Pre-turn:
Change a lot of builds; libraries/ aqueducts where appropriate, Galley's in unproductive coastal cities.
A little mm shaves 3 turns off Invention.
Disappointingly, the bulk of our offensive forces are in the core, so it will be 5 turns or so before I can rally enough to make inroads in
to Arabia.
Celts will give Camel-dung for peace, but not Audustodorum. I figure the latter has some hitherto unseen future resource so I'll take it
before giving peace.
My first Arab target will be Alesia for the Spices; it will auto-raze but we have a Settler nearby.
There are an aweful lot of inappropriate Worker jobs going on, unfortunately all too advanced for it to be worthwhile stopping them.
Enter:
260 AD:
Iron Town completes Market > Library (4)
Moscow completes Settler > MI (3)
Capture Augustodorum with the loss of one Sword;
Move AC in to Arab territory just to have a look see; they have a few Swords around, predictably regulars.
Brennus refuses to give me both of his spare cities for peace, so I move some units next his Capital to remind who's winning this war.
IBT:
Arab troop movements.
270 AD:
St. Petes completes Library > Market
New AC;
Haran Library > Market
Y'burg completes Library > Galley (3)
Capture Richboro' creating
Two MGL's; We now have
Three Armies, so I'm going to use one for the assault on Arabia.
There is no-one on-line to discuss this with, so it's a judgement call; apologies in advance if anyone objects.
Give Celts peace in exchange for Agadincum; they are now a 1CC.
IBT:
Arabs begin to move units towards the new Celt Capital;
USA completes G. Lighthouse.
280 AD:
Tyrana completes Galley > Galley
Various Worker jobs finished, reassigned.
Tell Abu to remove his forces from our territory; he agrees and becomes cautious.
Position AC for a pillage run to the Arab Iron; it's almost time to rumble.
IBT:
Abu again tresspasses; as you like, Abu.
Irritatingly, Alesia flips from Arab to Celts; I'm going to have to colonise Spices nr Fustat for the time being
290 AD:
Moscow completes MI > MI
Vladi'k completes Library > Aqueduct;
Build MI Army in Hattusas, move in to position for
War next turn.
IBT:
Celts/ Arabia make Peace;
300 AD:
Iron Town completes Library > Galley;
Rostov, Y'slavl complete Ducts > Libraries.
OK, here we go; DOW Arabia;
Destroy Arab stack near Fustat; no casualties.
Capture Anjar;
Army has first victory at Lugdunum - we can now build HE & MA;
Build Spice colony nr Entremont.
AC kills MI, then heads to pillage Arab Iron.
Begin suicide run from Yek'Burg
IBT:
Lose red-lined AC to Arab Sword; they get MGL, for what good it will do them.
310 AD:
Capture Gergovia;
Found Kazan;
Advance on Fustat;
At Lugdunum, we suddenly face Pikes; Army destroys one but sustains damage;
Suicide Galley moves further in to open Ocean;
Begin HE in Moscow (13)
IBT:
320 AD:
Capture Fustat;
Suicide Galley sinks;
Advance on Najran;
Pillaging AC has 4 MI's on it's tail;
IBT:
MI attacks pillaging AC, loses and....
we have another MGL; but it's deep within Arab territory, so I'll be lucky to keep it alive.
AC retreats from another MI, MGL dies... easy come, easy go;
AC killed on third attack.
330 AD:
Learn Invention, begin Gunpowder (7)
Couple more suicide Galley's sent out, lost track of where they were built, sorry.
Approach Najran, everywhere else we are paused while healing.
IBT:
Nada.
340 AD:
Capture Najran;
Capture Lugdunum;
Western Suicide Galley spots blue border on the horizon.
IBT:
Nada:
350 AD:
Western Suicide Galley sinks;
Eastern S/ Galley finds what appears to be unoccupied land. It's on a sea square though.
End turn notes:
The blue borders to the West can be reached in two turns with the right starting point, ie diagnally from Rostov.
I've had the military in two stacks, which are now converging on Medina.
There are a couple of Settlers knocking about if you can find somewhere suitable to put them.
Phaedo, you have everything you need to finish the job - it's all yours.
http://forums.civfanatics.com/uploads/38078/Phaedo_350_AD_Buce.SAV