xcrissxcrossx
Prince
Well since we are discussing the optimal city placement and Thai can't win UHV without capital on the spot, your argument is moot.
You can rename the new city and it will still work.
Well since we are discussing the optimal city placement and Thai can't win UHV without capital on the spot, your argument is moot.
I usually have three in Spain (Barcelona, Cordoba, Santiago) and Pamplona just outside Spain on the French side of the Pyrenes.
I played Maya and here are the cities placement I prefer:
1. Huaxyacac (1E of Stone)
*This is a good city to build temple of Kukulkan, for production you can get 1 Quarry of stone and two mine (Chop the forest and build one mine on Dye). As for food you get corn, you can defend this city from north barbarian dog soldiers easier too.
2. Ximche (1S of Silver)
*Pre build 2 working boats, build a pagan temple in the city. Once your cultural border expand you will get 2 fish, build an harbor then you will get plenty of food. You can hurry a lot of building with enough population.
3. Chichen Itza (1N of Dye)
*Your last city in you core area. Finally you could build a plantation on the Dye so the jungle is clear and you finally connect three cities by road.
Only two Mayan core area cities are required, Huaxyacac on the Stone and your capital on the Silver. When playing Maya for long-term game I found capital like you suggest 1S of the Silver to work both seafood resources.
Later, founding a Columbian city on the Gold is worthwhile and this uses some of the remaining historical tiles around Panama plus can work all the good resources in this area.
I played Maya and here are the cities placement I prefer:
1. Huaxyacac (1E of Stone)
*This is a good city to build temple of Kukulkan, for production you can get 1 Quarry of stone and two mine (Chop the forest and build one mine on Dye). As for food you get corn, you can defend this city from north barbarian dog soldiers easier too.
2. Ximche (1S of Silver)
*Pre build 2 working boats, build a pagan temple in the city. Once your cultural border expand you will get 2 fish, build an harbor then you will get plenty of food. You can hurry a lot of building with enough population.
3. Chichen Itza (1N of Dye)
*Your last city in you core area. Finally you could build a plantation on the Dye so the jungle is clear and you finally connect three cities by road.
Why do people settle Edinburgh on the iron instead of 1n? As far as I can tell, it has less overlap and there are no resources one misses out on if Dublin is settled.
The best city placement of Maya is two cities both on silver: one in Guatemala, another in Mexico
Well any european civ that can expand to South Africa should really consider founding cape town and Durban. Cape town is especially valuable before the invention of optics/astronomy as it connects the old world coasts. (There is a cape tile south of cape town making it impassible for trade and galleys/trimes) Cape town will function as a gateway to the east, just like it historically did.
England is really easy:
London on spot (because it's LONDON, dammit). Edinburg on Iron. Dublin on River (not Hill - you want the Hill for a Mine because Ireland lacks Production).
Greece is easy too:
Corinth on Marble. Byzantium 1NW of its usual spot, for River/Hills/Horse. Another city in the Balkans 1E of Clam, to get the Sheep in Apulia. And Sinope on the River/Hills/Black Sea coast. That's all you need to settle.
Spain/Iberia can be covered with coastal cities only:
Lisbon/Cordoba/Barcelona are already settled for you. You only need to settle Santiago (on River just north of Portugal flip zone) and Bilbao (you will raze Bordeaux later).
No offense but you're employing poor strategy with Ximche. It's a good choice for a second city, but you first need to build a pagan temple and only then build your working boats.
Not if it is your capital you don't. It can still be your capital and you won't miss any of the free workers.
Does that get you any stone resource? Seems like you would need three border pops for stone using that strategy? Have never tried Maya without the stone for Chichen Itza, although I assume you aren't going for UHV with that strat?
That strat doesn't work as well with the new map, as you need to settle the Canary Islands and Gold Coast to get past the new cape tiles that are there too.
Well look at that. London is actually coastal. Still Canterbury is better as it gets you a clam recourse and eventually a fish resource as well, then the Dutch spawn and Cantenburry is exchangeable with London, but for over half a millennium you made had an advantage with the extra sea resources.
Not to mention if France would happen to collapse, then Canterbury culture will extend to the European main land, giving you access to the grain recourse, and dye (If I'm not mistaken).
I have always preferred the concept of a few cities with no overlap and some missed tiles as opposed to more cities with a greater start but worse finish.
I don't know the new map, but if the resources are still distributed the same in south africa, then I'd still recommend Cape Town as a city. It isn't great, but if you have to fill up africa you could do a lot worse.
With London, Edinburgh and Dublin, you can cover all but one tile in the Isles. I have always preferred the concept of a few cities with no overlap and some missed tiles as opposed to more cities with a greater start but worse finish.