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The Foundation
Q'orok
In the far east. On the border of warm and cold winters, A new civilization has risen. This is a civilization of peace-loving women. A civilization of words. A civilization of trade. A civilization, that sees future as peaceful and glorious place to live and trade in. This civilization is known as
Q'orok.
Q'orok is a culture that is lead by charismatic women. It is a culture built on trade. A culture that values community. A culture that values wisdom and charisma.
This civilization it has strong traditions. It has strong values, strong leadership and people of this culture are truly crafty traders. This is why the culture of
Q'orok become dominant in the East, in areas south of the sea and above Mouran mountains. But this culture does not fish much - because a rival culture, the
Ah'la, were already actively fishing on the same sea. But
Q'orok made use of salt production via method of heating (salt) water (from sea), in a pan over the fire. This process takes a lot of time, but produces valuable trade resource, that the
Q'orok culture needs for its trade and continious success.
Q'orok live in a beautiful world
As we said before, Q'orok are a culture, that is built on trade. And, almost like gods would have blessed them,
Q'orok had natural access to nearly perfect trading area - They traded their own production of Salt and agriculture for Wood, clay and small amounts of Tin from people of
Moura - people who lived just South of them, in the highly mountainous area. They also exported their salt to surrounding areas, esp. to
Ah'la societies, just over the sea.
Ah'la in exchange, gave them salted fish, which could be sold to Mouran for great profit.
The strongest of
Q'orok tribes is a tribe called
Q'orok-Tara. It is a tribe that has had high success in producing salt and selling it to surrounding areas. Even tho they do not have access or trade routes to people from
Moura - to the people producing tin, they have made great fortunes buying and selling salt, agriculture and fish in surrounding areas. Their capital, the Q'orok, is located on the coast and has prospered greatly from salt trade.
Q'orok-Tara is not only tribe that prospered from trade. The
Jirnuk tribe, located on island in the middle of sea, has also greatly profited from salt trade, and unlike
Q'orok-Tara, they actively fish as well. Their salt production is worked mostly by slaves. Slaves that are traded for fish and salt from Western coast. Their salt trade is in direct rivalry with
Q'orok-Tara. Their capital is called Vis.
A lot of the trade with
Moura people is controlled by a tribe of Q'orok culture, called
Hiski, They have even gone as low as using military force to block other tribes trading with
Moura. They have prospered greatly thanks to monopoly in trade of tin and wood gained from
Moura traders.
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Ah'la
As we mentioned before,
Q'orok actively sell salt to
Ah'la, receiving fish and grain in exchange.
Ah'la, the people of water, have majority control over fishing in sea. Their fishermen and even the smallest of jhor are so good at fishing, that there is almost no competition to their production and prices. They also trade fish back to
Q'orok, so
Q'orok have mostly abandoned fishing and started providing
Ah'la with salt.
Ah'la deal in both salted as well as dried fish. Latter is less expensive but salted fish is easier to make and some fish kinds can not be dried.
Ah'la culture lives in jhors - large multi family houses. These families work as one and their production has great efficiency. Those jhors that do not fish usually do farm work. Grain they produce and dry over winter in their jhors is high quality trade resource. They, sometimes, trade their fish and grain with people West and North of them - for cheese and leather, sometimes for even horses.
Salt. The life blood of East.
Jhors tend to group up around major trade centers and form city states of sorts. The greatest of these city states is
Ki-Ah'La. Its capital, Ah'La'Ki-Ken, is located on the coast of the sea and has prospered greatly thanks to selling dried and salted fish to
Q'orok and selling salt from
Q'orok to Ah'La North of them. Ki-Ah'La has recently suffered some raids from people living in unknown lands to the East, but this has forced a creation of a small, self defence, fleet.
North of the
Ki-Ah'La is another powerful union of jhors rising - the Het-Ah'La. Safe from the raids of the northern horsemen, able to trade cloth, leather and cheese for their high-quality food and salted fish from the coast, they are, somewhat, in competition with Ki-
Ah'la, just because they have far greater varienty of things they can trade and no need for upkeeping and maintaining navies. Ki-
Ah'la is blocking their trade with other coastal areas, but is also providing them with salt, salted fish and salted meat.
