The good news:
-we're still alive
-we have a settler heading towards the ivory
-we're only down math to two civs
The bad news:
-we've lost a lot of precious time and it shows
-the Dutch have built a city right next to our capital
-our military situation is dreadful
Turn 0 - 1750BC
-check the tech status:
The Netherlands - even
Arabia - down masonry
Hittites - down masonry and horseback riding
Celts - down masonry and horseback riding
-some minor micromanagement:
-Moscow needs 4 food to grow but is adjusted to +3. Change a citizen from a mined BG to irrigated wine in order to grow next turn.
-change St. Petersburg to work two +3 food tiles (unimproved wheat and irrigated wine). We want it to grow fast. I'll probably change the wheat citizen to a BG once it's mined
-think about starting a prebuild in St. Petes for SoZ but realize we don't even have masonry yet. In any case we need to start now or we'll probably miss SoZ so change it to Oracle for the time being
IBT: a Dutch settler escorted by 2 warriors wants the iron too
Turn 1 - 1725BC
-Moscow grows to size 5, lux slider to 10% to deal with unhappiness. Change the citizens to work the 3 irrigated wines for +5 food again. St. Petes has to settle for unimproved wheat and a BG that doesn't have a mine yet
-build Iron Town where the settler stands
-a worker finishes mining a BG near Moscow. Not really sure what to do with it. It can't move in any useful square in one that we would want to improve now. We could chop the forest for 10 shields but then again it might prove useful. I decide to waste a turn and move it closer to Iron Town.
-writing in 3
Turn 2 - 1700BC
-the Arabs know horseback riding too
-the Dutch settler moves to the jungle area
-lowering the lux slider won't help, we need 90% to get writing in 2
IBT - the Hittites demand 21 gold. I give in of course. This is exactly why keeping "large" amounts of money in the beginning just doesn't do us any good. Spend it all I say.
Turn 3 - 1675BC
-Moscow grows to size 6 and I have to raise the lux slider to 20%. Growth in 2, settler in 2... perfect.
-we still need max science (80% now) to get writing in 1
-St. Petes needs 4 food to grow and is currently making +3. Change a citizen from the wheat tile to an unimproved BG for +2 food and 1 extra shield.
Turn 4 - 1650BC
-writing is in. Where to go next? The Dutch and the Hittites know it already. Philosophy would take only 13 turns. I'd say we have an excellent chance of getting it first and getting some free tech. We can then most definately do some nice trades and get even with the AI. It's a bit of a gamble but worth it in my opinion.
-writing and all our gold won't get us both masonry and horseback riding from the Arabs or the Celts. Get one for each and some spare cash from the Arabs too. Hate to trade such an expensive tech for so cheap but we have no choice here. The Celts and the Hittites have mathematics already.
-Moscow needs just 4 shields to complete the settler so change a citizen from roaded and mined BG to a roaded grassland next to a river for 1 extra commerce
-since our cash will be demanded by the AI anyway decide to spend some of it in on something useful - build an embassy with the Hittites
Turn 5 - 1625BC
-this is not good. The Dutch settler didn't build a town in the jungle area but is heading towards OUR northern area where the ivory is.
-St Petes grows to size 3
-Moscow settler->warrior
-move the settler towards the ivory, accompany it with a warrior (wish I had a better unit to guard it with)
-build an embassy with the Dutch
Turn 6 - 1600BC
-our settler is now in a good place to form a city but if I do that the Dutch will get the ivory. Do some math and come to the conclusion that we can build a city next to the other wheat AND move the next settler to the ivory just before the Dutch get there.
-Iron Town warrior->worker. I hate building just warriors but we need settler escorts and happiness help for Moscow
Turn 7 - 1750BC
-found Rostov
Turn 8 - 1550BC
-the Dutch found a town 4SE of Moscow. It sucks having an enemy town so close to our capital but it's still better than losing the ivory to them.
Turn 9 - 1525BC
-zzz
Turn 10 - 2500BC
-zzz
Some notes for the next player:
-
watch our treasury very closely. Never let it drop below 0 or we'll lose something like the granary in Moscow.
-when we get philosophy choose one of the most expensive techs (map making, literature, polytheism), not some cheap tech like mathematics
-our military situation is appalling. We only have warriors and very few of them. If someone decides to attack us we're dead.
-Rostov can work either the unimproved wheat for +3 food or a mined BG for shields
-don't mine the tile 1S of St Petersburg. We want to irrigate it so that we can irrigate the wheat next to St Petes and then continue the irrigation line all the way to the plains area near the ivory
-we should be able to get three more cities before we run out of space. After that we need to start a war with someone. Get that iron hooked up soonish so that we can build some swords
-we only have 2 workers, we need more. Feel free to change what the towns are building at the moment.