OSNES: Future Shock

The Strategos

Thanatos
Joined
Jul 21, 2002
Messages
1,175
You know the drill, don't post until I indicate I'm ready for it...

Introduction
I’ve been on this forum on again off again for about a year now. Since the beginning of the summer, I’ve been slowly working on an idea for an NES, one set in a cyberpunkish universe. I dropped the project when Symphony D. announced a similar project as his sounded much more…epic. However, as he has decided to do a different NES, I decided I might as well finish up the work I started and open my originally planned NES. Thus without further ado…Welcome to Future Shock.



Not necessity, not desire - no, the love of power is the demon of men. Let them have everything - health, food, a place to live, entertainment - they are and remain unhappy and low-spirited: for the demon waits and waits and will be satisfied. –Friedrich Nietzsche

The year is 2213. Corporations rule the known universe while greed runs the corporations. It is because of this greed that corporations, despite having more wealth than held by the entire history of the world combined, craved for more. This desire led to competition, and that competition bred war. These wars, however, did not exist in a vacuum, they arose from a cultural milieu, and in turn, influenced their cultural milieu.



Spoiler History :
All governments are run by liars and nothing they say should be believed. –I. F. Stone

From our point of view it seemed inevitable, the fall of governments and the rise of corporation-states. At the time, however, people thought the status quo would last forever. There were flashpoints of course, minor wars hardly deserving of the name. Nothing serious, however, nothing that would cause the downfall of nations, especially not a superpower like America. Despite all appearances, America was like a mighty, yet dying oak. From the outside it looked healthy, underneath, though, was corruption. Scandals rocked the government, causing its citizens to become cynical towards the government. America’s forces became more and more overextended in their peacekeeping missions. Their fine professional forces slowly began to be bled dry as not enough people volunteered to replace the casualties suffered and meet all of America’s military commitments. At home, several terrorist attacks caused the crackdown on civil liberties. All these were masked, however, by certain diplomatic “successes.” “Democracy” was being spread, by force in the Middle East, and through peaceful means elsewhere. The crown jewel of this policy was the creation of a democratic China and the resulting reunion of China and Taiwan.

All of these successes and petty failures were quickly forgotten, made into mere footnotes in history because of one catastrophic date, February 2, 2053. On that date, the American economy went into a rapid, deep depression, virtually annihilating the middle class. All that was left was a small rich elite and the mass of poor. The interconnection of the world markets at this point ensured that the repercussions of this depression were felt around the world. The fragile democratic governments of the Middle East and China fell to riots, as did the only slightly more stable government of Russia. In Africa, all national boundaries fell almost overnight as humanity went back to its most basic instincts of clan living for survival. America pulled back all of its military, sending them home in hope of quelling its own popular riots. It was too little, too late though, as the military itself disbanded, its soldiers having gone unpaid.

In the ensuing chaos, mighty corporations became the last remaining beacons of civilization. It wasn’t some high morals that caused this, rather it was humans being humans, the corporate elite seeking to exploit the situation for their gain while the poor surrendered their freedoms for safety. As ex-military swelled corporate armies, whole towns, and later cities were claimed by corporations or coalitions of corporations as their own personal fiefdoms. In this way, an uneasy peace descended upon America and those countries where events followed a similar model, such as Europe and Japan.

Once peace was secured at home, the corporations started eyeing the still volatile regions of the world, especially China. This interest wasn’t merely humanitarian, a desire to see a peaceful world. Instead it was motivated by pure greed. China, even with its recent civil wars, remained a large untapped market for the corporation’s goods. There was also the matter of safety as there was some concern for rebels seizing and using China’s nuclear store.

The “war,” if it could be called such, was relatively rapid. Direct warfare was eschewed in favor of bribery, alliances, and betrayals. Eventually China became subdued, either ruled by the alliance of corporations or despots friendly to them. Eyes were then turned to other areas, the Middle East and Africa primarily. Slowly, using the same tactics that proved so effective in China, the rest of the world was pacified, or at least marginalized.



When the rich wage war, it's the poor who die. –Jean Paul Sartre

I wish I could say at this point that things settled down, that peace, more or less, reigned for many long and prosperous years. I could say that, unfortunately if I did, I would no longer be relaying history, I would have ventured into the realm of fiction. It started with an invention long predicted by science fiction writers, the faster-than-light drive (FTL drive). The invention of the FTL-drive was the breaking of the last link holding humanity bound to earth. The population of Earth had spiked even higher with the advent of peace, causing overcrowding and squalid conditions. The promise of alleviating the overcrowding appealed to many. So too did the promise of adventure. Finally, the lure of wealth was like a carrot, dangling in front of rich and poor alike, promises of fortunes to be made. Like the fury of European colonization sparked off by Columbus’ discovery of the New World, the opening of other planets to colonization set off a scramble to claim new territories. At first all was peaceful. The planets proved large enough to accommodate several competing claims as corporations were focused more inward, in colonizing and terraforming their claims. Eventually, however, the need for cheap labor in the colonies caused the increase use of human cloning, causing colonization to expand more quickly and borders of rival claims to collide, often violently.