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Mouran
Before venturing any further West, we must go all the way down south. To see the tin providers, that provide most of the known East with source of tin. These provides live in the Eastern Mountains, which they call '
Moura'. Their culture is called
Mouran. They live a simple life in the mountains and believe in the cycle of life, where one continuously lives and rarely leaves.
Their society is divided into classes - noblemen and rich people live up high - near the peaks, in the castles overseeing mountains. Military, smiths and traders classes live in the central area of these mountains - not too high but not too low either. Workers caste lives in the bottom and deals in minining or herding sheeps and, sometimes even in small-scale agriculture.
Mourans are dominated by noble class. Any merchant, rich enough, can buy himself a noble title and nobles have to pay high taxes to the Council Elder. In exchange of the title, nobles may claim 'ownership' of an area and worker-class living there. A worker can rise in rank by joining the military, after honorable service and several battles, said previously-worker now a soldier, may join the rank of merchant, blacksmith or whatever other central-living caste. Only Central caste may buy noble titles, do business with foreign merchants or leave their area of birth.
Mouran tribes are lead by Council of Nobles. Council usually chooses a Council elder - a position held the duration of 5 years. Council is responsible of taxing the central class, as well as selling titles. Council Elder is sole person who holds the Vaul key to tribes treasures and who may (or may not) give out noble titles. He also controls military.
Because Elders and noblemen live high in the mountains, invasions and looting is difficult for armies who are not used to air pressure changing in mountains.
The beauty of mountains is a wonderful sight
Most of trade to
Mourans comes from Freeyja and
Q'orok people - Freeya trade their crafts and fine agricultural products for clay, wood and tin, whilst
Q'orok trade their salt, fish and whatever agriculture they can for same things. And Agricultural products are needed for
Mourans to survive - because it is difficult to grow anything in mountains and even small scale shepardy is, due to rugged mountains, difficult.
Largest of the tribes is
Mai-ka, holding a valuable tin mine. Second largest is
Mai-du, controlling a large chunk of tin-trade. Third, and the weakest, is
Mai-ra, which only property are its die-hardy warriors and good shepards.
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Freyja
We mentioned the culture of
Freyja before. This culture evolved from people living in the Grasslands, protected from storms thanks to
Mouran mountains. The
Freyjans are culture which Believes in Matriarchial society, as do most tribes down South and South East of cradle.
Freyjans are crafters, artisans, creatures and creators of beauty. Their women-folk tend to create statues, totems, bracelets and whatever other crafts, whilst men provide susitinence to the artisans. Surrounding areas well known the masterpieces that
Freyjan villages create - if a totem or an amulet is created by
Freyjans, then usually it fetches high value on markets and wearing an amulet crafted by Freyan craftes is usually sign of richness and success. Because Freyan traders rarely sell poor quality craftswork. Their craftmanship is only rivaled by Dryadalis stone-crafters, the statue creators.
As we have mentioned earlier,
Freyjan villages traded actively with people of
Mouran, providing them with crafts and agricultural products, in exchange of valuable tin, clay and other crafting materials. They also export well crafted crafts to surrounding areas. But with all this crafting and artsmanship, there's a slight problem - creation and practicing of crafting takes away a lot of raw resources from
Freyjans, making
Freyjan societies depend on foreign traders of leather, bone and other crafts - should these trade ties collapse - should a war or bad weather strike or better trading place to be found -, meaning
Freyjan societies can collapse within a year or two if they are unable to trade for resources or sell their own products. This has, in the past and in the presence, been a reason for rather brutal conflicts within
Freyjan culture - one village or group believing that other village or group is taking, what they consider 'their' property - be it traders, land, raw resources or even market share.
Wonderful crafts of Freyjan crafters do not have much competition - not many are as good as Freyjan crafters.
