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PH18: We Hates You'se

Discussion in 'Civ4 - Succession Games' started by pholkhero, Sep 18, 2009.

  1. pholkhero

    pholkhero Deviant Mind

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    Location:
    Philadelphia
    well, that's what i thought re: barbs, BUT:

    a) as fox mentions, iron should be going real soon, and
    b) chariots get their bonus vs attacking axes so if we can get two warriors and a chariot as temporary defense, i tihnk we'll do okay.

    i would also seriously try and take back london. If we can draw out that spear when our chariot is healed nearby, we could take out the wounded spear with our warrior (he hopes), and then send our chariot in. worth a try anyway...

    after all, it's only emperor :lol:

    and have "fun" at the academy fox ~ don't get caught in the holodeck with your pants down again :p
     
  2. v8_mark

    v8_mark Prince

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    Location:
    Oxford, UK
    The only way we're going to be anything like a force in this game is by taking a chance and settling the iron at this point. As pholk says, two warriors and a chariot should do it. Iron being hooked up is a priority.

    The axe should wander over towards London I think in an effort to retake it. Once the iron is hooked up we can attack with swords; then we're sure to get it back if our teammates don't first. Then we should settle towards the centre if we can.

    If we can do all that we might (might) be back on track...
     
  3. pholkhero

    pholkhero Deviant Mind

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    axe? we don't have no steenkin' axes . . .

    i think my plan of a warrior adn chariot *should* work ~ of course, provide the barbs don't build any units yet.
     
  4. White Dragon

    White Dragon Not exactly street legal.

    Joined:
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    Location:
    McCleary, WA
    Will be playing a little later. Settle & hookup Iron. Defend. These are my tasks if I choose to accept them.
     
  5. TurdFerguson

    TurdFerguson Chieftain

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    Are you going after London pre-axes?
     
  6. pholkhero

    pholkhero Deviant Mind

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    i think they only way to take it for ourselves will be pre-axes. just keep moving that warrior back and forth from the grassland to that hill and the spear will keep popping out. you have 2 or 3 turns for the chariot, then it's ours ~ trust in pholkhero

    [see signature :D ]
     
  7. White Dragon

    White Dragon Not exactly street legal.

    Joined:
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    286
    Location:
    McCleary, WA
    Played a relatively short set.

    Turn 111
    Settled Nottingham at the location of the settler. Chose a Library as first build since Body and us will be completing for the cows. Stop both worker builds in York and head straight for Iron.

    Turn 112
    London now has an Archer. Spearman & Warrior. Plus, there are roads everywhere so now the defending spear can take us, if the AI is smart enough to do so.

    Turn113
    As predicted, spear moved out to defend. So instead of retreating to grassland I move to hill in hopes of winning or at least severely damaging spear so Chariot can mop up.

    Turn 114
    And our warrior is dead. Chariot has > 90% odds so I take a chance. And Mr. Spearmen is dead.

    Turn 115
    Chariot get Combat I for his troubles.

    Turn 116
    Only 9% odds of chariot to take archer. Looks like we need a couple swordsmen. Oh look, :eek: a barb axeman and archer show up outside Not. Have to retreat workers from mining Iron. We have two warriors and an axeman. Maneuver London's Chariot to try and steal worker. Math is completed. I set Sailing so we don't have to build a road to have that Iron.

    Turn 117
    Oh look, another set of barb axeman/archer. Yes, that makes two pairs. :sad: Archer is best defender of 1st pair so I attack him with our chariot and win. Whip another chariot in York.

    Turn 118
    The axeman attacks and kills the chariot. An archer attacks and is killed by one of our warriors.

    Turn 119
    The heavily damaged axe attacks and is killed by fortified warrior. :D Nottingham survived.

    Turn 120-121 ZZZ

    Turn 122
    Sailing finished. Set slider to 0% and jump on board with Body/Bissy on Masonry. Body has an axeman outside London. :p Hopefully he attacks and kills archer so our chariot can mop up warrior and take city back.

    Turn 123
    Axeman moves into position. Wang builds the Pyramids.

    Turn 124
    Both Bismark & Body's troops go right by London. Looks like we are going to have to wait for a couple of Swords. There are 2 more axes outside Not. Luckily our two chariots take care of the problem. Workers finish road on Iron so now we have that. And now London has 2 Archers and a Warrior. Masonry completed without our help.

    Roster:
    dragon >> just played
    turdferguson >> UP NOW
    v8_mark >> on deck
    Rex
    fox
    pholkhero
     

    Attached Files:

  8. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Nice pics, Dragon. So we have one warrior left at nottingham? Better get better defense there before my set. I'm in way over my head with this game. :)
     
  9. TurdFerguson

    TurdFerguson Chieftain

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    Ahh burn!

