Annoyingly Darius bombed over to steal the luscious lakes spot. Had just gotten out a settler of my own, but thought that area was safe, so sent him north for the crabs + capital overlap. Within a few turns, Darius plomped down two cities in the SW
A barb city was created very early in the SE. The reason I put a city where I did, instead of 1N on the river, was that I wanted to flip it. But now you can see several chariots on the way, and he already has a Jaguar over there, so no way there is time to build up 100

. Am chopping out an Axe, but chances aren't good with that many AI units nearby. They have such big bonuses against barbs, so even chariots will likely win all combat. And that means the path to the other iron over in the east could be taken, so I may need to get out another settler after all.
With no contact yet, and Darius putting all EPs on me, we are totally semi-isolated here, with probably no workboat contact possible. Darius has had some boats out, and I've just sent one down the western coast, but it looks like Astro is required. Therefore I had intended to not settle more cities, but he grabbing the barb city will force my hand. Haven't even settled the free corn up NE yet, and looks like there is more land further NE too.
Completed Mids this turn, chopped out with the five forests in Rheims (plus a 29/60 granary whip). Currently in Rep anarchy. The happiness will be good. Didn't want to 'waste' turns going to Monarchy myself, although the wine would be a nice improvement and happy boost. Have a GS already, PHI is awesome, and am working on some more. Suppose the first guy could have built an Academy, but have saved him for a while now, so now it feels like it's too late

But just in case I don't get a 3rd GS in time, suppose I'll just keep him around. Could even bulb Optics, though that feels like a waste (6-700 excess

)
Cottages have been doing quite well, helped by starting with Pottery research and putting a turn into a cottage on the way to corn T15. Without the Rep anarchy, we would actually have gotten the first Town in T100. Now it will be T101 and T102.
No religion yet despite open borders forever. Oracle went early elsewhere, and Darius recently built the GLH. Trying to take a stab at HG, but it may go soon-ish. But suppose the capital will need an aqueduct anyway. We'll see... Can at least slowly put some hammers into it, and then decide later.
Usually I go Currency in these (semi)-iso games, but was thinking of trying without it this time. Otherwise I'd probably be doing that now, but am working on MC instead.