It does seem a bit odd when you first look at it and don't see any units in cities eh? But when you think about it, the only value of having units in cities in Republic is for defence and the only civ that could even attack us is the Arabs (without suicide runs that the AI won't do). We have been waging war with the AI pretty consistantly for the past 40 of 50 turns and we always had units at the front so there wasn't really a need to fortify our core. The ACs are pretty quick with roads so we can get units there if we really needed them.
The FP question could probably be better answered by one of the others but in C3C, it doesn't act like a second palace. It increases the OCN which, as I understand it

, cuts down on distance corruption and a bit of rank corruption. This basically means that there will still be some corruption in the FP city. Although, the distance corruption issue would be more beneficial if it were built far away, it would probably still suffer fairly high rank corruption. When you factor this is with the number of turns it takes to build, it ends up being better to build it sooner and nearer to your core than build it far away. Rank coruption depends on how many cities are between a city and the capital. If anyone can elaborate (or correct) this it would be appreciated.
In addition, you have to look at where we were when we built it. We hadn't expanded west very much and we were expecting to build it from scratch until we got the GML. No matter how poterntially helpful it may be in an ideal spot, it still has to get built and it would take forever in a totally corrupt city. Buce used CAII to determine the best place (I run it when I'm playing but I haven't figured out how to do that myself).
I think you have got the goals

. The big thing at this point is preparation for war overseas. It seems to me that the next couple of sets will be empire management sets. It's not my forte so I ask these questions from a genuine desire to know as well as from a desire to focus the goals.
- What are all those workers going to do?
- What are our big cities like St Pete's going to build?
- How many more cities are we going to build on the continent and where?
- What improvements are "must haves" for our cities, and which cities should get them?
My personal answers (listing these are as much for my own benefit as anyone elses so please comment and/or criticize

)to these would be
- Road and water the south (mines only in cities that will benefit from them and not lose them to waste)
- Honestly, no idea other than settlers (making sure they don't drop below pop 7) or wealth (to fund faster research).
- I don't see a problem with CxC on the Chiba peninsula (S of GL) as it is grass and, I assume, corrupt. I think the Arabian peninsula could use another 3 cities (that forest on the river near Damascus, maybe even on the cow near Mecca and on the northern coast of Mecca).
- I don't know what the equation is on courthouses, but if the city can get 2 shields, the courthouse could probably pay for itself (PLEASE correct me if I'm wrong). Any town with a courthouse ought to get a market (if it is expected to grow past pop 6) for happiness if not for cash. As we are self researching (and I assume we will be from here on in) any relatively productive cities ought to get a library as well.
@D'Art welcome back. No offence, but you haven't been the most reliable of teammates

. Let us know when you expect to have time to play and we'll try to fit you in. I think giving a little input into the plans and strategy of the game would go a long way to reassure everyone that you are actually part of the team
