Arabia - 18
Aztec - 11 - 3 = 8
China - 17
England - 7
Ethiopia - 2
Germany - 13
Inca - 18
Korea - 23 + 1 = 24
Maya - 27
Poland - 22
Portugal - 6
Zulu - 10
Now that it's getting down to the last few civs, it's getting really hard to pick who to deduct and who to increase!
I feel really bad about hurting the Aztecs - they have a really unique playstyle - but I can't help but feel they were slightly nerfed in BNW. Since Culture alone no longer helps you win a Culture Victory, their UA is now only a nice bonus instead of something you can pursue. I really really enjoyed playing as the Aztecs and getting a stealth Culture victory, but this approach isn't really feasible since BNW. Their UU is great, and their UB is fantastic, but... everyone else also has great things going for them, so that's who I choose to hurt. Sorry Monty, I like you, I really do! Please don't sacrifice me!
...Meanwhile, Korea. Babylon may be gone, but I always preferred Korea anyway. Babylon's UA is effective, true, but it's one dimensional. Get Great Scientists, get more Great Scientists. Korea's, on the other hand, is a little more complex - and therefore fun, in my opinion. That +2 science on specialists and great person improvements is pretty incredible - If you go Piety and grab Messiah, and plant as many Great Prophets as you can, you'll be rolling in Faith, Culture, Gold AND science! You're also encouraged to get your Guilds up and filled as soon as possible, too, meaning Korea can make a surprise Culture Victory, having the science to keep ahead and get the wonders he needs. Combine that with tech boosts from scientific buildings and wonders - Korea's UA is just as good as Babylon's, IMO, but more fun to use. (I actually won a space victory as them in BNW, and I didn't have to deliberately put off Culture or Diplomatic victory for it either!)
Then there's their UUs. Some might say they're pretty bad, but I think they're incredible. See, Korea's UUs are all about Defence. H'wachas are just plain fun to use - I often keep combat animations on just to see them fire - and keeping them in key defensible locations means you're set for land defence. For sea defence, there's the Turtle Ship - and this thing is a MONSTER. It literally will not die until it's well obsoleted. The fact that it can't enter ocean is a point against it - but consider the fact that you're Korea! You can tech to Privateers pretty quickly, right? Use those to scout over the oceans - and meanwhile, your Turtle Ships still aren't obsolete, faithfully kept by your coastal cities, all but guaranteeing they're safe from naval assaults.
When I choose civs to upvote, I don't go for what's strongest overall. I also go for what's fun. Korea is both strong AND fun, so that's why I'm voting them up and I'm glad to see they're still going strong in this poll.
