One Night at the Green Hell: An Experimental RacingIOT

SouthernKing

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Deva Loka
The year is 2047.

The recent invention of maglev-based levitation systems by a branch of the Dubai-based Royal Dunya congolmerate has begun to make a new type of car a reality, a type of car that bears more resemblance to landspeeders from science fiction than any car prior. This first stage of the flying car is capable of hovering above specialised tracks for extended periods of time, and thanks to not having to touch ground, is capable of reaching very impressive speeds, easily eclipsing even the fastest sports cars. The princes who own Royal Dunya have decided to sponsor a race as a means of testing their new invention: the F-Max World Grand Prix...


This is a brief one-off experimental game with relatively simple rules. You will each be playing as the manager of a two-car racing team that has elected to partake in the first, experimental F-Max World Grand Prix, a single race weekend, including practise, qualifying, and the race itself. You will be in charge of setting up your cars and managing them throughouht. That sounds scary, but I promise it's very simple; the game is all about the spectacle of the race. The whole thing is vaguely based on F1, but you obviously don't need any knowledge of F1 to play; I'll try to explain everything as best as I can. Although it is meant to be rather serious, it is inspired by things such as F-Zero.

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Signups

You have to create your team as well as build stats for your car and your two drivers. These are fairly straightforward. Your drivers can be more or less anything, within reason, as long as they aren't too silly. I'm also not going into this world's politics, so if you want to, feel free to pick countries like Kurdistan, Catalonia, or California that don't currently exist. I do reserve the right to change or deny anything.

Team Name
Manager Name: Your character’s in-game name, mostly for fluff purposes.
Country: The country that you are registered in. This does not necessarily have to be the same country as where you are based - see real life Force India. So you could pick the Solomon Islands as your home if you really wanted to. (Not that this makes an in-game difference.)
Primary Colour:
Secondary Colour:
Backstory: Optional, but appreciated.

For your car, you have 12 points to distribute amongst the following 4 categories:
-Aero: The quality of your car’s aerodynamic work. Because these cars don’t have tyres, aerodynamics are mainly for streamlining and reducing drag. What this means is better stability for the car, especially around corners; it can also give a speed edge.
-Power: The quality of your car’s fuel cell and power unit - think something like an engine, but where we’re going, we don’t need petrol. Better power will, naturally, mean a faster car.
-Mechanical: The quality of the other mechanical aspects of the car, such as the braking system. Working mechanical elements are critical to performance, especially for cornering.
-Reliability: The ability of your car to last without having issues. Better reliability means that you will have less chance of breakdowns during the race.

For each of your two drivers:

Driver Name:
Age: Please keep between 16 and 45.
Number: The racing number (0-99) that will be used on their car. No two drivers can have the same number.
Country: The country they represent. Like team country, not necessarily their home country.
Backstory: Optional, but appreciated.

For each driver, you have 12 points to distribute amongst the following 4 categories:
-Speed: The top speed the driver can get on the straights; better top speed will obviously provide better pace, as well as providing better opportunities for passing on straights.
-Cornering: How adept the driver is at managing corners; better cornering means more speed around corners, as well as more opportunities for passing on corners.
-Knowledge: The technical knowledge and insight the driver has into the inner workings of the car. Higher knowledge will translate into better feedback with car setups. Higher knowledge will also increase a driver’s skill at nursing cars with technical issues.
-Bravery: The courage and fortitude that the driver has while on the track. Higher bravery will mean a driver who takes advantage of more opportunities and is willing to press harder.

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I'll explain the exact format of the race in a bit; it's not complicated though.

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Our track is the (in)famous Nürburgring Nordschleife (north loop) located in western Germany - also known by its far less flattering name, the "Green Hell." Meandering for kilometres on end through the wilderness, it was once a cornerstone of Formula 1 and several other races, but safety concerns, culminating, made it impractical; it was removed after Niki Lauda's near-fatal fiery crash in 1976. Now, however, it has been restored with all the amenities the mid-21st century can provide, and it has been repaved to be compatible with the levitation systems of these new cars.

 
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Team: YES
Manager Name: Jon Anderson
Country: England
Primary color: Red
Secondary color: Blue

Aero: 4
Power: 3
Mechanical: 2
Reliability: 3

Chris Squire
Age: 21
Number: 40
Country: England
Speed: 3
Cornering: 2
Knowledge: 4
Bravery: 3

Bill Bruford
Age: 20
Number: 88
Country: England
Speed: 4
Cornering: 2
Knowledge: 3
Bravery: 3



The racing team known as YES, L-R Peter Banks, Bill Bruford, Jon Anderson, Chris Squire, Tony Kaye. (2043) Banks and Kaye would be killed in a racing accident shortly after this picture was taken.
 
