GreekAnalyzer said:
In this case, you would say "I haven't played Vanilla BtS in a while" instead of "I don't play Vanilla BtS for a while." "I don't" is present tense, i.e. 'I don't want to bike to work today', whereas I haven't is perfect tense, a completed action in the past.
Interesting, I was using one of the alternate forms of the present tense that we learn in portuguese over here, it's like: you can tell that fact in the present because it not only hasn't been happening for a long time, but it still didn't happen at all since that time. I presumed english had this too. Thanks for the lesson. Languages are an extremely complex subject OMG
Comments:
In Brazil we have multiple capitals? When/Where?

As far as I know, Brasilia is the only Capital today, and we had other capitals in the past, but always only one capital at a time.
That Random Event only occurs over 2 conditions:
1- Your city has to be of a minimum size (I believe it's 3 pop);
2- You must be running Slavery;
I'm not sure how Random Events work, but I've digged a lot about it at the end of 2013 and the beginning of 2014, when I joined S&T. I believe:
- a game is started, do the following
- roll the RNG to see which Random Events will be available on this match. Each Random Event has a % of appearing on a game (ranging from 100% to 15%, or even the deactivated ones with 0%). After every random event is sorted in or out, do the following
- a random event check (increases with Era) is done every turn, if it passes do the following
Now the following 2 are my guesses, I'm not sure which is the real one:
- Either it chooses one event based on the weights of each available Random Event (those sorted in at the beginning of the match), and then it checks its prereqs. (computer processing friendly, but lots of failed Random Events attempts)
- Or it first checks from every available Random Event (those sorted in at the beginning of the match) those that meet the prereqs, and then it decides randomly from this group based on the weights of the events. (big strain on processing time everytime a random event check occurs, but every successful Random Event check will generate a valid Random Event)
Either way, if you avoid the prereqs of the Slaves' Revolt, you either:
- Make yourself immune when it is chosen to happen if we follow Option 1 of the above ones;
- Remove it from the list of possible Random Events to happen anytime a check is succesful, which means you'll have more chances of getting a good event, if we follow Option 2 of the above ones.
I like to believe in Option 2, but neither seem very good to the game TBH, maybe it's done on a third way, but the above 2 options are likely to matter even ina third unknown way to deal with Random Events (which may probably be just a mix of Options 1 and 2 with algorithms, math and stuff like that)
You're so damn lucky with the Iron!

When you discovered the tech I saw the one to the south and thought: well, he will have to make a far away city but at least he will get iron for sure. Then you hovered to the capital and there it was, waiting for you.
I like your militaristic focus, keep it up!
