T00 150 BC
Look around and decide to revolt this turn. Most of my set is going ot be in revolution anyway but the quicker it's over the bettter it is for everyone
Revolution!
Looks like we pulled a 5-turn anarchy period. Not bad all and all
MM cities for food. The most we can get is two food on any non bonus land so there wasn't really much switching to do. Made the specialist a beakerhead where we could afford it but not at the expense of food
IBT some Dutch worker movement
T01 130 BC
Aleppo revolts and all the citizens start studying science. I cycled through the cities and see I missed The Hague on my MMing. It had a scientish working but was at pop 1. Get the citizen working a hill with only 1 food surplus
Decide to leave 6 cats behind to defend Silk town and possibly head towards Hattusha but move them south to the hill with the AC and a vSword.
Move a stack of 8 cats, 2 AC, 3 swords, a spear and a settler towards the Hittite capital.
Keep moving other units towards the Hittite front (this will continue and I don't think I will enter the details after this)
I've been thinking about the GL and I think the best thing to do is keep it and then give it away a bit before Ed is known. We may be able to get knights for free

. I send a sword down there as an open city with the GL might be too much for the Arabs to resist and I'd rather not be at war with them until we choose
Hold my breath and hit return
IBT Hittites send up some units towards The Hague and from Ankuwa. A warrior also moves beside that useless little town way to the SE. For myself, I'm going to call that area Chiba penninsula as it is the same geography as the Chiba side of Tokyo bay

The Arabs are building the Hanging Gardens. I hope they get it.
T02 110 BC
Abandon Andhoven
Move the stack into position beside the H capital with reinforcements coming up behind.
Start some roads, an irrigation line towards the jungle and start clearing the other banana
IBT the Hittite units in Chiba keep moving north next to our Ac and sword on a hill
T03 90 BC
Bombard The Hittite capital. There seems to be just 2 spears. Redline one and the other is at yellow
Attack with the eSword and he gets promoted! We now can have our first army
AC attacks and takes the Pyramids! We get 1 worker out of the deal
Move our leader back to Silk town and make an army. I'm thinking that we'll want a MI army but I'm going to wait on that for now.
Our two units on the hill kill the Hittites archers that were moving north towards The Hague.
Get Aleppo citizens studying science agian
IBT nada
T04 70 BC
Move a force south towards Hattusha and fortify in the forest.
Send the spear and settler to the red dot position to found a city.
Start getting the eastern force into attack position again for the new Hittihte capital of Ugarit
IBT a Hittite 3MC attacks the red dot settler pair but they survive (didn't see that coming. Oops)
T05 50 BC
Moscow revolts (my bad. should have checked on that)
We are now a Republic!
Change citizens around to get shield production up
Move towards Hattusha
Found red dot Riverton
Move stack to new Hittite cap
Drop science to 0% and with lux at 10% we are losing 9gpt. Hire 1 scientist in Rostov and I can drop the lux to 0% and we are at +1gpt. I guess that makes more sense than paying 10gpt for one happy citizen (thanks Buce for that tip)
We still get Engineering in 23 with the starving scientists
IBT Dutch Groningen growns and they kick us off the hill
T06 30 BC
Yarslov builds a cat and puts us to -3gpt. switch to an aqueduct and some of the other core towns to aqueducts. We have a lot of towns building cats we can't afford but they will still be in production when my set is finished and they are size 1. I do change one to a worker
Bombard Ugarit and take the one redlined spear with an elite sword. Send in the units and send the cats back
Move the other stack towards Hattusha. There's nothing in Hattusha we want and the green dot is weak so I think I'll raise and replace. We can use the workers and they'll be free so I send the other settler with cover in that direction
IBT Hittite archer moves next to the settler/sword/cat trio.
T07 10 BC
Bobmard and kill the lone Hittite archer
Bombard Hattusha. They seem to have 3 rSpears, two are yellow and one red
Take out the city with no losses but no leaders. Raze it
Start a Library in Yakut (it can be changed)
IBT Nada
T08 10 AD
Found Gem Town
roading and mining
Arabs took the Celt ivory town. I think we should keep pushing in the same direction and go to war with the Celts but I'll leave that to the next player
IBT Zzzzz
T09 30 AD
Rotterdam builds a rax and switches to duct
AC next to The Hague attacks a warrior and makes another leader. Next turn is my last one so I'll leave it to the next player. We are 29 away from the FP in Iron Town
road and mine
IBT a Celt settler pair move up and I change my mind about a city build
T10 50 AD
Move extra military East
Starving cities need to go back to science.
And I'm done
I think that's pretty much it. There are a bunch of units in the middle and they could be sent either east or west but it's up to the next player.
No unit losses and I think things are in order althout I'm a bit sleepy so I could have missed something. I know I should have settled a town earlier but it can be done next turn. I was trying to get two in but didn't manage it. Sorry, took the risk and got caught

Good luck and good night
Some screenies and the save