Phaedo's 1st basic skills training game: patience required

Some other comments on Sal's turnset:

1) As expected, a nice turnset, Sal.

2) VC: So far, we've treated this largely as a conquest game, but I don't much care if we want to go for domination instead. Six in one hand, half a dozen in the other.

3) I think a GA right about now would be great. The question is what do we want out of it? We could make great headway towards yet another wonder, if we're interested. I'm not sure we have any wonders to build right now, but I thought I'd throw that out there.

4) As close as we are to owning our continent, I see no reason to upgrade cats/trebs. I say spend the money on research.
 
hello all! thanks for the invite. i've read through a good portion of the thread (i skipped pages 2-10 where you guys were setting the game up). i'm very interested in jumping in and getting feedback from more experienced players.

for clarification,

Salarakas
Bucephalus --up?
Phaedo
Aabraxen
Mr_2_You
 
I updated the roster on the first page. Buce, myself and Sal played over the weekend (in that order) so I would say Aabra is up. I didn't know what you wanted to do mr 2. I think you could take a set on this rotation or you could wait a rotation and just observe and ask questions. Whichever you feel more comfortable with
 
. . . . I don't really know who's up right now.

I updated the roster on the first page. Buce, myself and Sal played over the weekend (in that order) so I would say Aabra is up. . . . .

Oops. :blush:

I'm currently up in CBob, so it will be at least several days (& more likely the weekend) before I can get to this game. If a skip is necessary to maintain momentum, so be it. If Mr2 wants to take a set now, that's OK with me.
 
if it's the same to you guys, as the least experienced player i'd like to play my turn just before one of the more experienced players (sal or buceph), no offense to the other players. they're more likely to find & correct (and point out!) my mistakes.
 
Don't worry, they'll catch your mistakes whenever you play as it's common to look at the save an not just the log.

Why not check out the latest save and submit what you think would be best to do in the next 10 turns? Other people will look at it and give input. Even if you don't take it, it's a great learning opportunity:)
 
Welcome aboard mr_2_you.

This game is already won... it's just a matter of when. The next 20 turns or so is just preparing for the invasion and once astronomy is discovered just build loads of ships and conquer the other continent. If you want to be sure of getting to play at least 2 turnsets before the game is over you should play next or after Aabraxan. I suggest you play next as there's nothing that major happening at the moment. The only exciting thing during the next 10 turns is finishing off the Arabs who are down to one town. And possibly starting our golden age as well by attacking with a cossack which we can build in 3 turns.
 
alright, i've got the file. i'll play my ten turns tonight and you guys can evaluate the damage tomorrow!

we're going for a conquest victory, yes?
 
I'd suggest you wait a bit (like 24 hours) before playing. Take a look at the save first and then post some thoughts about what to do. We can then discuss some things together and change your "orders" if necessary :)
 
alright, i will do that. :)
 
I saw your entry in the Game Registry... you still in need of a player?
 
my first thoughts on opening the save is holy crap, where are all of our guys at? so then i started looking around for our forbidden palace. i figured we have a ton of cities, it's got to be there somewhere... it's in vladivostok? why so close to the capitol? (that's surprise:crazyeye: , not critcism).

Goals(in no particular order)
finish researching military tradition, queue up theology
continue circumnavigation of the other continent with galleys
build another harbor on the west side of our core (rostov)for ship upgrades
finish off the arabians, earning a victory with a cossack to initate our Golden Age.
 
It does seem a bit odd when you first look at it and don't see any units in cities eh? But when you think about it, the only value of having units in cities in Republic is for defence and the only civ that could even attack us is the Arabs (without suicide runs that the AI won't do). We have been waging war with the AI pretty consistantly for the past 40 of 50 turns and we always had units at the front so there wasn't really a need to fortify our core. The ACs are pretty quick with roads so we can get units there if we really needed them.

The FP question could probably be better answered by one of the others but in C3C, it doesn't act like a second palace. It increases the OCN which, as I understand it:crazyeye: , cuts down on distance corruption and a bit of rank corruption. This basically means that there will still be some corruption in the FP city. Although, the distance corruption issue would be more beneficial if it were built far away, it would probably still suffer fairly high rank corruption. When you factor this is with the number of turns it takes to build, it ends up being better to build it sooner and nearer to your core than build it far away. Rank coruption depends on how many cities are between a city and the capital. If anyone can elaborate (or correct) this it would be appreciated.