These clashing colonial borders threatened to undue the uneasy peace that Earth had enjoyed. Seeing the danger of a global war, which would decrease everyone’s profits in the long run, corporations agreed to meet in Bonn to settle their disputes. The result of that conference was the Bonn Accord. The Bonn Accord set the framework which later conferences fleshed out. It established the principle of Earth as a conflict free zone (CFZ). It also determined that the best way to settle new planetary claims was through limited wars conducted on the planets themselves. Whenever the planetary claims had been settled, either through military victory, alliance, or buyout, the claims would be officially recognized by the corporate community and the CFZ would be extended to these new colonies. To oversee this process the Interplanetary Oversight Agency was created, basically a later day corporate UN. Later, in the Oslo Convention, nuclears, as well as any other weapon that would cause damage to the planet environment, were banned from use in these limited wars.

Now a new planet has been declared open for colonization claims. Claims can be submitted to the IOA for approval. Once approved, corporations will be free to engage in any non-banned means they wish to support their claims. The name of the new planet? Some bureaucratic wag has dubbed it Ares.



Spoiler Religion :
The social principles of Christianity preach cowardice, self-contempt, abasement, submission, humility, in a word all the qualities of the canaille. –Karl Marx

Early on the corporations that arose from earth had one goal and one goal only, to amass as much wealth as possible. Thus exploitation of their workers became the norm and workers labored in squalled conditions, coming home to overcrowded hovel-like company towns. As everything in the town was run by the corporation, these companies were easily able to ensure worker debt to the company, resulting in a serf-like dependence upon the company. Needless to say, a great risk to these companies was employee unrest. An opiate was needed, something to calm the masses, and as Marx noted, religion made a good opiate.

It should not be surprising to us that Christianity was the religious opiate of choice among the corporations. It has several benefits. It was, Nietzsche claimed, a slave religion, emphasizing passivity, docility, and non-violence. Hardships in this world are easier to passively accept when you are assured future happiness in another world. Christianity, in its American-pop form, also long had a connection with capitalism, as one of it’s staunches allies in its war against “godless communism.” It was a relatively smooth transition between the American/Republicanism/Christianity to the Big Business/Conservative/Christianity that flourished among the workers.

It was remarkably easy for corporations to turn Christianity covertly into a useful tool. Meetings in church buildings were replaced by “Multimedia Churches” as a more convenient way to worship as families “gathered” together with billions of others to hear their favorite preacher, making them feel part of something larger than themselves, giving them a sense of power. The concentration of media power in corporation hands meant that only those with the right message were ever heard from, and those with the right message bombarded the airwaves, drowning out all dissenting voices. The message itself was remarkably similar to the popular message of American televangelists. As a “child of God” you are entitled to, nay deserve, to be the beneficiary of the incalculable riches God has at his disposal, with only sin able to keep you from them. Thus godliness was equivalent to prosperity, which set the masses to work hard and held up their employers as the godly model they were to follow. Theology was reduced to sound-bites, with intellectualism seen as the surest way to suffocate one’s relationship with God.



Spoiler List of Relevant Binding Treaties :
“Treaties, you see, are like girls and roses; they last while they last.” –Charles de Gaulle

Bonn Accord: Earth was established as a CFZ as well as criteria set up for new planetary bodies to be added to the CFZ list.

Oslo Convention: Nuclears banned, as well as any other weapon that would do damage to the planetary environment.

Bonn Accord II: Outer Space was added to the list of CFZ.

Fredrick vs. Fredrick: Clones deemed “human,” with all the rights and responsibilities entailed in that while AI were deemed “non-human.”
 
Spoiler Company Specialties :
Aerospace: “Nothing can stop the attack of aircraft except other aircraft.” –William “Billy” Mitchell Even with the advent of space flight, there is still a niche for space shuttles lower flying cousins. Air vehicles available in company shipments, option to have an air vehicle UU

Agricultural: “Agriculture, for an honorable and highminded man, is the best of all occupations or arts by which men procure the means of living.” –Xenophon The latest in agricultural techniques ensures the company has an abundance of food. Cities hold 100,000 people, +1000 population per turn.

Bioengineering: “We’ve discovered the secret of life.” –Francis Crick All militaries engage in some form of bioengineering. Some companies, however, elevate it to an art form. Infantry stronger

Cloning: “The cloning of humans is on most of the lists of things to worry about from Science, along with behaviour control, genetic engineering, transplanted heads, computer poetry and the unrestrained growth of plastic flowers.” –Lewis Thomas Cloning helps ensure that your army always is well stocked. Barracks train infantry 1.5x per eco point.