With development of Bronze, some
Freyjan groups have been more successful in aquairing raw resources, traders and marketshare than others. A nation, that calls itself simply '
Freyja', has risen in the Northern areas. They own their success to fertile (but rocky) farmlands and very good trade relations with
Mourans.
Their rival, the
Freyjarii, unlike
Freyja, have several copper mines, allowing them to produce significant amounts of bronze weapons, armors and tools, tho their relations with
Mourans vary, mainly because
Freyjarii tend to mess in internal affairs of
Mouran clans in hopes of aquiring better trade deals. And also, because
Freyjarii do not have as strong agriculture as
Freyja do.
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Razgod
To the West and South of
Freyja and
Mouran people, there is a culture of Wild warrior women, they call themselves '
Razgod'.
Razgod culture has spread in not so fertile farmland areas, mostly in thick forests that are surrounded by wetlands.
Razgod warrior-women love strength and worship war and loyalty. What makes
Razgod culture stand out from other Women-dominated cultures is, that they are truly dominated by women.
So, what does this mean? Well, It's relatively simple: Children are grown by their mothers, regardless of gender until they reach the age of 7. At that age, young boys are given materials and access to crafting areas. They are ordered to craft their own weapons and armor. They have 5 days to craft their equipment. Once 5 days pass, they are pitted against each other in bloody combat in special 'pits' that are similar to, what we know, as 'arenas'.
Survivors of first battle will face 2 one on one battles, that are all fight til' death. 'Winners' of these matches are left alive. But that is not the end of it - survivors are sold on markets to families who wish them. These "winners" will serve as personal guardians for their owners children and will be fathers for next generation of
Razgodians. They may hold no seat of power or talk without premission.
Razgodians forbid (on death penalty) foreign men to enter their villages, other than designated markteplace areas and they are brutally executed if they manage to 'attract' female attentions.
Razgodians often trade their leather and wood for
Freyjan crafts and amulets, believing that amulets protect their wearers.
Razgodian women are said to very beautiful, as well as very brutal. Males that serve their owners are often kept as trophies and are used to 'satisfy' needs of their owners and their children.
Whilst there are weaker and stronger groups of
Razgodians, there is no group strong or unified enough to actually claim 'a title' of nation. But this might change.
Razgodians are known for making raids deep into surrounding territories.
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Formor
In the middle of our Cradle, is located an interesting mother-of-many-cultures, aka
Formor.
Formor are clanial society - it matters who were your parents and which clan you are part of.
Formor also have strong religion, much thanks to their society leadership - that features entire council to deal with spiritual matters. The main 'gods' of the religion (which somewhat varies from area to area due to lack of centralized structure) are Earth and the Wolf Spirit - the Greatest of the Pantheon.
Formor claim to live on these, semi-fertile lands since the world began and, this might even be true - being bordered by two semi powerful cultures,
Formor have yet managed to survive and their cultural influences reach far further than any known culture so far. There are many theories why so many cultures are similar to
Formor, some say
Formor was hit by series of plagues and people fled in terror, others say that farms went bad and crops died. But Some claim that people around them fled from
Formor clans due to constant struggle for power. Never-the-less how
Formor Culture spread, it is one of the powerfullest cultures around.
Why did Formor spread so far, why did they influence so many cultures?
Culmor is perhaps the greatest union
that can be named nation of
Formor clan. Culmor was formed thanks to clever diplomatical moves of several clans, as well as similiar view to - yet unnamed - religion. Culmor has claimed good farming areas and its cities are built on good fishing areas. Trade down river is also great part of any
Formor culture, but Culmors are experts in using small canoes to deliver cargo downstream. Culmor is strong in trade and agriculture and its armies have excessive experience in fending off surprise attacks from both West and South.
Gramor Is second nation created by one powerful clan forcefully occupying lands of several minor clans. Whilst Gramor is nowhere near as successfull in trade and Fishing as Culmor is, Gramor posesses larger army and controls more populated population-centers.
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Kanor
Travelling even further West, near the shores of Western sea, which many cultures have many names for, often more than five, is located an interesting culture of Kanor. The
Kanor, they are honorable people. Their culture believes in honor and they have both strong, as well as wise kings.