In addition, you have to look at where we were when we built it. We hadn't expanded west very much and we were expecting to build it from scratch until we got the GML. No matter how poterntially helpful it may be in an ideal spot, it still has to get built and it would take forever in a totally corrupt city. Buce used CAII to determine the best place (I run it when I'm playing but I haven't figured out how to do that myself).

I think you have got the goals :). The big thing at this point is preparation for war overseas. It seems to me that the next couple of sets will be empire management sets. It's not my forte so I ask these questions from a genuine desire to know as well as from a desire to focus the goals.
  1. What are all those workers going to do?
  2. What are our big cities like St Pete's going to build?
  3. How many more cities are we going to build on the continent and where?
  4. What improvements are "must haves" for our cities, and which cities should get them?

My personal answers (listing these are as much for my own benefit as anyone elses so please comment and/or criticize:))to these would be
  1. Road and water the south (mines only in cities that will benefit from them and not lose them to waste)
  2. Honestly, no idea other than settlers (making sure they don't drop below pop 7) or wealth (to fund faster research).
  3. I don't see a problem with CxC on the Chiba peninsula (S of GL) as it is grass and, I assume, corrupt. I think the Arabian peninsula could use another 3 cities (that forest on the river near Damascus, maybe even on the cow near Mecca and on the northern coast of Mecca).
  4. I don't know what the equation is on courthouses, but if the city can get 2 shields, the courthouse could probably pay for itself (PLEASE correct me if I'm wrong). Any town with a courthouse ought to get a market (if it is expected to grow past pop 6) for happiness if not for cash. As we are self researching (and I assume we will be from here on in) any relatively productive cities ought to get a library as well.

@D'Art welcome back. No offence, but you haven't been the most reliable of teammates;). Let us know when you expect to have time to play and we'll try to fit you in. I think giving a little input into the plans and strategy of the game would go a long way to reassure everyone that you are actually part of the team:)
 
i started looking around for our forbidden palace. i figured we have a ton of cities, it's got to be there somewhere... it's in vladivostok? why so close to the capitol?

Like Phaedo said, it doesn't really act as a second palace like it did in vanilla. The main benefit it gives you is that it increases the OCN (optimal city number or whatever it was) and decreases corruption in all your towns. It also helps to decrease the distance corruption a bit - i.e. the farther your towns are from your capital the higher their corruption level. Therefore it's better to place it in the general direction of your expansion which is south of the capital in this game.

Also like Phaedo said, if we had built it by hand we would have probably used Iron Town as otherwise it would have taken ages to complete. The land around Vladivostok was nothing but jungle at that time and cities beyond that point were just too corrupt.

Why Vladivostok was chosen is that it had a great potential to be a fantastic town once the jungle was cut down. With a forbidden palace its corruption level is very low and it can soon build cossacks very quickly. The towns around it also have less corruption now and can be good cities. If we had rushed the FP way down south all we would have got was one semi-decent town and a bunch of slightly less corrupt, but still completely useless towns.

Goals(in no particular order)
finish researching military tradition, queue up theology
continue circumnavigation of the other continent with galleys
build another harbor on the west side of our core (rostov)for ship upgrades
finish off the arabians, earning a victory with a cossack to initate our Golden Age.

You got it. I'm not sure if we need a harbor in the west as I think we'll be attacking from the east, via that jungle island with one American town.

Some things to note when attacking the Arabs:
1. don't declare war until the current peace treaty is over (turn 9 I believe)
2. make sure you don't have any units within their borders when declaring war
3. use the catapults to redline the defenders
4. attack with the elite units in order to get more great leaders
 
2. What are our big cities like St Pete's going to build?
3. How many more cities are we going to build on the continent and where?
4. What improvements are "must haves" for our cities, and which cities should get them?

2. Cossacks! Now's (well, after military tradition is in) the time to build lots and lots of cossacks.

3. Here are some dotmaps for towns that I would build if this game would last long. The red dots are good places for towns, the pink dots are not necessary by any means but I would still found towns there as well. The blue shows tiles that I would irrigate.







4. Core towns: barrackses for building veteran cossacks. Marketplaces if the town can grow big. Libraries are cheap so they are handy as well. I would only build courthouses in towns that have around 50% corruption level. Towns that have more corruption can build settlers or artillery units. There's no point in building 90 shield units in towns that can only make 5 uncorrupted shields.
 
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