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PIE's Ancient Mediterranean on Deity

Have you located some stone? It's such a bummer there is not a single source of this quarry resource. It's so strong early for strong fail gold.
 
Cedars are awesome and good tile too with lumber camp.

I saw stone north of Numids East of Germans. (I'm trying to mark most resources, especially unique ones)

By the way, I found Barbary Lions between us, lydia and numids. I've never worked with them much but I know they give happy and have some gladiatorial stuff or something. Anyway, that area may be our next target.

Marble way down SE in tundra/iceland

Sucks that you lose food with village. not sure of logic behind that.

Viniculture is dead end anyway and Boats unlocks more paths.
 
cedars near stone :(
 
This one I understand. Cottages and its ulterior forms are in fact extension of a city, making the city square the downtown and the cottages, the suburbs. Bigger it grows, more dense is the population and starts to cost food. People in cottages are probably not farmers, but artisans, merchants, etc. They do not produce food, but cost them. BUT, there is a strong civic in the economy section called Private Economy (Currency tech) that allows villages to retrieve its lost food and keep the hammer.

One aspect I find weaker in this mod is the weakness of cottages and the absolute strength of food/hammer sources. Villages are the strongest form of cottage. In this mod, no PP tech that gives an additional :commerce: and no towns. Also, IIRC, no techs that makes villages getting more commerce. That means commerce globally is the strongest output of PAE. Weird, uh?
 
Spoiler :


interestingly that is just a small ocean and land goes up north and around
 
GE :) I assume we settle
 
On the cow is a perfect place. OK, Lymond. I agree wholeheartedly to your idea to settle by the small ocean (or big lake).

Why? Because it saves up a huge bunch of gold, otherwise spent on a long road. We need that stone location.
The Stonehenge, we got absolute control over it...you know what does it mean?
 
I did think of the connection via water and savings. So 1N of copper then?

glad i check first as settler is almost there.

Urus will die next turn ;)
 
Indeed. Is SH affected by stone modifier or stone just unlocks the buildings? Not that it matters, 1:1 ratio is still really good.

Yes for 1N of copper.
 
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: I just realized that damn Urus has 80% escape chance. Freakin' thing is like at .02 health and keeps escaping
 
i don't see anything about a Stone bonus - just requirement, but maybe it's just a pedia error. I guess you like the free engineer ;)
 
i don't see anything about a Stone bonus - just requirement, but maybe it's just a pedia error. I guess you like the free engineer ;)

What free GEnginner? I recall in your latest screenie you were about to get the second GEngineer. If you tell me you get a freebie on top of that, then it's mighty luck. Funny I get all the bad luck and you all the good ones.
 
Our Hunter is now an Urus Killer :) and he gets this promo

Spoiler :


I wonder if the healing stacks. Now he can upgrade to spear much cheaper. We don't want to loses this guy.
 
What free GEnginner? I recall in your latest screenie you were about to get the second GEngineer. If you tell me you get a freebie on top of that, then it's mighty luck. Funny I get all the bad luck and you all the good ones.

no no....I said "engineer" from the free specialist. Though that is what you meant by "you know what that means". Ofc, the extra happy is good too.
 
Wait! There is an event tied to the death of an Urus? Well, that stirs up the interest of trying to kill one.
 
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