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Team: Voss
Country: Australia
Manager: Adrien Voight (France)
Primary color: Yellow
Secondary color: Black

Aero: 4
Power: 3
Mechanical: 3
Reliability: 2

Yuri Puskás
Age: 23
Number: 16
Country: Hungary
Speed: 4
Cornering: 4
Knowledge: 2
Bravery: 2

Joanne Appledorn
Age: 31
Number: 25
Country: Austria
Speed: 3
Cornering: 3
Knowledge: 2
Bravery: 4
 
Driver Name: Maler Mehndi
Age: 28
Number: 69
Country: India
Backstory: The evil sexy son of Daler Mehndi. He needs no crew or partner. Dark genies have granted him a magic spectral car which cannot fail. It is above stats, and so is he.
 
Les Fusée Rouges (The Red Rockets)
Manager Name: Walo Moosmann
Country: Italy. Moosmann is originally from Switzerland.
Primary Colour: Red
Secondary Colour: Pink
Backstory: Moosmann's life story is publicly shrouded in mystery, as he has no real background in racing, and as he has spent a lot of energy covering up what he used to deal with. In reality, he studied biotechnology and dwelled slightly in motor machinery. He produced and promoted a custom engine which had some moderate success in Hungary and the Balkans due to being very cheap, however he was charged with fraud due to the numerous problems the engine had. Escaping law by burying his deals in Swiss Kafkaesque systems, he nevertheless changed name to Moosmann, took the profits of the sales and then developed a brand new fuel system. This system is incredibly efficient and powerful, however also incredibly volatile and Moosmann has nowhere near enough money to create a vehicle with the proper infrastructure to handle the power. The two amateur engineers who he tricked into building the contraption decided to pilot it since their investment into the stupid machine has caught them in a debt spiral. They have to win this race for the money, otherwise they end up on the street, so piloting the death trap is their last chance.

For your car, you have 12 points to distribute amongst the following 4 categories:
-Aero: 2
-Power: 8
-Mechanical: 1
-Reliability: 1

For each of your two drivers:

Driver Name: Phil Pierlot
Age: 33
Number: 76
Country: Italy, originally from France.
Speed: 3
Cornering: 1
Knowledge: 1
Bravery: 6

Driver Name: Turi Tornatore
Age: 42
Number: 77
Country: Italy.
Speed: 3
Cornering: 6
Knowledge: 1
Bravery: 2

>insert joke about italian/french machinery<
 
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Team Iron Will
Manager: Chira Kanaya
Country: People's Republic of East Turkestan
Primary Color: Light blue
Secondary Color: White
Background: The PRET struggles for victory on an international scale and hopes to bring gold home to a country riddled with morale issues. They will win at ANY COST.

Aero: 2
Power: 2
Mechanical: 3
Reliability: 5

Driver 1: Sura Bhakti (known back home as the Old Man)
Age: 56
Number: 49
Country: PRET
Speed: 5
Cornering: 1
Knowledge: 2
Bravery: 4

Driver 2: Glorious Revolution Peace Victory (known back home as the Kid)
Age: ... "16"
Number: 17
Country: PRET
Speed: 2
Cornering: 4
Knowledge: 5
Bravery: 1
 
Team Name: Temple
Manager Name:
Medea Souichirou (Greek)
Country: Japan
Primary Colour: Purple
Secondary Colour: Green
Backstory: Famous race manager from Greece, Medea has managed many a racing team to victory. She immigrated to Japan after marrying racer Souichirou Kuzuki, also becoming the manager of his team. Has the nickname "The Witch of the Race" due to many unfortunate accidents befalling her opponents, although multiple inquiries and court cases have cleared her of any wrong doing. The most infamous was when the entire Irish racing team "The Lancers" died due to mechanical failure making their steering wheel useless. Some of the more superstitious racing aficionados accuse her of cursing the other racers. She is well known to hate this nickname and has been found verbally berating anyone foolish enough to mention it in her presence.

