SouthernKing
crickety cricket
The recent invention of maglev-based levitation systems by a branch of the Dubai-based Royal Dunya congolmerate has begun to make a new type of car a reality, a type of car that bears more resemblance to landspeeders from science fiction than any car prior. This first stage of the flying car is capable of hovering above specialised tracks for extended periods of time, and thanks to not having to touch ground, is capable of reaching very impressive speeds, easily eclipsing even the fastest sports cars. The princes who own Royal Dunya have decided to sponsor a race as a means of testing their new invention: the F-Max World Grand Prix...
This is a brief one-off experimental game with relatively simple rules. You will each be playing as the manager of a two-car racing team that has elected to partake in the first, experimental F-Max World Grand Prix, a single race weekend, including practise, qualifying, and the race itself. You will be in charge of setting up your cars and managing them throughouht. That sounds scary, but I promise it's very simple; the game is all about the spectacle of the race. The whole thing is vaguely based on F1, but you obviously don't need any knowledge of F1 to play; I'll try to explain everything as best as I can. Although it is meant to be rather serious, it is inspired by things such as F-Zero.
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Signups
You have to create your team as well as build stats for your car and your two drivers. These are fairly straightforward. Your drivers can be more or less anything, within reason, as long as they aren't too silly. I'm also not going into this world's politics, so if you want to, feel free to pick countries like Kurdistan, Catalonia, or California that don't currently exist. I do reserve the right to change or deny anything.
Team Name
Manager Name: Your character’s in-game name, mostly for fluff purposes.
Country: The country that you are registered in. This does not necessarily have to be the same country as where you are based - see real life Force India. So you could pick the Solomon Islands as your home if you really wanted to. (Not that this makes an in-game difference.)
Primary Colour:
Secondary Colour:
Backstory: Optional, but appreciated.
For your car, you have 12 points to distribute amongst the following 4 categories:
-Aero: The quality of your car’s aerodynamic work. Because these cars don’t have tyres, aerodynamics are mainly for streamlining and reducing drag. What this means is better stability for the car, especially around corners; it can also give a speed edge.
-Power: The quality of your car’s fuel cell and power unit - think something like an engine, but where we’re going, we don’t need petrol. Better power will, naturally, mean a faster car.
-Mechanical: The quality of the other mechanical aspects of the car, such as the braking system. Working mechanical elements are critical to performance, especially for cornering.
-Reliability: The ability of your car to last without having issues. Better reliability means that you will have less chance of breakdowns during the race.
For each of your two drivers:
Driver Name:
Age: Please keep between 16 and 45.
Number: The racing number (0-99) that will be used on their car. No two drivers can have the same number.
Country: The country they represent. Like team country, not necessarily their home country.
Backstory: Optional, but appreciated.
For each driver, you have 12 points to distribute amongst the following 4 categories:
-Speed: The top speed the driver can get on the straights; better top speed will obviously provide better pace, as well as providing better opportunities for passing on straights.
-Cornering: How adept the driver is at managing corners; better cornering means more speed around corners, as well as more opportunities for passing on corners.
-Knowledge: The technical knowledge and insight the driver has into the inner workings of the car. Higher knowledge will translate into better feedback with car setups. Higher knowledge will also increase a driver’s skill at nursing cars with technical issues.
-Bravery: The courage and fortitude that the driver has while on the track. Higher bravery will mean a driver who takes advantage of more opportunities and is willing to press harder.
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I'll explain the exact format of the race in a bit; it's not complicated though.
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Our track is the (in)famous Nürburgring Nordschleife (north loop) located in western Germany - also known by its far less flattering name, the "Green Hell." Meandering for kilometres on end through the wilderness, it was once a cornerstone of Formula 1 and several other races, but safety concerns, culminating, made it impractical; it was removed after Niki Lauda's near-fatal fiery crash in 1976. Now, however, it has been restored with all the amenities the mid-21st century can provide, and it has been repaved to be compatible with the levitation systems of these new cars.
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