    Got it. I'll take a look tonight and play tomorrow.
     
  10. TurdFerguson

    TurdFerguson Chieftain

    Joined:
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    Any thoughts on tech path?

    I hit enter and Boz and Boud went Archery. Fox suggested that we probably don't need it since we have iron hooked up.

    HBR? We have horses in York. MC/Machinery for xbows?
    edit: you need archery for xbows :smoke:
     
  11. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    My vote is for whatever gets us to shooting Muskets with Redcoats fastest.
     
  12. TurdFerguson

    TurdFerguson Chieftain

    Joined:
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    Spoiler :
    Turn 125/750 (875 BC)

    Turn 126/750 (850 BC)
    While attacking, Chariot decimates Barbarian Warrior (Prob Victory: 89.4%)
    While attacking in the wild near Ghuzz, Chariot (0.80/4) defeats Barbarian Warrior (Prob Victory: 89.4%)
    While attacking, Chariot decimates Barbarian Axeman (Prob Victory: 79.0%)
    While attacking in the wild near Ghuzz, Chariot (0.52/4) defeats Barbarian Axeman (Prob Victory: 79.0%)

    Research begun: Metal Casting (167 Turns)

    After End Turn:

    Other Player Actions:
    Confucianism founded in a distant land
    Civics Change: Mansa Musa(Mali) from 'Despotism' to 'Hereditary Rule'
    Civics Change: Ramesses II(Egypt) from 'Despotism' to 'Hereditary Rule'

    Turn 127/750 (825 BC)

    After End Turn:
    Nottingham grows to size 2

    Other Player Actions:
    Civics Change: Montezuma(Aztec) from 'Slavery' to 'Caste System'
    Civics Change: Pacal II(Maya) from 'Slavery' to 'Caste System'

    Turn 128/750 (800 BC)

    After End Turn:

    Other Player Actions:
    State Religion Change: Montezuma (Aztec) from 'no State Religion' to 'Confucianism'
    State Religion Change: Pacal II (Maya) from 'no State Religion' to 'Confucianism'

    Turn 129/750 (775 BC)

    Turn 130/750 (750 BC)
    York begins: Swordsman (15 turns)
    Nottingham begins: Swordsman (10 turns)

    After End Turn:
    The whip was applied in Nottingham
    The whip was applied in York
    Nottingham finishes: Library
    York finishes: Barracks

    Turn 131/750 (725 BC)

    After End Turn:
    York grows to size 3

    Turn 132/750 (700 BC)

    After End Turn:

    Other Player Actions:
    State Religion Change: Roosevelt (America) from 'no State Religion' to 'Confucianism'
    Civics Change: Shaka(Zululand) from 'Despotism' to 'Hereditary Rule'

    Turn 133/750 (675 BC)

    After End Turn:

    Other Player Actions:
    State Religion Change: Asoka (India) from 'no State Religion' to 'Buddhism'

    Turn 134/750 (650 BC)
    While attacking, Chariot decimates Barbarian Warrior (Prob Victory: 89.4%)
    While attacking in the wild near Ghuzz, Chariot (2.08/4) defeats Barbarian Warrior (Prob Victory: 89.4%)

    Turn 135/750 (625 BC)

    After End Turn:
    The whip was applied in York
    York finishes: Swordsman

    Other Player Actions:
    Civics Change: Asoka(India) from 'Slavery' to 'Caste System'

    Turn 136/750 (600 BC)
    York begins: Granary (90 turns)

    Turn 137/750 (575 BC)

    After End Turn:
    Whip anger has decreased in York

    Turn 138/750 (550 BC)

    After End Turn:
    Nottingham finishes: Swordsman
    York grows to size 3

    Other Player Actions:
    Civics Change: Qin Shi Huang(China) from 'Despotism' to 'Representation'

    Turn 139/750 (525 BC)
    Nottingham begins: Barracks (25 turns)

    Turn 140/750 (500 BC)


    Turn 125/750 875 BC
    Barracks and a library when I feel like we need troops. Hmm

    Turn 126/750 850 BC
    At a bit of a loss for what to research, but finally decide to dial up MC

    Chariots take out warrior/axe pair

    Turn 130/750 750 BC
    Whip library in Not., whip barracks in York :whipped:
    Start on swords :hammer:

    Turn 132/750 700 BC
    Extra archer in London now:(

    Turn 134/750 650 BC
    Take out a barb warrior to save Boud's scout
    Looks like Biz is going to take a crack at London with an axe

    Turn 135/750 625 BC
    Biz's axe wins, so there's now 2 archers, 1 warrior in London
    Whip the sword in York to get up to help out at London

    Turn 134/750 600 BC
    Start on Granary in York to help with whipping

    Turn 139/750 525 BC
    Not's library whip pays off and we pick up cows.

