Proteus
King
- Joined
- Nov 25, 2001
- Messages
- 714
Yes, all those.
Luxuries + all Improvements which make your Citizens happy, as there are Temple, Cathedral, Collosseum and Market Place.
I also have a 10% Rate on transforming Commerce into Luxuries within my Empire (but this doesn´t affect totally corrupt cities, cause the one Point of commerce created always goes to Science [I´ve got a Science Rate of 50% + dependign on the Project my Scientists are working on])
In Connection with some wonders it should be enough, to give you more happy citizens than content + unhappy citizens, which is important for WLTK-Days to take place.
The last step is to check, if there are unhappy Citizens in your City. If there are any I transform some Laborers into Entertainers, until there isn´t any unhappy Citizen left in the City.
I often transform one more Laborer than I need into an Entertainer, cause if your City grows and gains one more Citizen it is likely, that this citizen will be unhappy (and thus would end an ongoing WLTK-Day)
Such the Prerequisites you need for a WLTK-Day arew met (no unhappy Citizen, More happy Citizens than content citizens).
The Effect of an ongoing WLTK-Day is (aside from some nice Fireworks above the city
) a gradually Reduction of Corruption in this city (the longer the WLTK-Day lasts, the less corruption there is). This works for normally corrupt Cities as well as for totally corrupt cities (although there ist normally takes a longer time to show any Effects, as I´ve already written)
Luxuries + all Improvements which make your Citizens happy, as there are Temple, Cathedral, Collosseum and Market Place.
I also have a 10% Rate on transforming Commerce into Luxuries within my Empire (but this doesn´t affect totally corrupt cities, cause the one Point of commerce created always goes to Science [I´ve got a Science Rate of 50% + dependign on the Project my Scientists are working on])
In Connection with some wonders it should be enough, to give you more happy citizens than content + unhappy citizens, which is important for WLTK-Days to take place.
The last step is to check, if there are unhappy Citizens in your City. If there are any I transform some Laborers into Entertainers, until there isn´t any unhappy Citizen left in the City.
I often transform one more Laborer than I need into an Entertainer, cause if your City grows and gains one more Citizen it is likely, that this citizen will be unhappy (and thus would end an ongoing WLTK-Day)
Such the Prerequisites you need for a WLTK-Day arew met (no unhappy Citizen, More happy Citizens than content citizens).
The Effect of an ongoing WLTK-Day is (aside from some nice Fireworks above the city
