Orbis Bug Thread (Old)

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Hey, we could definitely use some building art!

I know there's some needed by the Ngomele... Not sure about the state of buildings in base Orbis though. Maybe just try to look at them in the pedia and see if some inspire you?
 
Hey, we could definitely use some building art!
I agree. Sorry for not responding earlier, last week was really hectic, first work and then preparing next Orbis patch. I will try to make a list of what is needed, also you can help Opera with Ngomele :)

Unfortnatelly, the list will take some time as I am leaving today to get some holidays at last. October... I just hope that on the Czech side of the mountains it will be at least as warm as it is here. Praha (and other nice cities) here I come ;)

But before I go, new patch is ready. Looking again at the contents, it would probably be better to do as Opera said and call it 0.25. But it is 0.24i as I have some big plans for the next version (= new content, not mostly code changes this time). And I just like the number :p
I guess that there might be some bugs I missed in this version so sorry if I do not fix them before the end of the next week. But I might drop here from time to time :)

Unfortunatelly fixes to events and general cleaning of the list will have to wait to next version. I just did not have enough time.
Same with MP OOS fixpack. But I am going to work on it.
Ok, enough talking. Download it here. It is standalone, so just remove your old version of Orbis (including manual removal of the Orbis folder). Then reinstall.
 
well im glad he can, for orbis improves with every version :D

ahwaric & opera, just post a list (preferably in a new thread) of what you want, and how you want it to look like
 
why lizardmen... i don't imagine them being great mountaineers being swamp dwellers, goblins would make more sense
 
trolls would be better indeed (though erebus are kinda swampy aswell) but looking from the balance point, trolls are kinda rare..

(goblin fortress spawn upon mountains aswell)
 
I think ( hope ? :D ) the "all recon units can cross mountains" thingie will be one of the first to go in 0.25, it was never a goodlooking change to begin with imho :p
 
Not all. At least, my Ljos scouts weren't able to ;)

Noticed a weird bug: couldn't settle a Great Engineer... Weirder is: I can ONLY settle Great Bards... Playing Ljos.

And this attached exception too:
 

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Okay, got the specialists bug; there's a glitch (let's say a badly written part) in the Editor making it so only the Bard gets printed in the end file. I'm not sure but i think there may be other issues like this.

I don't get the python exception though... Can't find the function related to this line...
 
Exactly what I thought:
Code:
j = 80
If Cells(j, i) <> "" Then
Print #1, "            <GreatPeoples>"
For j = 80 To 85
If Cells(j, i) <> "" Then
Print #1, "                <GreatPeople>"
Print #1, "                    <GreatPeopleType>" & Cells(j, 1) & "</GreatPeopleType>"
Print #1, "                    <bGreatPeople>1</bGreatPeople>"
Print #1, "                </GreatPeople>"
End If
Next
Print #1, "            </GreatPeoples>"
End If
Is a kind of exporting code we find often in the Editor. However, it only checks for the first cell in a list (j) and, sometimes, the first cell is empty but not the following one. For example, GreatPeoples starts with SPECIALIST_GREAT_ARTIST but most of the time it's empty and the following are 1; Flavors starts with FLAVOR_CULTURE and is sometimes empty too.

Either we can ran another loop to see if all the list is empty... Either we can replace the further If check by '<> "0"' and place 0 on each item if there's a 1 among them... I think I'll do that for now.

I attached the fixed xml file zipped. Simply extract in Orbis/Assets/XML/Units/ ;)
(only fixed the Great People though)
 

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Ah, found a more elegant way to do it, by using =COUNT(x,y) just above the list and using the result to see if we need to loop through it.

(mostly writing this for Ahwaric ;))
 
When using Shapeshifter ability the unit model will switch to the FFh default art instead of a civ-specific.

When a lair gives the item - potion or artifact, it doesn't check whether your unit already has one, as a result you aren't getting anything.

Publius Quintillus - when offering a trade that he won't accept he gives no text.
 
Python exception. (patch h)

Also is something wrong with my Orbis installation, or are those completely transparent widgets actually intended? Kinda hard to read.
 
Thanks for catching that so quickly Opera.

Can't wait to sit down and check out the new version.
 
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