Car:
-Aero: 4
-Power: 4
-Mechanical: 4
-Reliability: 4

Driver Name: Souichirou Kuzuki
Age: 45
Number: 14
Country: Japan
Backstory: Souichirou Kuzuki was trained as a racing car driver from childhood. After winning the F1 Grand Prix at the age of 20, he quit racing and became a school teacher for many years. After meeting Medea, they fell in love instantly and got married. Medea managed to convince Kuzuki to enter the F-Max World Grand Prix to prove that the old snake still has what it takes. Kuzuki is known for his impressive knowledge of cars and his ability to analyse a car's capacity very quickly, catching his opponents off guard by pushing his car to its highest potential. He is also known for his cold and emotionless state, off and on the racing track. However, due to his old age he is out of practice and is not as confident as he once was.
Stats:
-Speed: 3
-Cornering: 3
-Knowledge: 4
-Bravery: 2

Driver Name: Kojirou Tsuda
Age: 27
Number: 7
Country: Japan
Backstory: Kojirou Tsuda is a maverick known for underground Japanese racing. Apparently he practised the same turn in his home town over and over and over again until he reached some fundamental truth of racing. He has only recently entered official racing, but he has excelled in the field. He is known as "The Assassin", this is not a compliment as it refers to the fact that he often destroys the cars that he races in. He joined Medea's team after sending his last team bankrupt, although she hates his guts she believes in his racing skills.

Stats:
-Speed: 3
-Cornering: 5
-Knowledge: 0
-Bravery: 4
 
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Tiraspol Titans
Manager: Tatiana Talanova (Russian Federation)
Country: Pridnestrovian Moldavian Republic
Primary Colour: Red
Secondary Colour: Green
Backstory: Tatiana Talanova is a long-time expert in the racing business, having managed several successful teams such as the notorious Sevastopol Sisters whose winning streak came to an end after the driver sisters celebrated their victory in the Abkhazia Grand Prix 2039 by murdering every single one of their competitors in a cannibalistic ritual to harness their power. This unfortunate incident caused Tatiana to lay low for a while but when the call came from the President of Transnistria asking whether she'd run a state-sponsored team of two handpicked talents from the streets of Tiraspol there was nothing else she could say but yes.

Vehicle Stats
Aero: 1
Power: 4
Mechanical: 5
Reliability: 2

Driver 1: Anghel Grigoriu
Age: 26
Number: 90
Country: Pridnestrovian Moldavian Republic
Backstory: Anghel Grigoriu has worked with cars since he got his first job at an automotive assembly plant when he was 18 years old. He always thought he hated driving until he met his now teammate Anton five years ago who introduced him to the wonders of speeding through the city at night, among other things...
Speed: 3
Cornering: 3
Knowledge: 5
Bravery: 1

Driver 2: Anton Mikhailovich
Age: 29
Number: 92
Country: Pridnestrovian Moldavian Republic
Backstory: Anton Mikhailovich is a former amateur racer who loves the exciting thrill of driving at high speeds. He has taken part in too many illegal street races to count and would have continued down that path, but when the chance came to be part of Tatiana's racing team with Anghel he jumped at it.
Speed: 6
Cornering: 2
Knowledge: 0
Bravery: 4
 
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Three men sat around a circular table, the room filled with smoke, the smell of alcohol, and the warm fuzzy sound of a vinyl record. Sprawled across the table were several drawings of racecar designs, each of varying levels of details. One featured a green planet on a blue car, another with a solid green and black gradient, and another with a black body featuring YES emblazoned in red and blue bubble letters.

"No, no, no! None of these look good!" said one of the men, sporting a thick head of curly blond hair. "We need something that'll set us ahead of everyone else, these all look like cheesy 70s album covers."

"How about this one?" the soft spoken man asked, holding up a design sporting an eccentric combination of an armadillo and a tank.

"Are you mad?!" the first man said, putting out his cigar directly in the middle of the drawing. "We need something, something like this." He held up a design of a golden sun cradled by a baby blue crescent moon, laid against a white background with crimson trim. "It's simple but yet it catches your eye, doesn't it?"

"Possibly, Chris, do you have any ideas?" the second man inquired, turning to the third man who had yet to speak.

"Well, as a matter of fact, I do have one..." he said, reluctantly holding up a drawing of a prism on a black background. The other two men both jeered.

'Look, if neither of you have any decent suggestions, I'm putting all my vote behind this one." the quiet man bluntly stated, gesturing to the stylized YES logo.

"I have no problem with it." Chris stated.

"It's at least succinct, I can get behind it." the blond man, Bill, said.

"It's settled then," Jon said as he collected the sketches, "this one it is."

 
Danger Zone Racing
Manager Name: Megan Falchion
Country: Scotland
Primary Colour: Purple
Secondary Colour: Yellow
Backstory: Megan Falchion, a transplant from New York, orgionally moved to Los Angeles for, ahem "legitmiate buisness" that might have involved one too many run in with the law. Feeling too much heat, Megan left America altogether, moving to the newly independent nation of Scotland. Still, the resourceful woman amassed a fortune engaging with the worst of the worst coast, but needed an excuse to launder it all legally. Given one of her areas of expertise was cars, she decided to start a F1 team; the prizes were certainly grand enough to let her move her money around.

