Sorry for the delay. Turnset played.
The short story:
- Made peace with Hittites
- Declared war on the Celts
- Captured Entremont
- Learned Engineering
- Didn't trade much of anything
The long story is below.
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State of the Empire:
War with the Hittites
4 Turns left on peace with William.
22 cities
117 gold +11 per turn
Engineering in 23
There's a Jute galley off our coast, but I don't know what's up with it.
Government: Republic! (Yippee!)
Trade options:
Feudalism to the Arabs, but they've only got 21 gold.
Republic and Feudalism to the Celts, as well as wines, ivory and silks.
Horses, wines, ivory and silks to the Dutch.
Spices from the Celts.
Military Status:
1 settler
33 workers
8 warriors
2 spearmen
16 swordsmen
18 catapults
1 Army
4 Medieval Infantry (wow, I've been away a long time).
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Turn 0
Switch Iron Town to a Market place, due in 11. I could shave it to 8, but I want growth. When I get another citizen in 4 turns, it'll cut some time off.
Smolensk is wasting food. The wheat tile isn't producing any shields, so I move a citizen from there to a northern tile, gaining a shield (aqueduct goes from 28 turns to 21), and freeing up the wheat tile. Switch one citizen to a beakerhead to maintain happiness (at least until I finish assessing the empire.
Moscow has a clown, grows in 3 and has 3 happy and two unhappy. Switch clown to beaker for now.
That makes 2/1/2, and Engineering in 20.
Check on Vladivostok. Follow Sal's directions. Switch to the Forbidden Palace. Due in 194 turns.
Ugarit has 1 Happy Hittite, 1 Content Hittite and 1 Hittite Clown. It's building a pikeman due in 27 turns. I can make 3 scientists, starve Ugarit down and make a worker in 7, so I do it.
Switch St. Petersburg around to take advantage of the Wheat tile. Fire the geek. Growth goes from 15 to 4 and aque goes from 15 to 10.
At Yekeratinburg, I would disband the warrior, but the barb galley is right off the coast and I don't know if it's dropped anything, so I'll wait for now.
Switch Yakutsk library to rax.
MM Rostov. It's at 6 and wasting food. Shave 3 turns off the aque, bringing it in at 16 turns.
Now we've got Engineering in 16 and +14 gpt.
Looking around, I see that we're at war and we've got 3 cities building catapults and one city building a pikeman (due in 27). Those are the only military builds we've got going?!? I have a tendency to overload on military, so I'll leave it. (It scares me, though.)
Build an embassy with the Celts. Entremont is at size 5, currently producing 8/13/15 (shields/food/commerce). It's got 4 spears and an archer, with a horse due in 3 and the Oracle. Its only strategic resource is horses and its only lux is spices.
Build an embassy with the Arabs. Mecca is size 2, producing 5/8/11. It's got 3 spears and a sword due in 4. It's hooked up to horses and iron, spices and gems. It'll grow in 3. (Drat! I forgot to look at this in Entremeont). I think the Arabs are buying the gems. Mecca isn't connected to any other cities, and it doesn't look like it's sitting on gems.
I could crank up science to 10% and get engineering in 12, but we've currently got the GL and I've got Engineering coming in 16 now, so I leave it.
I'd make some calls on trading, but you guys have pretty well cleaned the AI out. Niiiiice!
Smolensk: Disband warrior. Aque now due in 20.
Krasnoyarsk: Disband warrior.
Yaroslavl': Ditto.
That's enough disbanding until I see what the next turn brings.
IBT:
Brennus wants an audience. He wants an alliance vs. the Arabs and an ROP. No thanks.
Celtic settler pair moves north near.
Starvation at Ungarit.
Turn 1: 70 AD.
Disband warrior at Moscow. Put scientists back to work. Marketplace in 8. Now I have to turn lux back to 10%. That lets me put the scientst at Rostov back to work. I try the same with Smolensk, but all I get is one corrupt shield. Hope he likes the laboratory.
Rush the FP.
Disband warrior at St. Pete's.
I see many hills being mined, so I move the worker by St. Pete's onto a hill to help finish that job.
Begin mining a hill by Yaroslavl'.
Begin mine by Rostov.
Begin moving cats from next to Silk Town towards the Rubble of Hattusha.
Move 1 cat into Tyrana.
I've got two slaves on a hill by Harran. It'll be 12 turns to mine it, but I figure that someone
pu them there for a reason. Begin mining.
Rehire scientists at Ugarit.
Wake vSword at Krasnyarsk. Put him on zone defense between there and Rostov. Disband the warrior at Rostov.
I decide that even with the GL, and especially if we're going to give it away, I can't stand waiting forever to get to cossacks. Crank science up to 10% -- Engineering in 15.
Begin mining hill by Tyrana.
Disband Warrior at Yakutsk.
There's a celtic settler pair right next to the Rubble of Huttusha. In the interest of planting a city before the Celts, I plop the settler down right where he stands. Tyver' is established.
Begin walls.
Fortify everybody in Tyver until the cats arrive from Silk Town.
Dial up the Hittites. Mursilis is willinng to give us both Adana and Kadesh for peace. Those are the only cities on his list. After a quick post and excange with Sal and Buce, I take it.
Adana is size two, ungarrisoned, hooked up to absolutely nothing and about to riot. Same with Kadesh. (Now how's that for slick negotiating?)
Switch one worker in each to a scientist and switch to wealth. They're throwaway towns, anyway.
Switch Hattusas to walls. After all, this is where the pyramids are located.
Fiddle with sliders: Science to 20% for Engineering in 9, lux at 10%, and 63 gold with +8 gpt.
IBT:
Celtic archer by Adana heads north.
Celtic settler pair moves right next to Tyver.
Forbidden Palace is completed!
