Start off by reading the last two turnlogs and all the comments. I agree that creating an MI-army was a good move. No point in keeping 3 empty ones.
I was kind of hoping to kick some AI bum but looks like you guys didn't leave me much work
Temple Of Artemis is a fantastic wonder when you capture it before it gets obsolete. Free border expansions are great, especially in AW games. We also have the Oracle so that means 2 free extra content faces in all our towns!
Turn 0 - 450 AD
-our towns are a complete mess. I spend at least 15 minutes micromanaging and change a whole lot of builds. I can't see any reason why we should be building wealth in so many towns. Settlers, galleys, anything that might come in handy...
-wealth in St. Petersburg??? Change it to a musketman. Normally I wouldn't build any but it might come in handy when we invade the other continent. After it grows a bit I'll build a settler there.
-spot some fortified workers
-we have a town building a spearman and it doesn't even have a barracks. Change to a galley. Another town is building a musket with no barracks.
-Riverton is very corrupt but is building a marketplace. Change to a courthouse so it can actually do some good to us.
-2 turns peace left with the Celts
-I'm not sure why we have a regular medieval infantry around
-I would have definately captured Khurasan before making peace with the Arabs
-we have some tiles with mines but no road. I spotted at least a couple such tiles on some previous turnset but didn't mention anything then. Always road a mined/irrigated tile before moving the worker out
Turn 1 - 460 AD
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we meet the Germans. They don't even have monotheism yet. We're up invention and gunpowder.
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we meet the Americans. They don't even have engineering yet.
Turn 2 - 470 AD
-chemistry in, start researching metallurgy (which will sadly obsolete the statue of zeus)
-Hattusas, which I rename Pyramid Town, has 2 hittite citizens but there's no point in starving it to size 1 now
-can't understand why a worker was irrigating a grassland tile next to Rostov in our core
Turn 3 - 480 AD
-zzz
Turn 4 - 490 AD
-get a whole bunch of border expansions thanks to the Temple of Artemis
Turn 5 - 500 AD
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declare war on the Celts
-capture Alesia
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declare war on the Dutch
-capture Great Library again
Turn 6 - 510 AD
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get a great leader. Think about rushing the pentagon but we've already spent too many shields on it. Build an army instead
-capture Groningen from the Dutch. They are down to 1 city now.
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we meet the Romans. They are down monarchy and engineering
Turn 7 - 520 AD
-we get monotheism from the GL
-our stack of 19 catapults and 1 trebuchet is barely enough to redline the heroic defenders (2 regular spearmen) of the Celt capital Camulodunum
The Celts are destroyed.
-declare war on the Hittites
-we get the last AC, conveniently 1 turn before the SoZ goes obsolete
Turn 8 - 530 AD
-the Hittites move 4 or 5 units right next to Adana
-capture Ankuwa, the Hittite capital, and
the Hittites are destroyed. Thanks for moving most of the defenders out

-merged a couple of workers to Iron Town as it was growing very slowly and needs the extra shields to finish the Pentagon sooner
-disbanded both our spearmen and the regular sword
Turn 9 - 540 AD
-capture Maastricht.
The Dutch are destroyed.
-disband the regular medieval infantry
-merge 2 workers to Yekaterinburg
Turn 10 - 550 AD
-zzz
Notes for the next player:
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there is no safe way to cross the sea until we get caravels
-we have 9 turns left of peace with the Arabs. Finish them after that. I've moved some units there (or on their way there) including some elite swords
-the musket builds should be switched to cossacks once we get military tradition
-we might want to attack the Arabs with our first cossack and start our golden age. Our core is almost completely improved so a golden age right now would be great
-I see absolutely no reason to gift the Great Library town to anyone right now. All the civs are backwards compared to us
-we can disband all the swords once the Arabs are dead. We can use the MI-army, AC units and maybe a couple of cossacks for defending the whole continent. I doubt any of the AI get caravels/galleons before we punish them big time. The only units we might want to upgrade are some cats/trebs to cannons but the money will be better used for max research towards caravels