Turn 0 - 1000BC
-The only thing I change is Vladivostok's build from warrior to worker. Everything seems to be in order
Tech situation:
Celts: UP map making and construction, DOWN literature
Arabs: UP nothing, DOWN literature
Hittites: UP map making, DOWN literature
Dutch: UP map making and construction, DOWN literature
Literature and all our gold won't get us construction so I decide not to do any trades.
Turn 1 - 975BC
-spot at least 3 units on go-to mode. Please don't use it in succession games
-the Dutch have code of laws

We were only 3 turns away from it. Ah well...
IBT: the Celts complete the Oracle at Entremont, no cascade (hooray!)
Turn 2 - 950BC
-Irown town sword->sword
-found Smolensk on the eastern pink dot
-send the scout to the Dutch area to update our maps
Turn 3 - 925BC
-the Arabs have construction as well. Literature and all our gold still isn't enough

-Yekaterinburg worker->catapult
-Yaroslavl worker->catapult
Turn 4 - 900BC
-Code of laws comes in, start working on republic (28 turns at 100% science)
-Moscow settler->settler
-upgrade our veteran warrior to sword
Turn 5 - 875BC
-the Hittites have currency
-our sword takes care of the barb camp in the northwest
-Yakutsk worker->catapult
-Iron Town sword->sword
Turn 6 - 850BC
-the Celts and the Dutch have polytheism
-do some trades and we now have polytheism, construction and currency. Didn't want to trade for map making yet as our curragh is ready next IBT
IBT: STATUE OF ZEUS IS OURS!
Turn 7 - 825BC
-St Petes SoZ->barracks
-Rostov curragh->catapult
-What to do with Moscow? It will grow in 1 unless I slow it down. I decide to switch the build to barracks as we want to go to war soon and don't have any good spots for a town left.
Turn 8 - 800BC
-Yaroslavl catapult->catapult (with the help of a forest chop)
Turn 9 - 775BC
-Moscow barracks->sword (10 SPT = 3 turns)
-Vladivostok worker->catapult
-Iron Town sword->spearman
-found Orenburg on the western pink dot
IBT: the Arabs demand literature. I give in as we don't want a war with them as we're some 10 turns away from starting one with the Dutch
Turn 10 - 750BC
-Utrecht (the Dutch town near Moscow) has gone from size 3 to size 1. Either a settler or a whipped defender.
NOTES for the next player:
-St Petes is micromanaged to finish the barracks in 2 so that's why it's starving. Once the barracks is done change the citizens and start building swords there
-Moscow is at 10SPT and can build either swords every 3 turns or spearmen in 2. We want a couple of spearmen in the east to defend against the Dutch counterattack but only a couple. Focus on swords.
-I sent our curragh south. There seems to be an island or something in the north but the 2 barb galleys would have eaten our curragh for breakfast
-we only need map making to get into the middle ages.
Don't trade anything with the Dutch! We don't want them to get to feudalism before we strike. We also don't need map making until we have discovered republic so don't do any trades
-we might want to keep the regular sword in the north
-Smolensk will complete a catapult in 2 turns with a help of a forest chop. Keep working on the irrigation line and chop the forests near Smolensk and Orenburg for catapults
-we have 3 veteran swords and 1 catapult.
We should have enough troops in 10-15 turns to start the attack
EDIT: you might also want to change Rostov to a barracks.