-Aero: 1
-Power: 9
-Mechanical: 1
-Reliability: 1

Driver Name: Junko Okawa
Age: 16
Number: 64
Country: Japan
Backstory: A racing prodigy straight out of a high school in Fukuoka, Junko made a name for herself drifting in illegal straight races in Tokyo, humiliating the Yakuza fixing said races. They retilated by putting a large bounty on the high schooler's head, causing her to panic and seek anyway out of the country. Meanwhile, Megan used the excuse of scouting her to enjoy a holiday in the country she always wanted to visit. When she finally got around to trying to contact Junko, she was surprised that the answer was an enthusiastic yes.

-Speed: 3
-Cornering: 6
-Knowledge: 1
-Bravery: 2

Driver Name: Mihaela Şoimescu
Age: 25
Number: 13
Country: Romania
Backstory: With paleish skin, Romanian ancestry, and completely reckless driving pointing to a lackadaisical approach to her own saftey, Mihaela has earned herself the nickname of "the Impaler" for all the crashes that she has caused in her attempts to get ahead (along with accusations of being an outright vampire). Many teams were reluctant to sign such a reckless driver. Megan, meanwhile, was drawn to her to satisfy her bloodlust on the track.

-Speed: 1
-Cornering: 1
-Knowledge: 1
-Bravery: 9
 
Hello there!

After being distracted by an extremely chaotic few weeks (including such things as rather violent food poisoning, travelling, passing out in an airport, travelling some more, and working a full-time job for the first time ever) I do still have every intention of running this, so let me explain how this game (and orders for this game) will work.

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The integral part of the game is the setup which allows you to fine-tune your car. Doing the setup is rahter simple; you just have to submit a number for each of the following categories:

Speed Balance: Acceleration <-1-2-3-4-5-> Top Speed
This adjusts the specifics of the power unit intake. A lower setting will allow for quicker getaways off corners but will not achieve the same top speed on the straights as a higher setting. Cars with higher power ratings won't need a setting as as high as cars with lower power ratings to achieve the same top speed. However, putting too high a setting may risk overloading the power unit.

Car Height: Low to Ground <-1-2-3-4-5-> High to Ground
This adjusts the distance that the car is levitating off the ground. Putting the car lower to the ground increases the velocity of ground effect air flowing through the car, and as such provides less drag and additional speed in the straights; however, doing so will also reduce stability while turning and increase the likelihood of losing control or having the bottom of the car strike the track. Likewise, raising the car higher off the ground will increase drag, but will provide additional grip around corners. However, do note that cars with higher aero ratings won't have as much drag to begin with, and can be raised higher off the ground.

Steering: Understeer <-1-2-3-4-5-> Oversteer
This adjusts the car's steering; do note that these cars turn more like aeroplanes than modern race cars. Understeer means that the car is tighter and requires more effort to turn, but also significantly reduces the chance of the car losing control and losing time or spinning; oversteer means that the car is looser and easier to turn, but also means that the car becomes more sensitive and increases the chance of off-track excursions. Finding the right balance for smooth cornering is critical to ensuring that your drivers lose as little time as possible in corners. Drivers with higher cornering ratings will find it easier to drive with increased understeer.

Aggressiveness: Cautious <-1-2-3-4-5-> Pushing
This is not so much a car trait as it is an instruction for how hard the driver should push it to its limits. Pushing harder will squeeze extra seconds out of lap time, but simultaneously risks pushing the car too hard and resulting in loss of control or a mechanical failure, especially for drivers with high bravery ratings who are more likely to push hard in the first place. You will likely want to push in qualifying in order to save as much time as possible, but if you push through the entire race you will likely face mechanical issues.

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Now, there will be five stages: Practise, Qualifying, and three (3) race stages.

Practise
is meant for your drivers and team to get a handle on the track and your cars, and try out various setups. For this, for each driver, in your orders, you will submit (up to) five different setups to me. Your drivers will take those laps and return with feedback and lap times. This will help you determine how to set up your cars for later stages. Drivers with greater knowledge ratings will give better and more useful feedback.

Qualifying will set the starting grid of the race. Each driver will have two attempts (that is, two setups) to set a lap time, and the faster of the two will be used to determine the starting order - with the fastest starting in 1st, and so forth. So, in orders, for each driver, you will submit two setups (or two of the same setup).

The Race will be divided into three stages. The first and second stages are 15 laps each, while the third stage is 20 laps, for a total of 50 laps. Between each stage you are allowed to change the setup of your cars. You are also allowed to issue any particular orders you would like to do (such as whether or not to try to take out other drivers).