A new Ancient Cavalry is produced!
Vladivostok: FP --> rax (14)
Ugarit starves to size 1. Unfortunately, it will now allegedly complete a worker in 5, but it won't grow to size 2 for 7 turns . . . Grrr. Danged miscalculations. Switch to a cat.
Turn 2: 90 AD
Threaten Brennus to get his rotten stinking Celtic settler pair out of my territory. He complies.
Fortify Zone Guard by Rostov and Krasnyarsk.
Tinker with sliders. Engineering in 6, Science at 30%.
Wake regular warrior at Yekaterinburg. Send him to St. Pete's for upgrade.
IBT:
Celtic settler pair moves north, right next to AC.
Celtic archer on the eastern peninsula moves north.
Celtic (future slave) worker moves out right next to the stack I'm building at Gergovia. I see two more unguarded slaves, er, workers right next to Augustadorum.
Turn 3: 110 AD
By my calculations, I should be able to 5 slaves almost immediately.
No units inside Celtic territory. Time for war.
Move the new AC towards the lines.
Set workers to roading into the soon-to-be new territory.
Call Brennus. He has 1 gold and nothing else that I could want.
Declare war.
Cackle maniacally.
Ancient Cav attacks settler pair.
Celt spear killed, AC loses one HP (1-0), 2 slaves taken.
Second AC takes 2 slaves at Augustadorum and retreats.
Third AC moves towards Tyver.
Cats move out, with coverage.
IBT:
Celtic archer kills my MI at Gergovia. (1-1). Crud.
Harran produces settler--> cat (10).
Turn 4: 130 AD
I decide to turn our attention to Verulanium (sp?), where the Celts are building the Hanging Gardens. It's a size 4 and closer than Entremont. Besides, an attack on Entremont would leave me with an unguarded flank. Cats move in, guarded by AC.
Send settler towards the celtic front.
Upgrade warrior from Yerat to MI.
eSword kills Celtic archer by Gergovia, but hits yellow (2-1). Move another sword to cover him.
IBT:
Silk Town worker -->
Celtic archer on the eastern peninsule keeps running north.
Turn 5: 150 AD
The Pounding of Verulamium:
1 HP off rSpear 1
Miss
1 HP off rSpear 2
rSpear 1 redlined
rSpear 2 redlined
vAC moves in.
rSpear 1 dies (3-1)
eSword moves in, kills rSpear 2 (4-1). No leader. Drat.
eSword Trotsky, having already produced a leader, heads to Yakutsk for upgrade (when I get the gold).
I realize that The Hague is at "Worker: 1 turn," but doesn't have the pop to support the build. I have no clue how long it's been that way, but I switch the build to a cat.
IBT:
Tyrana builds a catapult --> cat (7)
Turn 6: 170 AD
I decide that a worker out of Tyver will be more useful. It'll grow in 5 and the worker will be built in 5.
I notice that Gergovia is now Arabian.
Expeditionary AC down around Entremont kills rArcher. (5-1). Promoted to Elite.
I can cut Engineering to 1 and still make positive gpt. I do so.
Moscow is about to riot: lux to 20%.
IBT:
Learn Engineering --> Invention (15 turns)
Celtic archer captures two slaves.
AC produced.
Entremont archer steps into the open. Dumb, dumb, dumb. . .
Turn 7: 190
MI takes slaves back & pursues archer.
vSpear from Riverton takes down puny Celtic arrow-boy. (6-1)
Cats pound archer, AC takes him down. (7-1)
Have to adjust sliders for gold, Invention due in 22.
MM cities to minimize overrun.
IBT:
Moscow has a marketplace --> settler(3)
Celtic archer on the eastern peninsula moves into our territory. It's gonna suck to be him.
St. Pete's finishes its aqueduct. --> I begin a palace prebuild. I don't know what we want next, but I think we've got the military to cripple the Celts now and the Arabs next. Y'all want a wonder?
Yekaterinburg: aqueduct --> harbor (7)
Turn 8: 210
Upgrade Trotsky to Medieval infantry.
Move combat settler and Entremont invasion troops into position.
IBT:
Celtic archer throws himself against a long AC and dies. (8-1)
Hattusas completes walls -->pikeman (15)
Turn 9: 230
The pounding of Entremont reveals 3 spears. I guess the other left with the settler pair, maybe?
vAC kills a spear and promotes to elite. (9-1)
vAC kills another spear.(10-1)
eSword kills a spear (11-1) and takes the city. The Oracle is ours.
IBT:
Celtic archers run around, primarily attacking Arab soldiers. Works for me.
Yakutsk barrack --> MI (10)
Arab settler pair crosses the river into flood plains near our lands.
Turn 10:
Move cats towards Richborough, the new Celtic capital.
vAC picks off stray celtic archer (12-1)
eAC picks off wounded Celtic archer (13-1)
vAC on easter peninsula kills archer (14-1). They really, really need to quit leaving those next
to my horses.
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End of turnset notes. Look over everything before you proceed. I tinkered with sliders before
saving. I've got Invention coming in 12 and lux at 10%. I think that will do it. I didn't see
anyone about to riot.
As I expect the next player to go through the cities during preflight, I did NOT check for upcoming
overruns. I know that Moscow is about to overrun by about 12 shields. I also know that there are
some others about to happen. Harran and Iron Town come to mind.
As far as our continent goes, it looks like we lead in tech and I steamrolled the Celts. The Arabs
are buying iron somewhere, but I know not where. When I investigated Mecca, it was buiding a
sword. But it's not sitting on iron, and its not hooked up to iron as far as I can tell.
I've started a palace prebuild in St. Pete's. I think we can produce units fast enough to take down our continent and still think about the next wonder.
We've captured Entremont, but the spices are currently outside Entremont's cultural borders.