I will not implement any of Leoreth's sidemods until either they give me permission or it is implemented into the main mod. I'd rather we not have a repeat of the late-game buildings.Has the Limited Resources or Turkic modmods been integrated? Or are they still being tested?
It's working! IT'S WORKING!!!!Your windows setup might require additional permissions to create a folder in Program Files which your git client does not have. Try to clone the repository somewhere else (Desktop) and then move it into to the Mods directory.
Do you know if this is something I should also do in the base Israel mod?@1SDAN To fix this, remove the , in the button path in the UnitArtInfo of the Merkava. (first character of the path)
Apparently I forgot to update Victory.py to reflect Assyria's new UHV1 end date.Somehow failed UHV 1 as Assyria in 1280 BC??? Here's the save
Ah, yes I stopped them from respawning until Assyria's UHV1 was done, but I forgot to change it to match the new time.Playing Assyria, game was going good, I was stable, invading the Levant... then Akkadia respawns and takes control of my stack, and I lose Mesopotamia and the Levant with a few turns to go.
EDIT: Reloaded and they spawned the same time, but this time I managed to take Jerusalem before they could steal my stack, and doubled back to reclaim Akkad. They also took Sidon from Phoenicia even though the latter just spawned? Also there's still nowhere near enough time to get the techs required to meet UHV 3, let alone build the required buildings.
Technically, this is a compilation of mods for a mod that has incorporated a bunch of other mods itself as well and is based on a mod that was bundled with the second expansion for Civ4. That's not confusing at all!Does feel a little bit strange though playing a mod of a mod of a mod!
I attempted to add the Bronze Age collapse alongside the Hittites, but the timeframe during which it takes place is far too few turns for a proper barbarian/disaster fuelled collapse. Either it goes on for 300+ years or most nations don't even collapse.Love the mod. Only just started playing it but has many great features. Being into my ancient history, having a 4000 BC start, and the Assyrians and Hittites present is especially cool. Does feel a little bit strange though playing a mod of a mod of a mod! Have you thought about incorporating the bronze age collapse into the game (sea people attacks, combined with natural disasters)?
Are you playing Marathon mode? If so this is a known issue with non-normal game speeds, which I'm currently waiting on a fix for from @citis, who has headed the changes to the early game time scale, and is in charge of any errors caused by game speeds.Hmmm, my Akad/Babylonian game is crashing on the turn or shortly after the turn I discover calendar. It will either crash with ancient era flashing up top or when the date switches to the BC date. The date in question is BC 2742 January turn 111.