Preparation for War
Goals:
Get higher productivity out of Anjar
Build Harbour in Anjar
Manage empire
Build Cossacks
build a few defensive units
disband some units
Pre-turn 650 AD
Get the extra shield out of Anjar and start a harbour
Move the armies towards Anjar (they will get there in 9 turns)
Find how we are keeping our force.
Take a tour of the empire. Switched a clown to a scientist, changed some tiles to get more food out of those corrupt towns. Starded on costal fortresses for towns building galleys (a CF and caravells are both 40 shields). And I started some courthouses in towns that had about 1/2 corruption or less. I also started some harbours in low pop coastal towns. I think they are sound builds but I'm not overly confident
Hit Return
IBT not much, some shuffling over on the other continent
660 AD T1
We build the Pentagon

Start on a cossack.
Kranoyarsk builds a barricks and switches to cossack (10 turns)
Set workers to work irrigating. I take the workers that are mining corrupt city squares off and get them watering where or roading where they cannot
IBT a barb galley attacks ours in the Roman sea and dies
Lugnum riots

(It's pretty corrupt so I hire a couple of clowns. I'll look closer at the end of the turn). Arggg! ANOTHER city riots and I have to hire a clown. I'll also have to look more closely at my cities before the end of turn
Put the science slider up to 70% and we get Nav in 5! I guess I get to start the invasion
670AD T2
Explore a bit, keep watering and roading with the workers. Found a city (Vologa or something like that)
Keep sending units to Anjar
Move a stack of cats, a couple of cossacks a couple of elite swords and a bunch of fodder(ACs) next to the Arab border
IBT Zzzzz
680 AD T3
What can I say. It's all worker moves trying to get water to our corrupt towns
Found Omsk
IBT I let another city riot (I am truely an idiot

)
690 AD T4
A lot of worker moves but everything is setting up nicely.
Do a city check and done
IBT Looks like the germans and Romans are fighting
700 AD T5
Worker moves and build 2 towns
Declare on the Arabs and move our stack in
IBT Lugnum riots

( I thought I was safe there My mistake

)
710 AD T6
Start our GA and destroy the Arabs
Rush the Harbour
Turn down the science slider to 20% and we are +472 gold
IBT We get Nav and I start on Physics. I figure galleons are our next goal
720 AD T7
Upgrade 8 galleys to caravels
Load 8 Cassocks in 3 cars (That's got to be enough to take Denver)
70% science and 20% lux gives us physics in 4 with a 9gpt surplus
Take a tour of cities
IBT Nada
730 AD T8
Put an army on the caravel with space and move the three cars to the launch square
IBT Zzzzz
740 AD T9
start the transport
worker moves
Check the domestic advisor
IBT Zzzz
750 AD T10
Keep the transport going. found a bunch of cities and keep the workers going. Sal will be able to unload 8 cossacks and an army next turn and attack Denver the next. There are another 2 armies and a cassock 1 turn behind and 9 more cossacks the turn after that. We have a bunch of settlers and don't need any more
I changed a bunch of corrupt cities to wealth this turn (didn't know what else to make). Some settlers are still in the works.
The riots sucked but other than that I think the main goals were accomplished but it wasn't really that intereting set. You should check on the towns to see if any riots are in the works (I think maybe Lugnum is in danger)
I stopped all the goto units but the cats and elite swords (could be disbanded) are heading to Anjar as were the galleys
Take it away Sal