Computers: “I do not fear computers. I fear the lack of them.” –Isaac Asimov Computers are everywhere. Companies found it a good idea to master them. Start with Hacking School Level 1, higher hacker success rate

Economic Speculation: “Man is an animal that makes bargains: no other animal does this - no dog exchanges bones with another.” –Adam Smith Investments, banking, stock markets, there are many ways to make money and some companies just seem to have the Midas touch when it comes to it. Banks produce +1 eco points cumulative for each Bank level (Bank level 1=+1 bonus point, Bank level 5=+5 bonus points).

Entertainment: “What the mass media offers is not popular art, but entertainment which is intended to be consumed like food, forgotten, and replaced by a new dish.” –W.H. Auden Citizens like to be entertained and some companies do it better than others. Start with Entertainment Center Level 2

Heavy Industry: “Avarice, the spur of industry.” –David Hume The focus on heavy industry allows the company to produce high end land vehicles. Land vehicles available in company shipments, option to have a land vehicle UU

Information Acquirement: “Secret operations are essential in war; upon them the army relies to make its every move.” –Sun Tzu Businesses who make it their business to know things. Higher Covert Ops success rate, start with Intelligence Center Level 1

Nanotechnology: “ Objects once measured in meters have become so small that they cannot be seen by the naked eye, with revolutionary applications across the board. Gentlemen, forget what your courtesans have told you: size does matter!” –Nwabudike Morgan Nanotechnology has caused the creation of nano-robots. Among uses of nano-robots is the repair of land vehicles. Lower land vehicle casualty rate

Pharmaceuticals: “Wherever the art of medicine is loved ,there is also a love of humanity.” –Hippocrates High tech medicine is especially valuable in war. Lower infantry casualty rate

Private Military Company: ”Before all else, be armed.” –Niccolo Machiavelli If you have the right skills, war pays. Victory pays more. Corporations like that. Start with “Tolerable” Military Leadership. Both land and air vehicles are available in company shipments, but only at lower quantity. Can have an kind of UU, but again, it will be shipped at lower quantity if they are anything except infantry.

Research and Development: “Fools make researches and wise men exploit them.” –H.G. Wells By putting money into research and development, some companies have developed technologies that haven given them a leg up on their competition. Can have two UU.

Religion: “Religion is the opium of the masses” –Karl Marx. There are some people who would give their last dollar to their favorite charismatic preacher. Receives “tithes,” 1 eco point per 20,000 men

Robotics: “The robot is going to lose. Not by much. But when the final score is tallied, flesh and blood is going to beat the damn monster.” –Adam Smith Advances in robotics have helped increase production without increasing the cost. +2 factory, aerospace complex, and naval yard production

Shipyards: “[The navy] sweeps the sea for the service of the land, it controls the desert that man may live and thrive on the habitable globe.” –A.T. Mahan. From pleasure yachts to battleships, there still is some use for watercraft, both for pleasure and war. Starts with Naval Yard Level 2, can have naval UU

Terraforming: ”Man masters nature not by force but by understanding.” –Jacob Bronowski Making land livable for humans involve money, time, and work. There are certain closely guarded secrets, however, that makes the process cheaper. +1000 population per turn, construction of cities costs only one eco point.



Spoiler Buildings :
Aerospace Complex
-none (0/2)
-Level 1: Can build 10 fighters for 1 eco point (0/3)
-Level 2: Can build 15 fighters or 10 bombers for 1 eco point (0/6)
-Level 3: Can build 20 fighters, 15 bombers, or 15 fighter/bombers for 1 eco point (0/8)
-Level 4: Can build 25 fighters, 20 bombers, or 20 fighter/bombers for 1 eco point (0/15)
-Level 5: Can build 30 fighters, 25 bombers, or 25 fighter/bombers for 1 eco point

Banks
-none (0/2)
-Level 1: +1 eco points per turn (0/3)
-Level 2: +2 eco points per turn (0/6)
-Level 3: +4 eco points per turn (0/8)
-Level 4: +6 eco points per turn (0/15)
-Level 5: +8 eco points per turn

Barracks
-none: Can train 1000 infantry for 1 eco point (0/2)
-Level 1: Can train 1500 infantry or 500 Anti-Tank Infantry for 1 eco point
-Level 2: Can train 1500 infantry, 500 Anti-Tank Infantry, or 500 Anti-Air Infantry for 1 eco point (0/6)
-Level 3: Can train 2000 infantry, 750 Anti-Tank Infantry, or 750 Anti-Air Infantry for 1 eco point (0/8)
-Level 4: Can train 2500 infantry, 750 Anti-Tank Infantry, or 750 Anti-Air Infantry for 1 eco point (0/15)
-Level 5: Can train 3000 infantry, 1000 Anti-Tank Infantry, or 1000 Anti-Air Infantry for 1 eco point

