, as you can use battering rams early on in all of your conquests! Plus that way player Babylon can prepare, and there will be an actual challenge for Player Assyria in taking them.
2. I would consider undoing the super early spawn of Judaism, as it just inconveniences the player in a not-fun way more than anything else.
3. Getting all the techs you need to both conquer the world, build the buildings you need, and nab the wonders in a quick fashion is a bit overly-ambitious. IMO a later start would also help with that
Not if you spam enough of themGood points. I've noted that spawning civs with Archers usually prevents the Militia spam strategy, though the idea of starting Assyria a bit later is interesting and would help represent their rise following the collapse of the Akkadian empire.