They are not terrible on the frontline, but not optimal. Spain had knights and tercios available. Their combat strength is a bit higher than conquistadors but mostly they have better promotions to attack units. Just with shock or drill 3 they have +30% CS.I don’t see why not. They have 23 CS, 1 more than a longsword. They have enough combat mojo to work on the front line, but they work great as flankers too
The UA does that. You get gold for every city tile you conquerAs a side note (not regarding balance, just historic feel): what about adding a bonus where conquistadors get gold on city attack or more gold on city capture? That was their main goal after all.
Yeah, well, that should cover it.The UA does that. You get gold for every city tile you conquer
- Military units gifted to City-States generate 1
Influence for Germany each turn
- Note: Influence from unit gifting only works if you move the units to the CS and gift it. It does not work if you gift the unit by teleporting it from your own territory.
nnnnope! it's lua, the AI doesn't know it exists. As of 1.4, it works with teleporting gifts though
- Added slinger unit to starting tech. moved Archer and Composite Bowman back. See OP
- Mongolia now has full power double attack again. reduced Tribute bonus to +50%
- New Conquistador unit formations, courtesy of Rekk
- text and bug fixes
- Slinger SV is working now
- lowered Babylon Bowman to 100 faith cost (same as base archer)
- updated Archer text