Kanori believe to originate from
Formor society, but unlike
Formor female-leadership,
Kanori have strong male leadership. This, major, difference of world views is what made two cultures split and
Kanori travel further East - attacking, plundering and killing and annexing the natives of East. The Natives of East, the
Tenori, still hold quite strong power in
Kanori society, but many of the natives, who did assimilate, fled South-Westward.
As said before, The people of
Kanori came from East. Their culture differs somewhat from their parents, now their neighbors in the east - the
Formor. But
Kanori taken their gods with them, or perhaps
Formor took
Kanori gods after
Kanori left? Nevertheless, both cultures share similar gods and past. True, they are now with different names and traditions, but still very similiar. Will the similiarties be the glue that makes these two, so very similiar, yet so very different cultures one, or shall their differences continue making them poised enemies? That, that only time knows.
Was it the centuries old rivalry that caused Formor and Kanor to split, or perhaps, is that story just a legend?
Greatest of
Kanori states is the city state of
Kanoris. Its capital, heart and mind - the city of
Kanoris is said to be built by the greatest conqueror of
Formor -
Kanorid the Conqueror. The Greatest conqueror, who created entirely new culture. Whilst
Kanoris is one of the few multicultural nations around - having both
Formor as well as
Tenori minorities, it still stands. Mainly thanks to trade of Fur with
Tenori and even some minor salt production.
To the North of
Kanoris, is its major rival - the city state of YouDidNotProvideMeEnoughNationNAmes_CorrectYourMistakeOrIWillBrutallyAbuseYourNation. YouDidNotProvideMeEnoughNationNAmes_CorrectYourMistakeOrIWillBrutallyAbuseYourNation is in constant conflict with
Formor nation of Gramor. YouDidNotProvideMeEnoughNationNAmes_CorrectYourMistakeOrIWillBrutallyAbuseYourNation Has much greater trapping grounds for furs, but unlike
Kanoris, it lacks salt production and defence of rivers.
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Tenori
We mentioned "Natives of the West" who were annexed or forced to flee due to massive
Kanori invasion due to separation from
Formor. These 'natives' moved South-East, and settled forested areas there. Whilst taking fertile land away from weak
Razgod people, they also took over some of the
Razgod traditions.
Tenori live in female lead communities, there children are grown and thought of ideas of
Tenori. When male children mature, they are sent into outlying villages, which are usually inhabited only by males. These villages form a defensive 'pack' around the 'Nurseries' and provide Nurseries with raw supplies of meat, agriculture and whateverelse female might need. When Pack and Nursery inhabitants meet, then (usually religious) massive orgias follow.
Tenori, having pushed out from their native lands and conquering
Razgod lands, have been in constant warfare with
Razgods, even tho their cultures share many similarities. Main reason for these wars seem to be, that in
Tenori society, male do the hunting, While in
Razgod society female are the corner stone of ... well everything. Meaning whenver
Razgod hunter parties meet with
Tenori hunting parties either massive orgy or massive slaughter follow.
Massive orgies of Tenori are an 'unique' sight.
Out of
Tenori nations the nation of
Tas'Dedai has risen as major power.
Tas'Dedai capital is located on island in the major lake, which they call Dedata. With greater capacity (and cargo load) of boats, thanks to new metals and engineering techniques,
Tas'Dedai have expanded their 'Packs' outside of the small island, on the mainland. Where they trade fish and agricultural products for fur and meat. Tas'Detai seamens are infamous for making surprise raids against
Kanorims shores.
To further South, A city state of
Mor'uli has formed, where tribe-inner politics is mostly dominated by male pack leader.
Mor'uli are in constant combat with
Razgod hunters do to overlapping trapping/hunting territories and
Mor'uli has been formed more out of neccesity for great militia, rather than out of strenght of local leaders.
Mor'ulis deals mostly with furs and dried meat. But furs are expensive, as fur-covered clothing keeps warm well.
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