Defensive Works
-none (0/2)
-Level 1: Defensive bonus against land attacks (0/3)
-Level 2: Increased defensive bonus against land attacks (0/6)
-Level 3: Increased defensive bonus against land attacks (0/8)
-Level 4: Increased defensive bonus against land and air attacks (0/15)
-Level 5: Increased defensive bonus against land and air attacks

Entertainment Center
-none (0/2)
-Level 1: +1 happiness (0/3)
-Level 2: +1 happiness (0/6)
-Level 3: +1 happiness (0/8)
-Level 4: +1 happiness (0/15)
-Level 5: +1 happiness

Factory
-none (0/2)
-Level 1: Can build 10 light tanks for 1 eco point (0/3)
-Level 2: Can build 15 light tanks or 10 medium tanks for 1 eco point (0/6)
-Level 3: Can build 20 light tanks, 15 medium tanks, or 10 heavy tanks for 1 eco point (0/8)
-Level 4: Can build 25 light tanks, 20 medium tanks, or 15 heavy tanks for 1 eco point (0/15)
-Level 5: Can build 30 light tanks, 25 medium tanks, or 20 heavy tanks for 1 eco point

Hacking School
-none (0/2)
-Level 1: Hacking becomes available (0/3)
-Level 2: Increased hacking success rate (0/6)
-Level 3: Increased hacking success rate (0/8)
-Level 4: Increased hacking success and defense rate (0/15)
-Level 5: Increased hacking success and defense rate

Intelligence Center
-none (0/2)
-Level 1: Covert ops become available (0/3)
-Level 2: Increased covert ops success and defense rate (0/6)
-Level 3: Increased covert ops success and defense rate (0/8)
-Level 4: Increased covert ops success and defense rate (0/15)
-Level 5: Increased covert ops success and defense rate

Naval Yard
-none (0/2)
-Level 1: Can build 10 gunboats for 1 eco point (0/3)
-Level 2: Can build 15 gunboats or 10 destroyers for 1 eco point (0/6)
-Level 3: Can build 20 gunboats, 15 destroyers, or 10 battleships for 1 eco point (0/8)
-Level 4: Can build 25 gunboats, 20 destroyers, 15 battleships, or 10 submarines for 1 eco point (0/15)
-Level 5: Can build 30 gunboats, 25 destroyers, 20 battleships, 15 submarines, or 10 aircraft carriers for 1 eco point




Spoiler Random Rules :
Economy
The only way to get more money (besides growing your population) is by building banks. You’re home company, however, will ensure you have at least 3 eco points to spend per turn by making up the difference between your taxation/banks and 3 eco points.
-Taxation: 1 eco point per 10,000 citizens

Population
You start with 10,000 people. Each turn your population grows 5,000 people. Each city can hold 50,000 people. To build a new city costs 2 eco points.

Buildings
Buildings do cool things…but they are expensive. You can invest as many eco points in buildings as you want, however, you can only advance one level per building per turn.

Intelligence
You need either a Hacking Centre or Intelligence Centre to embark on intelligence missions. The success of the missions depends on the level of your centers, the level of your target’s centers, and the difficulty of the mission. For example, determining whether your target has a factory would be easier than assassinating their general. Be warned that the information you receive may not always be accurate. Not only could there be double agents, there could be simple errors. Intelligence missions also cost money (for training, equipment, transportation, planning, etc). The more money you spend, the better trained your intelligence operation will be and the higher likelihood of success you will have. Not funding your mission at all doesn’t guarantee failure, but does increase its risks dramatically. More specific orders are more likely to be successful. For example, the order “spy on military” will be much more ineffective than the order “attempt to discover numbers of heavy tanks.”

Happiness
Happiness is important. Happy people are less likely to rebel as well as give less tangible results. Only way to increase happiness is through building entertainment centers or having success. Everyone starts with "Depressed." Suicidal-Angst Ridden-Angry-Bitter-Depressed-Apathetic-Life is Tolerable-Somewhat Happy-Happy-Extremely Happy-Joyful-Ecstatic

Generalship
Generals lead your military. Better generals mean better performance for your military. There is a chance that your general’s stats will increase by winning battles and decrease for losing battles. Everybody starts with “Barely Tolerable” except for “Private Military Companies” who start with “Tolerable.” You can fire your general. However, it will cost 2 eco points and you will not be able to conduct offensive military operations for one turn. You will then receive a general with a random level (so you could get a higher level general but it is also possible to get a lower level general)
Imbecile-Moronic-Stupid-Incompetent-Barely Tolerable-Tolerable-Competent-Better-Good-Brilliant-Genius



Spoiler Military :
Military
There are three main branches, land, naval, and air.

Land
-Infantry: Your basic unit. Strong against all other infantry types, weak against armored vehicles
-Anti-Air Infantry: Strong against air, weak against all other types
-Anti-Tank Infantry: Strong against tanks, weak against all other types
-Light Tanks: Tanks that sacrifice armor for speed
-Medium Tanks: Balance between speed, firepower, and armor
-Heavy Tanks: Tanks that sacrifice speed for pure destructive capabilities

Naval
-Gunboats: At least it’s cheap.
-Destroyers: Stronger than gunboats
-Battleships: Stronger than destroyers, can hit land targets
-Submarines: Stealthy death from below
-Aircraft Carriers: Air strikes from sea!

