BTW, did you check the FF download thread? There's a nice screenie with their new civic screen. I like it and was thinking of porting it over (I know it's in Rise of Mankind).
Anyway, I will post more feedback later (I can't play right now, my friend wants me to play another game

) instead of bug reports
I have seen the civics screen in RoM already and I simply hate it. You have to scroll down if you want to check what are you currently running. True, more space for the descriptions, but most of the time you already know what the civic does, and if it is avaliable you can scroll the description in current one, too. Also, there is pedia
I am waiting for feedback, but bugs have to come first.
Glad you like pirate port and other art, took me some time to put all the elements together. Hope my changes to Sidar and Kurios will be accepted as well.
Also, you reminded me that I forgot to change arrow tower art (uses art & button for engineering corps). Also, I did not find one yet...
Would backpatching to FFH patch b solve this, is this even possible?
Just checked: it doesn't work.
Maybe if you have it, did you have a patch that was compatible to b with these changes? Maybe post that, then worry about new patch once d comes out, since this is Kael's issue, not yours?
That is not an issue. Reverting to b on your side does nothing, as orbis already overwrites most of FfH files (and some of BtS not changed by FfH, too).
I will post patch 24a today, just want to add a few things to it and maybe fix a bug or two. It is based on c, but as I do not have acces to dll changes, some of the fixes from 41c (including civics showing in tech screen) may not work. But most will.
@scuatrii
The crash is caused by AI, in Doviello city near Alcinus. When I changed all units in the city and the worker outside to AI_RESERVE, the game did not crash. I wish I know what is the reason of the problem. If anyone can help, HELP!
