Wars of Warcraft: Month 1
AMANI ATTACK THE RAVENTUSK. War has erupted among the tribes of the northern forest trolls, as Primal Torntusk rejected an Amani emissary attempting to bring unity between the two tribes. Primal Torntusk refused the proposal, and the Amani soon retaliated by sending a small fleet and army to respond and bring the Raventusk under control. The fighting was vicious, and the Amani landed on the coast in Raventusk village itself, opening the fight with an invasion from the seas. The Amani soldiers were more numerous and led by fearsome berserkers. The berserkers immediately cut a bloody swathe right through the center of the Raventusk forces, and shattered their lines from the middle, wrecking chaos among the shamans leading the magical defense. The Amani clearly emerged victorious, slaying the shamans while the Raventusk trolls were scattered across the countryside. Their village was taken and the few trolls who survived now pledge allegiance to Zul'jin. Primal Torntusk and the few beaten followers which remained attempted to flee into Vilebranch lands, where they were captured and sacrificed to the troll gods for their weakness.
Casualty Lists
Amani Tribe: 40 Warriors, 20 Axe-Throwers, 2 Shamans
Raventusk Tribe: 55 Warriors, 50 Axe-Throwers, 10 Shamans, Primal Torntusk
THE NORTHERN ALLIANCE FORMED. The human kingdoms of the north have begun to establish greater ties not known since the days of the Kingdom of Arathor. Led by the diplomatic efforts of King Thoras Trollbane of Stromgarde, the rulers of Dalaran, Gilneas, Lordaeron, Alterac, and Stromgarde have been brought together into common alliance. The new alliance has focused upon the defense of the human northlands from threats such as the trolls, but have alienated the elves of Quel'Thalas and the humans of Kul Tiras from excluding them from the alliance invitations. The unfortunate result has been a very immediate cooling of relations between the elves and the human kingdoms, and concern that this once fast friendship could turn into new animosity. The Northern Alliance has further offered limited support for the kingdom of Stormwind in the south, hoping to respond to the claims of Medivh's insanity, as well as the wild-eyed claims of a massive army in the southeast. Time will tell if these are true or simply the wilder caterwauling of King Llane.
STROMGARDE ATTACKS THE WITHERBARK. The human Kingdom of Stromgarde has launched a new war against its troll neighbors of the Witherbark Tribe. Anxious to cleanse the Arathi Highlands of the troll taint, the army of Stromgarde has pushed east to claim Go'shek Mine from the trolls. The battle was brought near the mine, as the Stromgardians attempted to lure the trolls out into the open from their own positions in the forested hills. Archers found few targets, as the trolls blended into their surrounds, and the humans found their strategy to be utterly worthless. Furthermore, the elements themselves were risen against the humans, as earthen elements rose from the ground to crush the human archers with rock. When the army of Thoras Trollbane found themselves dealing with this new menace, the trolls attacked, free of fire from the human archers. The troll berserkers and warriors waded into the larger human army, inflicting a devastating toll upon them, and shredding them to pieces as were thrown from afar. The day was nearly lost for the human army, as Danath Trollbane and the Stromgarde knights rode into the flank of the trolls, along with more warriors, overrunning their axe throwers. The trolls were forced to retreat, giving up the mine, but they inflicted a hefty toll upon the human invaders.
Casualty Lists
Stromgarde: 120 Warriors, 70 Archers, 5 Knights, 3 Clerics (Danath Trollbane and Thoras Trollbane gain 1 level)
Witherbark Tribe: 80 Warriors, 40 Axe-Throwers, 2 Berserkers (Mai'jin gains 1 level)
WAR AMONG THE DARK IRON DWARVES. The blaring of rifles and mortars echoed throughout the Searing Gorge, as the Dark Irons of Blackrock Spire have launched an all-out attack to defeat the traitors of the Thorium Brotherhood. After several weeks of skirmishes and attempts at infiltration, several Dark Iron spies were caught attempting to sabotage the Thorium Brotherhood's gunpowder supply. They were unable to do so, but the attack went forward regardless, leading to a brutal battle between the two groups of dwarves. The Thorium Brotherhood leader, Malyfous Darkhammer, himself waded into the battle, and inflicted a heavy toll upon the attackers. Ultimately through sheer numbers, the Dark Irons managed to break into the Brotherhood's citadel at Thorium Point, but at great cost. The Brotherhood's surviving soldiers then rallied around Malyfous Darkhammer, retreating into the Badlands in the east, vowing to one day to return for vengeance upon the Emperor Thaurissan.
Casualty Lists
Dark Iron: 90 Warriors, 25 Riflemen
Thorium Brotherhood: 40 Warriors, 15 Riflemen, 1 Mortar (+1 Level for Malyfous Darkhammer)
ALLIED ARMIES ARRIVE IN STORMWIND. The arrival of the troll and orc armies on the borders of Stormwind have not been ignored by the human kingdoms of the north. The even greater threat of the madness of Medivh has been seen as an even larger concern, as the mages of Dalaran sent thirty of their finest by portal to the great city of Stormwind itself. Along the coast, the navy of Kul Tiras has arrived to safeguard Stormwind's ports from troll naval raids, and to protect the trading routes from north to south. Over one-hundred and fifty of the finest marines of Kul Tiras have been led to these shores to help fight the good fight against Stormwind's enemies. Also arriving in the port of Stormwind have been one hundred of the best warriors of the kingdom of Stromgarde, providing yet more swords for the fight to come. With the Horde even now besieging the young Fort Deadwind, it seems that every arm will be needed in this epic conflict.
