Not to worry Ahwaric. The bigger the changes the bigger the bugs.
Thanks for getting a patch out so quickly.
Thanks for kind words. I do not want to scare Orbis users by all this stuff, but it requires a lot of tweaking to make the barbs right

I want to keep the multifactions for both flavour and customization possibilities
I get "You have found an artefact of ages past" from exploring lairs with Divided souls and nothing appears on my unit or on the tile. It happened a couple of times. Once from a barrow and once from a griffon's nest.
Thanks for the toned down animals by the way. Still very nasty but somewhat manageable.
Was it divided soul (= hunter) or the severed soul? If the latter, it is possible. But I will probably change the spawn from promotion to actuall equipment on the ground anyway.
The 'Hyborem' 'Thanks' and 'Sphener' menu names are all txtkeys.

Edit: Also, the Airship icon is a pink box.
Seems that you have installed on top of old FfH version - basic 0.41 stuff
edit: not just wraiths, something is spawning big bads. I restored back a couple turns and instead of wraiths, two stacks of barbarians showed up: One stack of 4 mistforms and one stack of 4 aueralis. I guess that's better than wraiths but the aurealis are still strength 6!
I have to manually disable possible spawns. When I added guildmasters long ago I had an invasion of barbarian guildmasters. And now it is even worse. I had an orc angel when I thought it is ok and ready to post. So if you spot anything that is not right for the civ, please post it.
Last stuff for me tonight: I'm not getting the reproducible just-hit-end-turn crashes any more, which is great. There are still more crashes than in the previous version but generally if I reload the game and just play normally they don't recur which doesn't bother me all that much. I think they must have to do with goodie huts or something as they seem WAY more common in the first 50 turns than after.
But a monster stack of minotaurs just showed up on turn 45. Five strength 8/11 minotaurs on turn 45! Think I'm gonna have to wait for the next patch!
I will check the goodies. But I need to take care of the animal problem first...
I'm playing 0.22d version and Illian assassins remain invisible after the attack, don't know if it was fixed yet.
It works as intended (well, side effect but not a bug). Illian assassins, workers and forest stealth are always invisible if are at the right terrain/feature - it is not easy to fight Illians in the snow. But you can counter it by revelation spell or perfect sigth promotion
Playing 0.23a. Workers seem quite buggy. Buttons for cottages, yurts or forts disappear when worker is moved to a tile where you could build one. Heavy lag when ever a worker is selected on a tile with no improvements. Buttons are unclickable, shortcuts work tho. etc...
Massive python errors are the problem - could not update list of build options. I have disabled illian cottage on any snow tile building as it sometimes caused it... No idea why, could not find any bug so I had to remove it.
A theory: can the AI explore lairs and unleash pack leaders & other powerful monsters?
The few things I've noticed are: A normal bear I captured (not polar) has a bonus to ice movement, attack, and tundra strength. It looks as if Trolls might be spawning on Tiger lairs instead of tigers. Also, I've seen griffons spawning on troll lairs so lair spawns might need a looking at.
Ai is allowed to explore any lair/unique feature player can and gets the same possible results.
Any special promotions on the bear?
Tigers, griffins and trolls spawn fine for me.
The strength of the griffins isn't so much the problem it's the fact that they seem to be WAY more aggressive than before. They chase down anybody that leaves my territory.
Not sure what is the cause - no change to their AI I think...
Getting a repeatable CTD, just end the turn. This is a brand new game I started even though it looks very similar to the previous one I sent you.
I have found the bug - caused by amurite battering ram that got attached to a swordsman. This kind of bugs is caused by battering ram/totem adding. I think I will remove battering ram unit and just do everything via promotion. Totems will probably use leader mechanics, but need to test it.
Fixed save below. I hope I did not mess it. Simple changing the AI type of the battering ram corrects the game.
Okay I'm getting pretty consistent CtD but not sure why.
Plus, playing Doviello, I can't work tiles with animal lairs in them in my own territory. I can't seem to find a way get rid of them.
Plus, maybe because there is more of them, but I've noticed of late that when using "Random Leader by Alignment" in a custom game almost is a certainty that all you get is minor leaders. Is this intentional?
I did not get CtD.
Thanks for reminding me of the lairs - I need to find some way of removing/using them.
I want to disable random picking of minor leaders (maybe an option?)
but this is the save from turn 45 in what should be an awesome starting position, except that a big group of strength 8/11 minotaurs just showed up and are about to stomp my adventurer/scout, move up to my cities, and crush them like bugs.
Minotaurs will need iron working, so will spawn only late in game. I want to see them morer in game, but not that early.
That is a very strange coincidence or it is a bug because in my game I saw Orthus spawn, he had full health and a troll killed him. ... So naturally I killed the troll and had a shiny new axe
At the same time, it's strange that the axe got the "animal" tag, as trolls don't count as animals to me: I can attack them normally, without challenging them. Maybe it wasn't a troll who got the axe, but some other unit from the animal nation (I really don't remember exactly).
Trolls used to be animals, but they have hidden nationality, so appeared as barbarians. Now they are barbarians but still hidden nationality.
Found bugs on Sacrifice the Weak. Apparently Orbis have adopt FF fractal food consumption per population for Civic. So food consumption need to be set to 200 to make it work. With current setting, Sacrifice the Weak doesn't need food per population

. But I don't know how to fix Civic pedia

, it still show +12424 or something.
Thanks, will try to make it work.