Greetings,
I have been playing with the Holy Romans for a while now. The what i considered Mid-Game UU and their UB are really nice. Now I am tring out the Celtic. The typically way I play the Holy Romans isn't working as well with the Celtic so i decided to post here to get some input.
I typcially try and expand to 4-6 cities in Noble. With holy romans, this is possible to get to 6, courthouse mass build and expand from there/conquest from there. With the Celtic I seem to get aronud 3-4 before my money drops to 60% or lower. Suggests?
Also, I try and grab the Great Wall and the Oracle. Both of which I find very usefully. Great wall keeps barbarians out and attack my neighbors, while increasing my chance to get a GG. Oracle I slingshot to get CoL, thus religion and courthouses. However, I am now thinking of going for Pyramids instead of Great Wall, because I can go with Representation, +science, +happiest and run with slavery. Which might give me that extra boost inconsidering I can use slavery a bit more with angry ppl and I get a boost in science. What is your thought on this?
Tech wise this is how I normally go: Quarrying, Mining, Bronze Working, Mysticism, Iron Working, Wheel, Medition, Priesthood, Writing, start picking up old techs while I treechop to get oracle for CoL. (techs not learned in that order that is just the techs that I go for in the beginning). This allows me access to pyramids, great wall, oracle, roads, axemen for a quicker rush, my SU to even better rush if I can copper/iron. I have noticed that with Holy Romans, even thou we both start out with the same techs, I seem to do better with holy romans, where as with the clerics it seems that I get a little behind. Suggestions?
Promotion wise, I have read that I should go with the Hill defense 3 promotion for the +25% hill attack and +50 withdraw. Should I?
Also with the 2 leaders, I am lost at which one I should go with. One gives no anarcy with I really like, while the other gives my units the +combat. which if i go with the +hill defense route of pomotions, gives my guys not only that but also the +10% str. So I am thinking that taking the leader without no anarcy is probably a better choice.
I have been playing with the Holy Romans for a while now. The what i considered Mid-Game UU and their UB are really nice. Now I am tring out the Celtic. The typically way I play the Holy Romans isn't working as well with the Celtic so i decided to post here to get some input.
I typcially try and expand to 4-6 cities in Noble. With holy romans, this is possible to get to 6, courthouse mass build and expand from there/conquest from there. With the Celtic I seem to get aronud 3-4 before my money drops to 60% or lower. Suggests?
Also, I try and grab the Great Wall and the Oracle. Both of which I find very usefully. Great wall keeps barbarians out and attack my neighbors, while increasing my chance to get a GG. Oracle I slingshot to get CoL, thus religion and courthouses. However, I am now thinking of going for Pyramids instead of Great Wall, because I can go with Representation, +science, +happiest and run with slavery. Which might give me that extra boost inconsidering I can use slavery a bit more with angry ppl and I get a boost in science. What is your thought on this?
Tech wise this is how I normally go: Quarrying, Mining, Bronze Working, Mysticism, Iron Working, Wheel, Medition, Priesthood, Writing, start picking up old techs while I treechop to get oracle for CoL. (techs not learned in that order that is just the techs that I go for in the beginning). This allows me access to pyramids, great wall, oracle, roads, axemen for a quicker rush, my SU to even better rush if I can copper/iron. I have noticed that with Holy Romans, even thou we both start out with the same techs, I seem to do better with holy romans, where as with the clerics it seems that I get a little behind. Suggestions?
Promotion wise, I have read that I should go with the Hill defense 3 promotion for the +25% hill attack and +50 withdraw. Should I?
Also with the 2 leaders, I am lost at which one I should go with. One gives no anarcy with I really like, while the other gives my units the +combat. which if i go with the +hill defense route of pomotions, gives my guys not only that but also the +10% str. So I am thinking that taking the leader without no anarcy is probably a better choice.