Take a good look at the save, spend some time looking through each city, and made quite a few mircomanagement changes. Then decided to look at the log ... and WHAM!
Crash to Desktop.
Damn, stupid BUG bug that never dies!!!
Load up
Dresden's excellent utility to fix the log, and reload. Now I have to re-do all those micromanagement again

. But good thing is that the log now works
So, whoever that is using BUG mod, please check that you have eradicated the SimCutie file. It doesn't matter which version of BUG you are using, as long as the SimCutie file is there, you will contaminate the save.
Anyway, made all those mircomanagement changes again. Which allows us to slide the science back up by 10% while still having positive cashflow. For instance, I designated the Christian Holy City as such, and replaced the building of a courthouse with a market. A market there would help us much much more. One other change is to start a caravel due to this:
Which promptly unloads a couple of troop to our lightly defended city. Fortunately, they are only trebs, which can't capture city ... hell, they can't even kill a unit. Stupid AI.
The last player mentioned a GG and a GM. But I see no GG??? As to the GM, I did what I normally do: search for the ToA:

Athens is sufficiently far away, so that's where the GM will go. But our lone caravel is currently in Greece, so being impatient, I started another caravel.
Press enter and then Ragnar builds the Notre Dame. Damned.
Well, on the bright side, that does double our gold.
Hatty tries the Apo trick to gain back her city. I took a risk and decided to click "No" instead of "Defy" -- anyway, we would take it back later if the resolution passes.
Fortunately, we acquire just enough christian population to upset the Hatty-Qin majority by a whopping 1 vote

Nay-nay-nay-nay-nay-nay!
Time to teach Qin who the daddy is.
As usual, I split our upgraded troops into two stack, and head towards different cities.
This will cause some confusion to the AI as to which is our actual target.
His guessed wrongly
Also note the other continent, not to be left alone, plunges into war as well.
BUG Mod Interlude
Well, the new BUG Mod 3.5.1 has various excellent enhancements, such as this:
Very very useful! I used to stitch these graphs into one image myself using GIMP. Now, this is done automatically. If the BUG developers can add the feature of selecting which graphs to display (eg. displays only the GNP, Score and Prod), it will be perfect!
But not all is rosy. Somehow, the diplo dialog got screwed. For instance:
So are we communicating telepathetically or are am I suppose to go learn lip-reading?
I dismissed this as minor hiccup since I was able to close the dialog with "ESC" key. However, then this pops up at 1345AD.
Lip-reading is not necessary, but no matter how many times I click on any option, the dialog won't go away. I pressed all sort of keys, ESC, Enter, Space bar, etc ... nope. Ragnar the Stubborn remains ostensibly staring into my face, demanding we switch civics.
Look buddy, I will even agree if you would just go away!!!
No choice, I gave him the three finger salute, and promptly uninstalls BUG Mod 3.5.1 when I was returned to the Desktop. Back to BUG 3.0 for the time being. I am surprised nobody had this problem yet, so probably it is just my problem. But if the BUG Mod Devs are interested, I have the autosave on 1345AD stored away somewhere for you guys to chew on.
End of Interlude
Back to the game. After reloading 1345 autosave, I declared peace.
Not that we don't want QSH to die, but we are not yet ready to take him out (we do not have enough pikes to handle his War Elephant). Let's focus our attention on raping Hatty first.
And a few turns away, we razed Giza, and is on the verge of capturing Alexandria and pronouncing Hatty as Dead:
And like all good suspense writer and TV series producers, that's when I stopped. The next player should have some fun with her as well.
Some notes:
(1) We are 1 turn away from Liberalism. As the other AIs are pretty dumb, I think we can afford to try for something more expensive, such as Physics.
But we probably can't do that with 10% science, so I suggest burning the GM who had reached Athens a few turns ago:
I did not burn him as I was hopping that Athens would grow one more pop. But with the war on Pericles, that wait would probably be in vain. Hence, I suggest burning the GM now, and push science to 100% and pursue for enabling the next most expensive tech.
Which one? I suggest Physics, as probably Space is fastest (in terms of time spent on playing) route to victory. However, if others prefer a more warring approach, then probably we could go for Steel.
(2) We have a scientist in Washington:
I think settling him there would be the best. I also suggest replacing those mines to windmills as that is more in line with Washington being our GP-City (Nat Epic is built there).
(3) Finally, the daunting task of deciding who's up (... and who's still in the roster anyway)?