ToddMarshall
Maniac - Stellar Wingman
2394: The Sakkra have 69 Fighter's headed to Morro next turn, at least, that's all I can SEE coming anyway. Lets hope there are no more stealth frigates... There's another wave behind that that looks like this:
I see no point in trying to fight those with my fighters or the 2 frigates if they have lasers... The Sakkra DO have IC's, but hopefully they wouldn't fit when they designed these things...
The wave behind that? Eh, we'll just have to see...
There was not much to do this turn.
IT -
Oh, goodie, we might lose the planet now... OR, maybe I'll just out fly those things with their terrible maneuver! They never fire a single shot as our 2 stacks dance around the edges while our bases pick them apart! They finally flee when they have 23 ships left.
Meanwhile, a lone Klackon bomber shows up at Phyco, and immediately leaves.
OH, this is good!
But what to take? One of the bazillion planetology items? We could get something really useful... OR weapons... In weapons they have Neutron Blasters and Merculites. Both the same level of tech, and we're 1/3 of the way to Mercs now... I decide to play the lottery and see if we can get lucky in planetology.
Useful... Of course, it was the tech we were researching... New picks were Soil Enrichment, Bio Toxin Antidote, and Controlled Radiated. I really don't know what the right choice is here. The Klackons have Death Spores, so the antidote could be important. Soil Enrichment would help a lot, but would be redundant if Advanced Soil is in the tree, and Controlled Radiated would let us grab that size 40 Toxic in our backyard, and is something we'll definitely want at some point. I decide to hope we can survive the spores, and that we can always go back for Radiated, and press forward with a "we need help now" tech and choose Soil Enrichment.
2395: I dial spying back on the Klackons and Meklars for now, and concentrate on the Sakkra, with whom we're making progress. I'd like to get a really good planetology tech and trade it with the Psilons for something good.
IT -
OK, that's too much firepower to leave to the 4 bases, and I'm not going to be able to out dance those mediums, so we're going to have to fight it out... Final causality total: All 8 remaining Arrows, and 2 Falcons for us, everything for them.
Meanwhile, at Phyco, I repel a 3 bomber attack.
OH, what's this, a steal off the MEklars with every field except propulsion? Lookie what I found

Did I say I was going to have to dial back on spying on the Meklars and Klackons? Never mind!
2396: Well, now that I have something the Psilons want, lesee if I can get something from them that might make our situation a bit more tenable...
Actually. I had TWO somethings they wanted. Since they were already to BCIII/JammerVI, but had no planetology cleanup AND this would have been state of the art for them, I decided to give them the Battle Computer. That SHOULD buy us a bit of time and will now make our bases impervious to the dreaded ion cannon fighters!
I dial spying back up against the Klackons and Meklar. The techs that the Darloks have (Shield V and RIW60) aren't really that appealing anymore, and their internal security enhancement makes it not worth the spending imo.
IT -
Klackons show up at Phyco with a new (at least to us) design:
Well, the bases aren't safe from this design (shield doesn't update till later in the IT anyway!) Oh, and REPULSOR BEAMS
This is definitely NOT good. Of course, the ship has a speed of 1, which IS good. We blow it up before it ever gets to the planet. Meanwhile, our fighters and eventually the bases kill all but one of their bombers.
Elsewhere in space
I hadn't even realized the Sakkra had the plague... The events have not been kind to them this game.
2397: Nothing is going to attack us this interturn! Hurrah! There's nothing excithing (or at all) to do this turn though.
IT - Jinga maxes out, starts research, effectively doubling our research!
2398 - I shut down production of our falcons at HomeWorld, meaning we've now trippled our research! There's going to be a Meklar and a Sakkra fleet arriving at Morro soon, but the Sakkra don't have anything that can get through our shields, and the Klackons only have 2 medium ships that are of unknown design headed in. I think we're ok, and we really NEED the research anyhow, so I risk it...
IT - Not a sleeper interturn yet!
Planetology please! OK, wadda we get?
Bah, Controlled Tundra (forgot to screenshot it). Thats a dud tech
2399: Nothing to do.
IT - Sakkra Fleet shows up at Moro
We could probably blow up most of those useless fighters with minimal if any losses, but there is No sense getting anything blown out of the sky vs things that offer no threat to the planet, so I retreat. Besides, the Kalcons have a fleet incoming next turn, and who knows whats on those 2 mystery mediums.
The bases take out 3 of the 4 mediums. The rest of their fleet retreats.
Next up.
OK, lets try this again!
There, that's better!
Ummm, holy crap
All this time I haven't noticed we've had ESPIONAGE on vs the PSILONS? Who turned that on that I didn't notice? Uggggg, after I steal this tech, I'm turning that off for the rest of my non existent turn set. Really, we have only one friend, who's been invaluable in trading stuff to us, and we're risking pissing them off too? Seriously? Please don't let them declare war, we NEED at least one trading partner.
Now, what to steal. Honestly, I've not totally been keeping up, but I know they have computer tech that's better than ours, and since stealing is kind of our lifeblood right now, I go for that.
Well, thats a crappy tech. Last I knew they only had advanced stuff and no duds there. Oh well.
VOTE TIME: It's the Psilons vs the Sakkra. Sakkra 8 votes themselves, Klackons 4 votes the Sakkra, Meklars 4 votes the Psilons, Psilons 6 votes themselves, Darloks 2 votes the Psilons. US, 5 votes Abstain. Final score
Whew, survived another one of those...
I've not done anything on the new turn. We could probably make a deal or two with the Psilons if you want. Not sure.
Sorry that we're in no position to go busting heads, but at least we're no longer in a position of being decapitated!
I'd post some power graphs and such, but I'm exhausted. I got one hour of sleep last night. So, yeah... I DO want to point out that contrary to popular belief, the Psilons are not the main competition anymore. The Klackons have taken two of their planets near our boarder
Pictures tomorrow if I get time.
Save will be up shortly.

