Phase II gameplay discussion thread

I'm sure this has been mentioned, but seeing archers standing on water is wierd. Why isn't the galley graphic the one showing?

Also - Should Religious Discipline have some sort of upkeep? It's a healthy bonus of +10% research and 2 :). I know there is a serious :( for non-state religions, but it should cost something.
 
Chalid said:
obvious errors:
the entangle spell summons a charriot

Thanks, fixed.

Fireball cast by arcane barge is automatical loaded into the ship and loses his movementpoints in the process

Ick, good catch (it actually starts fortified but doesn't lose the move points in 1.0 too so I have to fix it there). Gonna have to work on this one.
 
Kael said:
Ick, good catch (it actually starts fortified but doesn't lose the move points in 1.0 too so I have to fix it there). Gonna have to work on this one.

Are fireballs land or sea units? If you make them sea then they can't be loaded on ships. I presume they could still be all terrain.
 
loki1232 said:
Are fireballs land or sea units? If you make them sea then they can't be loaded on ships. I presume they could still be all terrain.

They are land units. If they were sea units they wouldnt be able to travel on land (the exception was only written for land units that are terrain impassable).
 
Chalid said:
Fireball cast by arcane barge is automatical loaded into the ship and loses his movementpoints in the process

Fixed with the bolded change in the setXY code:

Code:
	if (!isCargo())
	{
		if (((getDomainType() == DOMAIN_LAND) && pNewPlot->isWater()[b] && !canMoveImpassable()[/b]) ||
			  ((getDomainType() == DOMAIN_AIR) && !(pNewPlot->isFriendlyCity(getTeam()))))
		{
			load();
		}
	}
 
woodelf said:
I'm sure this has been mentioned, but seeing archers standing on water is wierd. Why isn't the galley graphic the one showing?

Also - Should Religious Discipline have some sort of upkeep? It's a healthy bonus of +10% research and 2 :). I know there is a serious :( for non-state religions, but it should cost something.

It has a high upkeep. Maybe your not seeing it because you don't have enough cities?
 
Kael said:
It has a high upkeep. Maybe your not seeing it because you don't have enough cities?

Every civic in the Education column has upkeep None.
 
Did the Baron get neutered? I'm 0 for 4 in creating little werewolves. I think I was 12 for 12 the last time I played....
 
woodelf said:
Did the Baron get neutered? I'm 0 for 4 in creating little werewolves. I think I was 12 for 12 the last time I played....

Yeah, unintentionally. The livingunits array was messed up so nothing was being as living (hence nothing was possible to be turned in werewolves, diseased, etc).

It will be fixed in the next version.
 
Kael said:
Yeah, unintentionally. The livingunits array was messed up so nothing was being as living (hence nothing was possible to be turned in werewolves, diseased, etc).

It will be fixed in the next version.

It's good to know my luck isn't complete crap. :p

Is there any discussion to increase the AI aggressiveness? I'm the weakest in power and still no one attacks. I think it was turn 300 before I started a war and the AI still hasn't even attacked each other....

I'd love to see more options for AI in the start custom game menu.
 
woodelf said:
It's good to know my luck isn't complete crap. :p

Is there any discussion to increase the AI aggressiveness? I'm the weakest in power and still no one attacks. I think it was turn 300 before I started a war and the AI still hasn't even attacked each other....

I'd love to see more options for AI in the start custom game menu.

Strange Im playing a 1.0 game right now (getting ready for thursday) and Im getting jumped by everyone. I think 1.1 may not be as aggresive because none of the leader settings have been set yet.

I attached a copy of the editor if you want to run through the leader tab and setup the AI values. I did iWonderConstructRand to iMaxGoldPerTurnTradePercent. If you want to run through iMaxWarRand - FavoriteCivic that would be awesome!

And I'm hoping that having this editor will allow players to customize their game for ai settings and more.
 
woodelf said:
Thanks, I'll take a look at it.

So 1.0 comes out Thursday?

Yeah, looks like it.
 
Bugger, I don't have Excel at home. :(

One thing worth mentioning....Alexis is seriously hot. And her music is super smokin! :drool:
 
woodelf said:
Bugger, I don't have Excel at home. :(

One thing worth mentioning....Alexis is seriously hot. And her music is super smokin! :drool:

Alexis is also named after my daughter, so behave! :D
 
:lol:

I pity you if she grows up to look like that! You'll need the Baron to act as chaperon. ;) I have two of my own so I know how it is.... :eek:
 
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