Air
-Fighters: Air to air unit
-Bombers: Air to ground unit, vulnerable to air to air units
-Fighter/bombers: Air to air and air to ground unit

Mercenaries
Not only can you hire out units you don’t yet have the capacity to build, as the conflict drags on, more powerful (but highly expensive) units are available. Mercenaries operate on the free market principle. If companies are buying a lot of one unit, its price will go up, while if a unit is not being bought at all its price will go down.
 
Public Profile
This is the profile that will be viewable to all on the first page.

Template:
Company Name:
Leader: (Not leader of company but more like regional manager)
Color: (You’re color on a map)
Primary Specialties: (select two from the specialty list)
Secondary Specialties: (anything you want, however, you don’t get any bonuses from these)
UU: (Name and description, remember you need certain specialties to have anything but an infantry UU)
Motto:
Description:


Private Profile
This is the profile that will be sent via PM after the update.

Army: (What units you have and how many)
Navy: (What units you have and how many)
Air: (What units you have and how many)
Generalship: (Your general’s ability level)
Happiness: (how happy you are)
Building Levels: (list of buildings you have and their level as well as how much you need to spend to reach next level)

Intelligence Reports: (any intelligence missions you did)
Company Reports: (a report from the higher ups, ignore them at your own peril)

Eco Points: (how many eco points you have to spend)
Company Shipment: (what the company is shipping you for your use next turn)


Orders
This is what I expect in orders
-Economy: What you’re spending your money on
-Military: Strategic level operations including objectives and forces used. DO NOT send tactical orders as I will ignore them. Those considerations are up to your generals. Give specific targets for any bombing/bombardments you want to attempt.
-Intelligence: Intelligence ops you want performed (including how much spent on each one) if any.
 
PC


Company Name: Aura Comunications and Entertainment
Leader: Hontri Wasaki/TerrisH
Color: blue
Primary Specialties: Heavy Industry, Robotics
Secondary Specialties: Comunications, entertainment
UU: BOLO Ultra heavy Tank. suprim firepower, with high speed capacity. but expensive.
Motto: A.C.E. Connecting the Galaxy
Description: the comunication mongoule of the Galaxy. holds a near monoply on all non-courrior FTL comunications, and is in the process of ruthlessly stamping out all compitition. It's Bolo, though rarely Deployed in qunaities Greater then one, can easly turn the tide in a war.


Company Name: Black Inc
Leader: Malcolm King/Kentharu
Color: Red
Primary Specialties: Terraforming ; Cloning
Secondary Specialties: Heavy Industry
UU: Fastos. clone infantry stronger that regular infantry, faster basically a spam of infantry that is tougher than the regular ones a good way to get numbers in the army without getting cannon fooder.
Motto: The Universe is Black
Description: One of the few black companies to not care what happened to Africa, Black Inc. rose to "power" through a serious of smart moves, none of which helped anyone but themselves. This made them just like any other company, only their CEO, Malcolm King is black, and the majority of his company, is black. This is not because he was racist, or simply wanted to advance his "people" it is because no one else would really take him seriously.


Company Name: Central Intelligence Corporation
Leader: The Directors/Disenfrancised
Color: Light Grey
Primary Specialties: Information Acquirement, Computers
Secondary Specialties: Economic Speculation, reseach and Development
UU: Secret
Motto: "We Know"
Description: Formed by the merger and buyout of the Library of Congress and the old CIA as the government was collapsing, the CIC inherited a vast store of knowledge, which it has constantly added to - books, data, film, trash. By selling this data and a number of speciality software products the Corporation has become rich, and few attack it - after all they might need to be in the know some day.


Company Name: Christo-Berkshire-Hathaway Company Inc.
Leader: His Excellency, the Reverend Billy Warren Graham-Buffet the 16th/candaboy
Color: Bright Sun Yellow
Primary Specialties: Economic Speculation and Religion
Secondary Specialties: Private Military Company and Heavy Industry
UU: N/A
Motto: In Him We Trust
Description: Formed when Berkshire-Hathaway bought bankrupt churches across the country, it has a history of turning its zealous flock into hard working money making machines. While the Christo-Berkshire-Hathaway Company Inc. does not make a single thing it owns outright companies that make almost everything, from cars to homes to computers. Ohh and GUNS, LOTS AND LOTS OF GUNS!!