While obviously, in real life racing, weather is a factor, in order to make things simple, the weather for all the stages will be clear with temperatures of around 25C/77F. Don't worry about this too much.

---

I'll probably start it in a couple of days, so if you happen to still be interested in joining there is time!
 
Right, we are going to start.

So this phase is practise. As I said in the post above, you will submit in thread up to five setups for each driver, and your driver (i.e. me) will provide you with feedback on all of them, as well as a lap time. You can submit your setups all at once, or one at a time with making changes in between, or whatever.

Use this template for your setups:
Speed Balance: X
Car Height: X
Steering: X
Aggressiveness: X

Not going to set a deadline yet because I want to see how people approach this first.

Edit: in thread, not by PM
 
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Let's try a 3-2-3-4 for both.
 
For both racers let's start with:

Speed Balance: 3
Car Height: 3
Steering: 3
Aggressiveness: 3

And we'll play it from there

Okawa: 3:49.25: Okawa reports that the car is extremely fast - on the straights. Se cannot carry that while turning and says she almost died going around some of these corners, especially the winding ones such as Caracciola-Karussell, where she had to slow to almost a crawl to stay on track.

Soimescu: 3:46.15: Soimescu reports that she can handle these speeds, oh yes, she can. But she also says that she won't be able to do much during the race if the car doesn't become easier to go around corners, although she was able to navigate them faster than Okawa.

For both drivers:

Speed Balance: 4
Height: 2
Steering: 3
Aggressiveness: 2

Squire: 3:45.45: Squire is complaining that the car is not getting the stability it needs to go through corners properly. He thinks that the car is too low to the ground, and he is struggling with the car turning too little. If the team were to increase the car's steering ability. The speed balance seems on point, however. He does not feel that he can push any harder than he is currently pushing if he wants to stay on track.

Bruford: 3:43.81:
Bruford is fairly content with the setup. He feels that the speed balance is good, and that the car is making fast getaways out of corners, especially near the Quiddelbach and Dottingen sections. While he did noticeably lose some time in the corners, he thinks that this was more because of his being cautious rather than an issue with the setup. If he were to try again he says he might get some extra speed.

For Costa:
Speed Balance: 4
Car Height: 5
Steering: 4
Aggressiveness: 5


For Thiago:
Speed Balance: 4
Car Height: 5
Steering: 3
Aggressiveness: 4


Car stats are adjusted to fit the capabilities of the Mercedes O66 Pod Racer with small fine tuning applied to the control settings to acclimate better with the drivers. The Mercedes team is a team highly focused to achieve victory at all costs, and the two drivers are instructed to push beyond their capabilities.

Costa: 5:31.19: Costa lost control of the car going around Bergwerk and spun off-track. Before that, however, he found cornering easy, though he says he felt that he could get more speed in the straights. He was pushing too hard.

Thiago: 3:41.90:
Thiago says he had a good lap. He was getting smooth getaways from corners and that the speed balance was good. He isn't sure why he was getting any of these things but there you have it.

Let's try a 3-2-3-4 for both.

Puskas: 3:44.94: Puskas feels that the car is comfortable and that the speed balance is good. However, because he feels that the car is slightly loose, he did not feel comfortable pushing this hard until the last few corners. If he were to try again, perhaps with more understeer, he thinks that he could improve by several seconds.

Appledorn: 3:48.02:
Appledorn, while pushing hard, made some errors going around corners in the back half of the circuit, costing her a good deal of time. If she were to try again while being more cautious, she thinks she could get a much improved last time. The cornering of the car itself seems fine, at least for now. Furthermore, Appledorn feels that she could get more speed, however, and wants an increased speed balance setting.
 
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Okawa: 3:49.25: Okawa reports that the car is extremely fast - on the straights. Se cannot carry that while turning and says she almost died going around some of these corners, especially the winding ones such as Caracciola-Karussell, where she had to slow to almost a crawl to stay on track.

Let's make this car be more manuverable on turns, while compensating for that by making up in other areas.

Speed Balance: 4
Car Height: 5
Steering: 1
Aggressiveness: 4



Soimescu: 3:46.15: Soimescu reports that she can handle these speeds, oh yes, she can. But she also says that she won't be able to do much during the race if the car doesn't become easier to go around corners, although she was able to navigate them faster than Okawa.

Right this lady is scaring me. We'll keep the same enthusiasm for now, but we'll won't up her speed balance either so she won't kill herself in these qualifiers. We'll also make it a little less understeering because, face it, she's not as good of a driver as Okawa is.

Speed Balance: 3
Car Height: 5
Steering: 2
Aggressiveness: 3
 
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