Opera
Deity
- Joined
- Sep 21, 2008
- Messages
- 4,643
So... I'm not playing with patch a but I did fix the religions myself and choose not to play with a non-human civ 
I'm not in new features yet but my game is quite fun! I'm playing a leader I added myself, Nell, who has two traits I added myself too: Zealous and Wanderer. Zealous make it so that new cities you found will have your state religion and disciple units start with Inquisitor. Wanderer gives freely the promotions Sentry I and Adventurer to recon units.
Mihuatl declared war on me for some reasons (I guess our borders were too close, I'm neutral, Mihuatl is evil) and I jumped on that to grab the Standing Stones (Mihuatl stole them from me!) and Yggdrasil; those two are REALLY important to me because I'm playing FoL and didn't get the Holy City so I don't have Nature mana...
Anyway, I discovered the Taunt ability of the Harlequins, quite useful! Especially to make defenders get out of their city
It's an "old" feature but Forts are really excellent. I had the luck to find three of them at perfect chokepoints. Never had any barbarian unit in my main territory. Also, I popped Animal Handling from a hut
That's how I got Harlequins that soon and that really saved my empire 
Another great feature are the totems. I don't understand why I can't put them on some units (will check the pedia) but the effects are fantastic... Especially considering that I managed to capture two Elephants
What else..?
I like the coastal changes! Now I want whales! Very good yields
And fishing village is really cool. Now mostly coastal cities can be good at producing something
Did I already mention the art?
I'm not yet at Poisons, so no spies yet... I'm eager to see that
Bug reports:
Civilizations are automatically switched out of their Cultural Values civic once they enable another one. Plus, you don't see it, it's just done brutally and silently.
You may want to remove some leaders from the pedia (bGraphicalOnly), like the three you removed
Edit: @civ_king: my buttons are fine, here.

I'm not in new features yet but my game is quite fun! I'm playing a leader I added myself, Nell, who has two traits I added myself too: Zealous and Wanderer. Zealous make it so that new cities you found will have your state religion and disciple units start with Inquisitor. Wanderer gives freely the promotions Sentry I and Adventurer to recon units.
Mihuatl declared war on me for some reasons (I guess our borders were too close, I'm neutral, Mihuatl is evil) and I jumped on that to grab the Standing Stones (Mihuatl stole them from me!) and Yggdrasil; those two are REALLY important to me because I'm playing FoL and didn't get the Holy City so I don't have Nature mana...
Anyway, I discovered the Taunt ability of the Harlequins, quite useful! Especially to make defenders get out of their city

It's an "old" feature but Forts are really excellent. I had the luck to find three of them at perfect chokepoints. Never had any barbarian unit in my main territory. Also, I popped Animal Handling from a hut


Another great feature are the totems. I don't understand why I can't put them on some units (will check the pedia) but the effects are fantastic... Especially considering that I managed to capture two Elephants

What else..?
I like the coastal changes! Now I want whales! Very good yields


I'm not yet at Poisons, so no spies yet... I'm eager to see that

Bug reports:
Civilizations are automatically switched out of their Cultural Values civic once they enable another one. Plus, you don't see it, it's just done brutally and silently.
You may want to remove some leaders from the pedia (bGraphicalOnly), like the three you removed

Edit: @civ_king: my buttons are fine, here.