RaiddinnRZ
Chieftain
- Joined
- Apr 17, 2011
- Messages
- 60
I read that comment as jesting frustration with espionage luck (more on which below) rather than snarking at another player
That is more how I meant it, yes.
Likewise, when "Emperor Raiddinn" makes comments about "Emperor Ref," I take those all as a fictional character with an established slave-driving/murderous personality commenting about a fictional character I've taken to calling "Emperor Crazy" - not as RaiddinnRZ commenting on my play. I'll nevertheless reply to those very comments below because I think some of them throw some interesting light on the game (this game in particular, Orion in general, or both).
Indeed, it was my feeble attempt at RPing a character that is angry about everything that isn't just perfect.
I don't mean that it was a bad idea to, say, spend all the reserves, just that the character would hear the bad news and try to blame somebody for it. I could have made my own reserves on the first turn if it was that big of a deal. Ref just happened to be the leader directly before Raid and that is the easiest person to blame for all the problems in the galaxy then. It could have been anyone.
I guess it has a lot to do with be being new in these parts. If I meant that I thought you made the wrong call, it would probably include the word "instead" some where in it.
Yeah. This was more or less the tail end of the absolute mess to which I referred
Again, it was my feeble attempt at RPing a character that is angry about everything that isn't just perfect. In my own play, I don't spend a lot of RL resources (attention, planning, etc) to ensure that people all land at the same time. People just get there when they get there.
RaiddinnRZ clearly made the right move in sending our defensive fleet to Centauri (in spite of his joke about "Emperor Raiddinn" flipping a coin).
I guessed that it would turn out to be the right call a few turns down the road. I just tried to RP it to sound differently, yes. The idea of the char is that it knows a lot about maximizing production, but not much about military things and affairs of state.
Not this advisor. By the end of my turn set, the Darloks had class V planetary shields, for 10 layers of shielding at their homeworld. It's going to be a little while before we're ready to crack that ... although...
More RPing in regards to a call I thought would turn out well in the end.
...this is of course an excellent pick, as Fusion Bombs will be terrific against anyone who (unlike the Psilons, who we're not planning to fight soon/at-all anyway) lacks class X planetaries. As for the spying though, I actually got the same number of spy hits as you did, in 12 turns instead of 8! Even the rate I got, at the spending levels I used, is very much worthwhile though (especially as marginal value over the strategic advantage and cost of keeping a spy ring in place just to know an enemy's tech).
More RPing in regards to a call I thought would turn out well in the end. I didn't want others to have to try to steal the bomb when they could instead try to steal, say, Gaia.
I also often feel like my success rates are frustratingly low though
According to my information, which could admittedly be wrong:
There are two parts to a spying attempt, the first roll is a sort of "penetration" roll, where you roll a d100 and add your computers level and subtract your opponent's computers level.
The second roll, though, is a "success" roll, which is unopposed. On this roll you again roll a d100 and add your computers level to the roll, but there is no subtraction based on enemy stats. On this roll you have to break an 85 to have any success at all. A 100+ result on this is a frame.
So, if you have computers tech level 10 and the opponent has computer tech level 1, you still have a 75% chance of failing the second roll. Contrast with yourself having a computer level of 85 when you can't possibly fail to steal something and when it will be very rare when you fail to frame. A skill level of 99 would guarantee a frame every single time you succeeded the first roll.
Thus, success on the second roll happens more and more often every turn that goes by and its not usually worth hoping for any steals at all in the early game and even if your opponent is way ahead of you in computers you will get very many steals in the late game.
Currently, our computer skill is mid 30s, iirc, which is still a 50% chance to fail the second roll even if we succeed the first one.
So, instead of viewing it as low success rates, I view it more as we just haven't gotten to the point in the game where success is high, yet.
RP wise, Emperor Raiddinn would threaten to or kill his hackers for a lack of success even though in RL I know that it isn't their fault that they weren't succeeding early.
But RaiddinnRZ was able to get the fleet there in time to save the planet - excellent!
I try very hard to acquire and hold targets of opportunity. I will be the first to admit that I am not the best person at prosecuting a war in this game. Often, I am content to just sit around until I get Gauss Autocannon + High Energy Focus and then just own everything. Taking and holding planets against real opposition isn't my forte. Still, when the opportunity does present itself I do a lot to try to secure it and sacrifice pretty much everything to keep it afterwards.
Yup. This is in part of course because RaiddinnRZ played a great set of turns! It also highlights something important about our game so far though, and part of the reason Maniac went so quickly from concern that we might lose to certainty that (if we survive the next election) we would win: The gaian ocean world of Centauri (which was in the Sakkra empire instead of ours, with most of the transports to capture it in space, where they contributed neither pop nor production nor total power to our graphs, at the end of my turns) is kind of a big deal for our empire.
Indeed, we weren't close to 33% of the galactic population before, but if things go on as they are currently we should be able to get and keep at least 1/3 and keep the opponents from winning by a 2/3 majority of votes.
If the opponents properly increased the size of their planets, this would remain a threat in the long term, but the AI doesn't do this and it allows the player to get and keep 1/3 of the galactic population far too easily.
Raid