I see no point in trying to fight those with my fighters or the 2 frigates if they have lasers... The Sakkra DO have IC's, but hopefully they wouldn't fit when they designed these things...
The wave behind that? Eh, we'll just have to see...
There was not much to do this turn.
IT -

Oh, goodie, we might lose the planet now... OR, maybe I'll just out fly those things with their terrible maneuver! They never fire a single shot as our 2 stacks dance around the edges while our bases pick them apart! They finally flee when they have 23 ships left.
Meanwhile, a lone Klackon bomber shows up at Phyco, and immediately leaves.
OH, this is good!

But what to take? One of the bazillion planetology items? We could get something really useful... OR weapons... In weapons they have Neutron Blasters and Merculites. Both the same level of tech, and we're 1/3 of the way to Mercs now... I decide to play the lottery and see if we can get lucky in planetology.

Useful... Of course, it was the tech we were researching... New picks were Soil Enrichment, Bio Toxin Antidote, and Controlled Radiated. I really don't know what the right choice is here. The Klackons have Death Spores, so the antidote could be important. Soil Enrichment would help a lot, but would be redundant if Advanced Soil is in the tree, and Controlled Radiated would let us grab that size 40 Toxic in our backyard, and is something we'll definitely want at some point. I decide to hope we can survive the spores, and that we can always go back for Radiated, and press forward with a "we need help now" tech and choose Soil Enrichment.
2395: I dial spying back on the Klackons and Meklars for now, and concentrate on the Sakkra, with whom we're making progress. I'd like to get a really good planetology tech and trade it with the Psilons for something good.
IT -

OK, that's too much firepower to leave to the 4 bases, and I'm not going to be able to out dance those mediums, so we're going to have to fight it out... Final causality total: All 8 remaining Arrows, and 2 Falcons for us, everything for them.
Meanwhile, at Phyco, I repel a 3 bomber attack.
OH, what's this, a steal off the MEklars with every field except propulsion? Lookie what I found


Did I say I was going to have to dial back on spying on the Meklars and Klackons? Never mind!
2396: Well, now that I have something the Psilons want, lesee if I can get something from them that might make our situation a bit more tenable...

Actually. I had TWO somethings they wanted. Since they were already to BCIII/JammerVI, but had no planetology cleanup AND this would have been state of the art for them, I decided to give them the Battle Computer. That SHOULD buy us a bit of time and will now make our bases impervious to the dreaded ion cannon fighters!
I dial spying back up against the Klackons and Meklar. The techs that the Darloks have (Shield V and RIW60) aren't really that appealing anymore, and their internal security enhancement makes it not worth the spending imo.
IT -
Klackons show up at Phyco with a new (at least to us) design:

Well, the bases aren't safe from this design (shield doesn't update till later in the IT anyway!) Oh, and REPULSOR BEAMS

Elsewhere in space

I hadn't even realized the Sakkra had the plague... The events have not been kind to them this game.
2397: Nothing is going to attack us this interturn! Hurrah! There's nothing excithing (or at all) to do this turn though.
IT - Jinga maxes out, starts research, effectively doubling our research!
2398 - I shut down production of our falcons at HomeWorld, meaning we've now trippled our research! There's going to be a Meklar and a Sakkra fleet arriving at Morro soon, but the Sakkra don't have anything that can get through our shields, and the Klackons only have 2 medium ships that are of unknown design headed in. I think we're ok, and we really NEED the research anyhow, so I risk it...
IT - Not a sleeper interturn yet!

Planetology please! OK, wadda we get?
Bah, Controlled Tundra (forgot to screenshot it). Thats a dud tech

2399: Nothing to do.
IT - Sakkra Fleet shows up at Moro


We could probably blow up most of those useless fighters with minimal if any losses, but there is No sense getting anything blown out of the sky vs things that offer no threat to the planet, so I retreat. Besides, the Kalcons have a fleet incoming next turn, and who knows whats on those 2 mystery mediums.
The bases take out 3 of the 4 mediums. The rest of their fleet retreats.
Next up.

OK, lets try this again!

There, that's better!
Ummm, holy crap

All this time I haven't noticed we've had ESPIONAGE on vs the PSILONS? Who turned that on that I didn't notice? Uggggg, after I steal this tech, I'm turning that off for the rest of my non existent turn set. Really, we have only one friend, who's been invaluable in trading stuff to us, and we're risking pissing them off too? Seriously? Please don't let them declare war, we NEED at least one trading partner.
Now, what to steal. Honestly, I've not totally been keeping up, but I know they have computer tech that's better than ours, and since stealing is kind of our lifeblood right now, I go for that.

Well, thats a crappy tech. Last I knew they only had advanced stuff and no duds there. Oh well.
VOTE TIME: It's the Psilons vs the Sakkra. Sakkra 8 votes themselves, Klackons 4 votes the Sakkra, Meklars 4 votes the Psilons, Psilons 6 votes themselves, Darloks 2 votes the Psilons. US, 5 votes Abstain. Final score

Whew, survived another one of those...
I've not done anything on the new turn. We could probably make a deal or two with the Psilons if you want. Not sure.
Sorry that we're in no position to go busting heads, but at least we're no longer in a position of being decapitated!
I'd post some power graphs and such, but I'm exhausted. I got one hour of sleep last night. So, yeah... I DO want to point out that contrary to popular belief, the Psilons are not the main competition anymore. The Klackons have taken two of their planets near our boarder

Save will be up shortly.