1SDANi
The Fading Memory
- Joined
- Oct 27, 2014
- Messages
- 3,071
HUGE UPDATE
Added adjacency bonuses to resources. Where you build your improvements now matter just as much as which ones you build.
Three new XML tags for improvements:
AdjacentBonusedImprovementYieldChanges
AdjacentCityYieldChange
AdjacentMountainYieldChange
The latter two are pretty self-explanatory, and the former allows you to define a yield per adjacent improvement with a bonus that validates it. IE Farm on Wheat and Nature Preserve on Fur.
Slightly smaller Egyptian Core.
Fixed many Python Errors from poor merges. I forgot to increment a couple variables here and forgot to add a few strings there.
The new adjacency bonuses are still a huge work in progress. My goal is to use them to encourage more historical and interesting improvement placement, such as Towns in France, Nature Reserves in Scandinavia (Public Welfare), and Farms in the American South. I'm not currently very happy with Windmills and Watermills, as their adjacencies don't seem to fill a particular niche like the others do.
I repeat, heavy work in progress, suggestions are greatly appreciated.
EDIT: Merged latest DoC
Added adjacency bonuses to resources. Where you build your improvements now matter just as much as which ones you build.
Three new XML tags for improvements:
AdjacentBonusedImprovementYieldChanges
AdjacentCityYieldChange
AdjacentMountainYieldChange
The latter two are pretty self-explanatory, and the former allows you to define a yield per adjacent improvement with a bonus that validates it. IE Farm on Wheat and Nature Preserve on Fur.
Slightly smaller Egyptian Core.
Fixed many Python Errors from poor merges. I forgot to increment a couple variables here and forgot to add a few strings there.
The new adjacency bonuses are still a huge work in progress. My goal is to use them to encourage more historical and interesting improvement placement, such as Towns in France, Nature Reserves in Scandinavia (Public Welfare), and Farms in the American South. I'm not currently very happy with Windmills and Watermills, as their adjacencies don't seem to fill a particular niche like the others do.
I repeat, heavy work in progress, suggestions are greatly appreciated.
EDIT: Merged latest DoC
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