Company Name: Dar al-Allah Inc.
Leader: Sheikh Hamad Bin Tamim Al-Thani/Israelite9191
Color: Muslim Green
Primary Specialties: Economic Speculation and Religion
Secondary Specialties: Energy, Terraforming, and Literary Publication
UU:
Motto: By the Will of Allah
Description: Following the collapse of American created domecracies in the Dar al-Islam, in particular the Middle East, the traditional Emirates, Sheikhdoms, Mamlakas, etc. reinstated themselves through alliance with corporations. After long being in control of their nations' entire economies, the monarchs of the Dar al-Islam had maintained their economic control. Uniting around the carrismativ figure of Malik Mohammed IX of the Moroccan Alaouite Dynasty. Utlizing the old energy markets built up during the Oil Age, the new Dar al-Allah Inc. (House of G-d Incorporated) developed an business empire based on economic speculation and charismatic Muslim clerics. While other religious based companies have taken to American style Christianity, Dar al-Allah has propsered utilizing a brand of charismatic Islam. Islam, literrally "submission to Allah" is actually preferential from a business view point, as it teaches that all is the work of Allah, and that one must submit to the will of Allah, whatever it may be, if one is to achieve eternal bliss in heaven. Now, sending a second tier prince of the Qatari al-Thani dynasty to the planet Ares, Dar al-Allah Inc. seeks to expand the reach of Dar al-Islam, and the wallets of sheikhs.


Company Name: DPB (Disney,Pfizer,& Boeing)
Leader: Jonathon Mackwell/~Darkening~
Color: crimson or blood red
Primary Specialties: Aerospace and Pharmaceuticals
Secondary Specialties: Entertainment and Private Military Company.
UU:
Motto:
Description: They say that first impressions are almost always false. Such could be said about Walt Disney. Everyone knew deep down in the bottom of their souls that Disney was, unlike common belief, a mere tryant in the making. But fortunatly for the world, he died before any of his long term goals could be met successfully. Disney, being an enternainment business that could never die, grew and prospered for the next century under a various assortment of CEOs and Presidents. They also say that curiosity is the bane of man. For you see, in Disney's office there was a secret door hidden in the side. And one night a lowly janitor was perfoming his job when he knocked a lamp off a table that had never been moved since its placement. To his shock the wall beside the table parted and a large, secret vault was discovered. The janitor, being nosy and intrusive, made his way into the vault and rumaged through the contents. While in the vault he made a shocking discovery: Disney's plans for global domination. They janitor, despite being a janitor, wasn't a complete idiot. He went to the board of directors and presented them with photocopies. The directors weren't idiots either and they agreed to install the man as the CEA- thus beginning what is called the "Takeover" age. The man managed a miracle of sorts. He managed to collapse both Pfizer and Boeing through diversify Disney's productions to include both of their fields. After they collapsed he bought them up and rebuilt them. Now DPB stands among the leading Aerospace and Pharmaceuticals companies.
 
Non-Player Controlled Nations

Company Name: Drexler and Merkle
Leader: Lawrence Jones
Color: Yellow
Primary Specialties: Nanotechnology, Heavy Industry
Secondary Specialties: Microbiology
UU: Nanotank, a rapidly repairing tank
Motto: “What you can’t see can kill you.”
Description: Drexler and Merkle is a leader in nanotechnology.


Company Name: Sea Dog
Leader: Captain Teach
Color: Orange
Primary Specialties: Shipyards, Research and Development
Secondary Specialties: 16th century pirate reproductions and artifacts
UU: Marines, infantry trained specifically for amphibious assaults; Aegis Cruiser, ships designed as the shield (hence aegis) of the fleets, and thus defends very well against both air attacks through AA guns and submarines through depth charges, though it has limited anti-ship capabilities.
Motto: “We’ll make ye walk de plank!”
Description: What’s there to say? An extremely efficient naval power who likes pirates.

Company Name: ThyssenKrupp AG
Leader: Dr. Gerhard Schulz
Color:
Primary Specialties: Aerospace, Heavy Industry
Secondary Specialties: Steel
UU: Panzerkampfwagen an extremely fast tank with the firepower of a much heavier vehicle.
Motto: “If it’s steel, it’s ThyssenKrupp”
Description: ThyssenKrupp AG was one of those companies that became even more wealthy after governmental collapses. Capitalizing on their long history of weapon making, they made it a priority to merge with even more weapon producers, turning it into one of the most prolific arms manufacturers in the known universe.


Company Name: United Church
Leader: Apostle Cardale
Color: Purple
Primary Specialties: Religion, Pharmaceuticals
Secondary Specialties: Holy Relics, Hairspray, Manufacture of Cheap Suits
UU: Crusader, fanatical religious rightwing nuts with guns, scary ain’t it.
Motto: God wills it
Description: United Church is one of those stereotypical megachurches that developed its own bookstores, T-shirts, restaurants, Jesus action figures, in short, everything that a regular company would sell, except in a religious package.
 