    Turn 140/750 500 BC
    Left it here.
    We have an axe and a chariot in London with one more of each on it's way. Hopefully Biz's axe will heal and come back for round 2.
    Make sure to micro York to get the granary in before the growth. Swap between the gems and the cottage. Keep an eye on the whip unhappiness

    Pics to come...
     

    Attached Files:

  13. v8_mark

    v8_mark Prince

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    Got it, will have a look a bit later on. Looking promising though, we might get London back after all.
     
  14. pholkhero

    pholkhero Deviant Mind

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    nice turns, all. I don't think we should waste too many more units to take back the city. let's focus on more settlers, i think, now...maybe 2 more?? metal casting? hmm...dunno if that was the best, i might've gone up to construction or towards CS but either way works for now.


    Roster:
    dragon
    turdferguson >> just played
    v8_mark >> UP NOW
    Rex >> on deck
    fox
    pholkhero
     
  15. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Then why the hell didn't you say so when he asked for tech advice 36 hours before he played. Apathy means forfeiting your right to complain, too.
     
  16. v8_mark

    v8_mark Prince

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    Location:
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    Having a complete 'mare here. Wasn't possible to take back London, because the time I got there, there were FIVE archers defending, and 40% culture. Given that all I had were two swords, two axes and two chariots, that idea got abandoned very quickly.

    On the plus side, we did get another city.

    Here's the save; full report to follow.

    Spoiler autolog :
    Logging by BUG Mod 4.0 [Build 1894] (BtS 3.13-3.19)
    ------------------------------------------------
    Turn 140/750 (500 BC) [05-Oct-2009 21:04:20]
    Nottingham begins: Granary (30 turns)
    60% Research: 13 per turn
    0% Espionage: 4 per turn
    40% Gold: 2 per turn, 124 in the bank

    After End Turn:
    Nottingham grows to size 2

    Turn 141/750 (485 BC) [05-Oct-2009 21:08:03]
    60% Research: 13 per turn
    0% Espionage: 4 per turn
    40% Gold: 3 per turn, 126 in the bank

    Turn 142/750 (470 BC) [05-Oct-2009 21:08:57]
    60% Research: 13 per turn
    0% Espionage: 4 per turn
    40% Gold: 3 per turn, 129 in the bank

    Turn 143/750 (455 BC) [05-Oct-2009 21:09:41]
    A Mine was built near York
    60% Research: 13 per turn
    0% Espionage: 4 per turn
    40% Gold: 3 per turn, 132 in the bank

    Turn 144/750 (440 BC) [05-Oct-2009 21:10:12]
    York begins: Settler (17 turns)
    60% Research: 13 per turn
    0% Espionage: 4 per turn
    40% Gold: 3 per turn, 135 in the bank

    Turn 145/750 (425 BC) [05-Oct-2009 21:11:56]
    60% Research: 13 per turn
    0% Espionage: 4 per turn
    40% Gold: 2 per turn, 138 in the bank

    After End Turn:
    Whip anger has decreased in Nottingham
    York finishes: Granary

    Turn 146/750 (410 BC) [05-Oct-2009 21:12:49]
    60% Research: 13 per turn
    0% Espionage: 4 per turn
    40% Gold: 2 per turn, 140 in the bank

    Turn 147/750 (395 BC) [05-Oct-2009 21:13:19]
    60% Research: 13 per turn
    0% Espionage: 4 per turn
    40% Gold: 2 per turn, 142 in the bank

    Turn 148/750 (380 BC) [05-Oct-2009 21:14:06]
    Nottingham begins: Lighthouse (13 turns)
    60% Research: 13 per turn
    0% Espionage: 4 per turn
    40% Gold: 3 per turn, 144 in the bank

    After End Turn:

    Other Player Actions:
    Civics Change: Wang Kon(Korea) from 'Slavery' to 'Caste System'

    Turn 149/750 (365 BC) [05-Oct-2009 21:15:03]
    100% Research: 22 per turn
    0% Espionage: 4 per turn
    0% Gold: -5 per turn, 147 in the bank

    After End Turn:
    Nottingham grows to size 3

    Turn 150/750 (350 BC) [05-Oct-2009 21:15:58]
    100% Research: 23 per turn
    0% Espionage: 4 per turn
    0% Gold: -5 per turn, 142 in the bank

    Turn 151/750 (335 BC) [05-Oct-2009 21:16:29]
    100% Research: 23 per turn
    0% Espionage: 4 per turn
    0% Gold: -5 per turn, 137 in the bank