TROLLS TRY RAID ON RAVEN HILL. As the humans turn their eyes to the east to face the growing might of the orcish Horde, the trolls of the jungles of Stranglethorn have launched their own attacks into the territory of Stormwind. Faced with the dire threat of the Horde, the humans were only able to send the barest amount of troops under the leadership of Alonsus Faol to defend the town of Raven Hill from a major troll raid. The humans were badly outnumbered, but through the blessings of the light, and the wisdom and surprising cunning of Archbishop Faol, managed to defeat the trolls in battle. The trolls were mauled by the human forces, as five brave knights were unleashed, wrecking the troll shamans and axe-throwers, and unpleasantly taking them by surprise. Unfortunately, the trolls did manage to recover somewhat, and the humans were unable to complete the victory, as the raiders slipped back into the jungles, to prepare another move against Stormwind.
Casualty Lists
Gurubashi Tribe: 40 Warriors, 20 Axe-Throwers, 4 Berserkers, 8 Shamans
Stormwind: 30 Warriors, 5 Archers, 3 Knights (+1 Level for Alonsus Faol)
THE SIEGE OF FORT DEADWIND. The drums of war beat heavy as the orcish Horde has approached the borders of the Kingdom of Stormwind, and the humans went to immediate work preparing for their arrival. As scouts kept track of the Horde's advance, human peasants and soldiers began building a new stronghold at the western mouth of Deadwind Pass. The new fortifications were completed just in time, as the Human army dug in to meet the onslaught of the Horde. The fort was immediately placed under siege, as the orcs began pounding it with foul magic and catapults. Numerous assaults were launched upon the main gates, as the Bleeding Hollow and Blackrock Clans assaulted the doors. Ultimately, under the constant strain and pounding, the humans' own catapults were destroyed, and their mages either slain or collapsed from exhaustion, with the exception of Medivh's former apprentice, Khadgar. While engaged in battle with the powerful ogre-magi Cho'gall, Khadgar was brought to his knees and nearly slain by the beast's magics, only the timely actions of a cleric saved him from a horrible death. Despite numerous attacks, the human fort managed hold, but only barely. The Horde managed to bypass the fort and surround it, placing Grand Hamlet under direct threat of attack. Only the south road remains open, as the humans struggle to prevent their fort from becoming their grave.
Casualty Lists
Blackrock Clan: 380 Warriors, 90 Spearmen, 40 Raiders, 4 Catapults (+1 Level for Blackhand and Orgrim Doomhammer)
Bleeding Hollow Clan: 200 Warriors, 45 Spearmen, 1 Catapult (+1 Level for Kilrogg Deadeye)
Twilight's Hammer Clan: 25 Warlocks (+1 Level for Cho'gall)
Stormwind: 740 Warriors, 200 Archers, 20 Knights, 20 Mages, 2 Catapults (-1 Level for Khadgar; +1 Level for Anduin Lothar)
FALSE TROLL WAR IN STRANGLETHORN. The Skullsplitters have attacked the Darkspear Tribe this month, as the trolls attempted to expand their realms throughout the south. The Skullsplitter Tribe unfortunately found no one to kill, as the Darkspear Tribe withdrew to their islands, using the elements and their fleet to protect themselves from any invasion. Without any ships or shamans of their own, the Skullsplitter Tribe has been unable to come to combat with the Darkspear Trolls, who seem intent upon preserving themselves against the wrath of the mainland tribe. They have successfully managed to use local tidal waves and attacks of a magical nature to prevent the Skullsplitter Tribe from using the territory they have taken along the coastline. For now, it seems a stalemate has been assured as neither are able nor willing to come to grips in battle.
Small News Items
More resources sent through the Dark Portal to the Warchief: +500 Gold, +500 Lumber to Blackrock Clan
Diplomatic Pouch
To:
Bronzebeard Clan
From: Malyfous Darkhammer, Thorium Brotherhood
We ask to seek refuge in your lands from the attacks of the Dark Irons. They are a vicious and cruel enemy and we must find a land in which to recover until we can regain control of our people and lands from the emperor's madness.
OOC
Upon further review, I have halved the costs of most units (but not all, particularly warriors). I think the reason why should be pretty obvious, as at the moment, it appears impossible to much building of armies beyond what you have, which is counter to my goals of large battles.
Anyone affected by the modifications to the rules will find their funds appropriately banked where applicable. Please read the revised rules closely.
As a note, you CAN spend incoming resources for the turn.
@Milarqui: Your city interior already has a railway network. Unfortunately, there's nowhere really to make a railroad go within your territory. You have one city which already has rails of a sort. Therefore the funds dedicated to this have been banked.
@Omega124: Grey area is always impassable, regardless of any information from anywhere else. Therefore I have moved your clan in accordance with what is actually possible.
Remember losses sustained in battle are losses that were sustain BEFORE regeneration (for trolls) or healing (for those with clerics) took place. Therefore the actual losses of your forces may not be as bad as they appear at first.
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