Unique Units

Aura Communications and Entertainment (BOLO): The BOLO Ultra Heavy Tank is the ultimate tank, with the firepower of a heavy tank combined with the speed of a much lighter tank. It goes without saying, though, that to make such a combination work, it had to be packed with the latest in technology, making the BOLO an expensive investment. Factory Level 5 needed for construction, Level 5 trains 1 BOLO for 3 points (Robotics bonus already figured in, you should have seen what I wanted it to cost originally)


Black Inc (Fastos): Early on, Black Inc. conducted experiments with cloning and genetic engineering to create their version of the ultimate warrior. The results of these experiments were code named "Fastos" (for obvious reasons). Their trademark is their speed, covering an astonishing amount of ground in a short period of time while still having the energy to fight or fortify as the situation dictates at the end of the march. No target can be considered safe when these troops are deployed. Barracks Level 1 needed for construction, Level 1 trains 1000 for 1 eco point, Level 2 trains 1500, Level 3 trains 2000, Level 4 trains 2500, Level 5 trains 3000 (Clone bonuses already figured in)


Central Intelligence Corporation (Secret): Everything about this company is secretive, including their trademark unit. Some say it’s a highly advance vehicle prototype, others shadowy assassins, still others swear that it’s a genetically engineered unit of stork units, dressed in military garb. Only the Board of Directors knows the real truth.


Drexler and Merkle (Nanotanks): Utilizing state of the art nanorobots, the Nanotank repairs itself almost as fast as it takes damage, making them extremely hard to kill. Factory Level 2 needed for construction, Level 2 builds 5 for 1 eco point, Level 3 builds 10, Level 4 builds 15, Level 5 builds 20.


Sea Dog:
-Marines: Dressed in motely clothing, wearing bandanas and heavy gold earings, some even eye patches, these troups would be almost commical if not for their state of the art weapons they carry. Naval Yard 2/Barracks 1 needed for construction, Level 1 Barracks train 1000 for 1 eco point, Level 2 train 1250, Level 3 train 1500, Level 4 train 2000, Level 5 train 2500
-Aegis Cruiser: Their state of the art anti-air/anti-sub weapons make it a valuable addition to any navy, escorted, of course by ships that can handle other ships. Naval Yard 2 needed for construction, Level 2 builds 10 for 1 eco point, Level 3 builds 15, Level 4 builds 20, Level 5 builds 25.


ThyssenKrupp AG (Panzerkampfwagen): Armor? Who needs armor when you have speed and firepower? Not Panzerkampfwagen, that's for sure. Factory Level 1 needed for construction, Level 1 builds 5 for 1 eco point, Level 2 builds 10, Level 3 builds 15, Level 4 builds 20, Level 5 builds 25


United Church (Crusaders): Religious fanatics who make up for lack of skill by pure numbers. No pre-reqs. Level 0 barracks train 1500 for 1 eco point, Level 1 train 2000, Level 2 train 2500, Level 3 train 3000, Level 4 train 3500.
 
The map is based on an original random map by Silver Steak with modifications by me to suit my purposes.

Update 0

Spoiler Map :
 
Timeline (Dates in CE)

2212, Dec 27: Ares open for colonization, Black Inc. becomes first colonizing power, submitting their application 1.32 seconds after Ares opened.
2212, Dec 31: Blade Corp announces they won the contract to be the official mercenary supplier for the limited war on Ares.
2213, Jan 1: First colonists arrive at Ares.
 
Spoiler Mercenary Bazaar :
Blade Corp
“Victory has a price”​

400 Anti-Air Infantry for 1 eco point
400 Anti-Tank Infantry for 1 eco point
9 Light Tanks for 1 eco point
7 Medium Tanks for 1 eco point
5 Heavy Tanks for 1 eco point
9 Fighters for 1 eco point
7 Bombers for 1 eco point
7 Fighter/Bombers for 1 eco point
 
You may now post. Update 0 will be Thursday, no orders needed. Updates will occur once a week afterwards on Thursday. That means of course, that orders will be do on Wednesday.
 
Company Name: Black Inc
Leader: Malcolm King
Color: Red
Primary Specialties: Terraforming ; Cloning
Secondary Specialties: Heavy Industry
UU: Fastos. clone infantry stronger that regular infantry, faster basically a spam of infantry that is tougher than the regular ones a good way to get numbers in the army without getting cannon fooder, watch Minoroteam to find out more :p
Motto: The Universe is Black
Description: One of the few black companies to not care what happened to Africa, Black Inc. rose to "power" through a serious of smart moves, none of which helped anyone but themselves. This made them just like any other company, only their CEO, Malcolm King (ha ha get it?) is black, and the majority of his company, is black. This is not because he was racist, or simply wanted to advance his "people" it is because no one else would really take him seriously.

horay first post -_-
 
Template:
Company Name: Aura Comunications and Entertainment
Leader: Hontri Wasaki
Color: blue
Primary Specialties: Heavy Industry, Robotics
Secondary Specialties: Comunications, entertainment
UU: BOLO Ultra heavy Tank. suprim firepower, with high speed capacity. but expensive.
Motto: A.C.E. Connecting the Galaxy
Description: the comunication mongoule of the Galaxy. holds a near monoply on all non-courrior FTL comunications, and is in the process of ruthlessly stamping out all compitition. It's Bolo, though rarely Deployed in qunaities Greater then one, can easly turn the tide in a war.
 