    After End Turn:

    Other Player Actions:
    Civics Change: Roosevelt(America) from 'Despotism' to 'Hereditary Rule'
    Civics Change: Montezuma(Aztec) from 'Despotism' to 'Hereditary Rule'

    Turn 152/750 (320 BC) [05-Oct-2009 21:17:22]
    100% Research: 23 per turn
    0% Espionage: 4 per turn
    0% Gold: -5 per turn, 132 in the bank

    After End Turn:
    Whip anger has decreased in York
    York finishes: Settler

    Turn 153/750 (305 BC) [05-Oct-2009 21:18:09]
    York begins: Swordsman (10 turns)
    York begins: Library (45 turns)
    100% Research: 26 per turn
    0% Espionage: 4 per turn
    0% Gold: -6 per turn, 127 in the bank

    After End Turn:
    Nottingham finishes: Granary

    Other Player Actions:
    Civics Change: Pacal II(Maya) from 'Despotism' to 'Hereditary Rule'

    Turn 154/750 (290 BC) [05-Oct-2009 21:19:16]
    100% Research: 26 per turn
    0% Espionage: 4 per turn
    0% Gold: -6 per turn, 121 in the bank

    Turn 155/750 (275 BC) [05-Oct-2009 21:20:01]
    100% Research: 26 per turn
    0% Espionage: 4 per turn
    0% Gold: -6 per turn, 115 in the bank

    After End Turn:

    Other Player Actions:
    State Religion Change: Wang Kon (Korea) from 'no State Religion' to 'Judaism'

    Turn 156/750 (260 BC) [05-Oct-2009 21:20:33]
    Hastings founded
    Hastings begins: Granary (45 turns)
    A Cottage was built near Nottingham
     

    Attached Files:

  17. v8_mark

    v8_mark Prince

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    Location:
    Oxford, UK
    Well, overall this went fairly abysmally...we're going to die, possibly quite soon.

    First of all, I decided to have one last go at trying to take London back. I figured that this was the only way we would be any kind of a factor in this game - if I didn't do it soon, someone else would; possibly someone from another continent, which wouldn't be good.

    So I upgraded a warrior to an axe in London



    ...and set about sending a little expeditionary force; enough to take out 4, maybe 5 archers.

    I decided to heed pholk's advice about settlers; seeing as whipping was out in York for a while (28 turns of anger when I started), it had to be chops:



    Then my force got to London:



    ...oh well. These guys will live to fight another day; possibly against Shaka quite soon.

    Meanwhile, Monty's been busy (I actually thought about sending a force down here to deal with this city instead - maybe it would have been a good idea):



    Settler paid off - here's our new city that I squoze in:



    ...and some more overview shots:





    Hey, we're 4th in approval rating! :lol:

    I can't even begin to think how we're going to get out of this mess. MC came in last turn, and I've not selected anything else for research; I'm completely at a loss.

    Roster:
    dragon
    turdferguson
    v8_mark >> just played
    Rex >> UP NOW
    fox >> on deck
    pholkhero
     
  18. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    I see the save. Might play tonight. I'll review the tech tree and see which makes the most sense.
     
  19. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Location:
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    Okay, I played a quick 10 with (hopefully) nothing of consequence happening to us. Just about the only thing I did was this...



    I figured you just can't go wrong with catapults. Anyhow, it'll be in in about 11 more turns.

    Just for sh*ts and giggles, I checked the diplomacy screen, expecting to see naked hatred from all. I was quite surprised.



    Mansa pleased? I thought Pholk hardwired the relationships? Hmmm...It still didn't stop jackass from from redding out everything in the trade screen though. Go to war against Roosevelt? We just don't like you enough. Jerk.

    Really though, aside from letting Mansa irritate me, just about all I did was hit enter and move workers around. I built a couple more cottages at Nottingham and then moved one worker over toward Hastings. Not sure what to do with him there, so I'll leave that up to Fox.

    Toward the end of my set, two disturbing things happened. First, Monty decided to militarize:



    But that fire was soon quenched the very next turn when WWI broke out between Asia and the Americas.



    Second disturbance happened at the same time. I'm not sure what a Goth uprising of axmen means. It's been too long since I've played Civ.

    Are we hosed? I don't see much fog of war near us, but London has a nice paved road and only about three tiles of Germany to slug through to get to York. I'm sure Fox will save us though.

    He's dreamy.
     

    Attached Files:

  20. pholkhero

    pholkhero Deviant Mind

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    good sets, guys...the titanic is almost bailed out.

    fox's dreaminess aside, maybe we *should* restart after all? I'd be up for that? votes??
     

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