Pre-turn:
Wake Cats, both AC, and 2 Swords; another Sword is ready in Moscow.
Switch Moscows build to Settler (1)
mm to emphasise production.
Interupt Workers roading bananas; I want a road through the hills at Vladivostok, to set-up a 'kill-zone'.
Scout leaves Dutch territory.
Enter:
IBT:
Arabs, Celts building ToA;
530 BC:
Moscow completes Settler, begins Sword (3); Rostov completes Cat, commisions another (5)
Ask William for MM, which he refuses to give; DOW Dutch.
Move offensive units in to Dutch territory at Utrecht;
Workers from bananas to hill; Sword and Spear to provide cover.
Scout to Dutch Iron.
IBT: Dutch Warrior approaches Scout, but he's too late.
510 BC:
St Petes gives another AC.
Scout pillages Iron, moves away; with luck, I might just get their Horses too.
Begin suicide run with Curragh.
Cats redline the only defender in Utrecht, reg AC kills and destroys, capturing 1 Worker. (1-0)
AC to Vladivostok, ditto Swords.
Settler in position to replace Utrecht.
IBT:
Dutch units playing 'tag' with our Scout.
490 BC:
Found 'Krasnoyarsk, begins Cat; Slave begins to mine BG.
Iron Town completes Sword, begins another.
Units begin to arrive at Vladivostok.
Workers complete road in hills, move down to Grassland; a road here will allow an approach to Rotterdam in 1.
IBT:
The Dutch are putting all their energies in to chasing the Scout - it's currently is pursued by
four units.
470 BC:
Moscow, St Pete's completes Sword; begin more.
Workers complete road to Rotterdam.
All units back in Vladivostok.
No sign of any Dutch counter-offensive, so I will advance next turn.
IBT:
Still chasing the Scout......
450 BC:
Yakutsk completes Cat, begins another.
Yekaterinburg completes Sword, begins another.
All available units approach Rotterdam.
IBT: Finally, our Scout is cornered...
430 BC:
Take Rotterdam, no casualties (3-0); I've decided to hold Rotterdam for the time being, at least. It's only size 1, so the flip risk should be minimal; also there is a Hittite Settler in the vicinity.
IBT:
At last, some Dutch soldiers poke their heads above the parapet; I will have to fight to keep Rotterdam (flip risk - zero)
410 BC:
Workers complete road in to Rotterdam - excellent, now I can move and use the Cats in the same turn.
Take-out 7 Dutch units (4 Swords 2 Archers, and a Warrior); lose a Sword. (10-1)
New AC produced.
IBT:
Nada.
390 BC:
St. Pete's/ Iron Town complete Swords;
Begin the advance on The Hague.
IBT: Nada.
370 BC:
Now adjacent to The Hague; 3 Dutch Warriors approach.
IBT:
350 BC:
Fighting outside Rotterdam. Kill three Warriors. (13-1)
Take The Hague, killing 3 Spears and an Archer (17-1); We now have Dutch Horses and a second source of Iron.
End Notes:
The Dutch will give us MM and all their gold for Peace; I suggest we take it, and turn our immediate attention to the Hittites. We have 14 Swords, a dozen Cats, and 4 AC's;
They have Silks, Gems, and the Pyramids.
The Dutch will never be a threat, and we can appropriate the GL anytime that suits us; and taking MM now will put us in the Middle Ages, with a 33% chance of Feudalism, and MI.
The extra lux's that we will take from the Hittites will enable us to switch to Republic (due in 1 turn) much earlier than would otherwise be likely, given the size of our Military.
Note to the next player: on my last turn I mis-clicked and put a Sword in Hittite territory; they may want words.
For some reason, I'm having a problem with 'Paint'; could someone oblige with a screenie?
http://forums.civfanatics.com/uploads/38078/Phaedo01_350BC.SAV