Company Name: Central Intelligence Corporation
Leader: The Directors
Color: Light Grey
Primary Specialties: Information Acquirement, Computers
Secondary Specialties: Economic Speculation, reseach and Development
UU: Secret
Motto: "We Know"
Description: Formed by the merger and buyout of the Library of Congress and the old CIA as the government was collapsing, the CIC inherited a vast store of knowledge, which it has constantly added to - books, data, film, trash. By selling this data and a number of speciality software products the Corporation has become rich, and few attack it - after all they might need to be in the know some day.
 
Company Name: DPB (Disney,Pfizer,& Boeing)
Leader: Jonathon Mackwell
Color: crimson or blood red
Primary Specialties: Aerospace and Pharmaceuticals
Secondary Specialties: Entertainment and Private Military Company.
UU:
Motto:
Description: They say that first impressions are almost always false. Such could be said about Walt Disney. Everyone knew deep down in the bottom of their souls that Disney was, unlike common belief, a mere tryant in the making. But fortunatly for the world, he died before any of his long term goals could be met successfully. Disney, being an enternainment business that could never die, grew and prospered for the next century under a various assortment of CEOs and Presidents.

They also say that curiosity is the bane of man. For you see, in Disney's office there was a secret door hidden in the side. And one night a lowly janitor was perfoming his job when he knocked a lamp off a table that had never been moved since its placement. To his shock the wall beside the table parted and a large, secret vault was discovered.

The janitor, being nosy and intrusive, made his way into the vault and rumaged through the contents. While in the vault he made a shocking discovery: Disney's plans for global domination. They janitor, despite being a janitor, wasn't a complete idiot. He went to the board of directors and presented them with photocopies. The directors weren't idiots either and they agreed to install the man as the CEA- thus beginning what is called the "Takeover" age.

The man managed a miracle of sorts. He managed to collapse both Pfizer and Boeing through diversify Disney's productions to include both of their fields. After they collapsed he bought them up and rebuilt them. Now DPB stands among the leading Aerospace and Pharmaceuticals companies.
 
Company Name: Dar al-Allah Inc.
Leader: Sheikh Hamad Bin Tamim Al-Thani
Color: Muslim Green (See Saudi and other flags)
Primary Specialties: Economic Speculation and Religion
Secondary Specialties: Energy, Terraforming, and Literary Publication
UU: (Name and description, remember you need certain specialties to have anything but an infantry UU)
Motto: By the Will of Allah
Description: Following the collapse of American created domecracies in the Dar al-Islam, in particular the Middle East, the traditional Emirates, Sheikhdoms, Mamlakas, etc. reinstated themselves through alliance with corporations. After long being in control of their nations' entire economies, the monarchs of the Dar al-Islam had maintained their economic control. Uniting around the carrismativ figure of Malik Mohammed IX of the Moroccan Alaouite Dynasty. Utlizing the old energy markets built up during the Oil Age, the new Dar al-Allah Inc. (House of G-d Incorporated) developed an business empire based on economic speculation and charismatic Muslim clerics. While other religious based companies have taken to American style Christianity, Dar al-Allah has propsered utilizing a brand of charismatic Islam. Islam, literrally "submission to Allah" is actually preferential from a business view point, as it teaches that all is the work of Allah, and that one must submit to the will of Allah, whatever it may be, if one is to achieve eternal bliss in heaven. Now, sending a second tier prince of the Qatari al-Thani dynasty to the planet Ares, Dar al-Allah Inc. seeks to expand the reach of Dar al-Islam, and the wallets of sheikhs.

I'm not sure how good I will be at this, I don't normally do modern/future NESes, but I will have a go. Besides, I've been wanting to play a Muslim state for a while.
 
UU's have been added to appropriate section, including pre-reqs and costs. If you think I've been horribly unfair, complain (though I am sure you won't need my permission for that).

Locations have also been added to the map. I've decided that since the first couple of players hadn't chosen a location, no one will be able to choose a location.

Also for your secondary specalties, be aware that since they're for the fleshing out of your company and don't give any real in-game benefit, you may put whatever you like. If you want your company to be a specaltist in Cuban cigar wrapping, or fast food, you can put that. The only request is that you limit yourself to three or four secondary specalties, I don't want you to have everything as your specalties, that would defeat the purpose of it being called specalties.
 
Lurker's Comment *points* You stole the CFZs! :p Considering I still intend to run that idea (or some form of it) this will serve as an interesting... observation, however. ;)
 
Meh.....the best things are underpowered....nanotech for repairing veichles WTF!
 
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