Mastery Victory
Features:
1) Wins the game at end of time based on Mastery Score
2) Or all other teams dead
Old System:
-Points are given for the following:
-Land - 1 point per % of landmass controlled by team.
-Population - 1 point per % of total planet population possessed by team.
-Culture - 1 point per % of total planet culture belonging to team.
-Religion - 1 point per % of world religion if you control the religion's holy city. Only the top religion you control is scored, so second and third holy cities will not increase your score (but will prevent other civs from gaining points from them).
-Power - Your civ's power is summed throughout all of history. 1 point awarded for each % of the total summed power of all the surviving civs on earth. While power increases throughout time, this does mean that you'll be scored for your military for the whole game span.
-Wonders - 1 point per % of world wonders CONSTRUCTED by the civ, not owned! The game keeps track of who actually builds the wonders as opposed to those who capture them. Wonder benefits are still granted to whoever currently possess the wonders. This makes the investment of a wonder more meaningful and more realistic.
-Legendary Cities - Any city achieving Legendary status grants 30 bonus points. (You can have one, you can have five; you'll receive 30 points for each one you build).
-Starship - 100 points given to any civ launching an interstellar starship. This is a big score bonus but represents a significant achievement; if a civ that hasn't launched a starship is to be considered superior to one that has it must have made significant cultural and military achievements
Changes in Scoring System:
1) Power is based on current Power rather than Historical Power.
All others like Population, Land are based on Current Score. No reason for this to be special.
2) Wonders are based on ownership rather than who built it.
Same reason as above.
Flat points per wonder rather than based on a %
3) Starship
Launching the starship itself has no points anymore.
It is now based on each part built, + a bonus for completing all.
Because if launching itself scores 100 points, which idiot will build all parts before launching.
Also, it doesn't make sense that launching a spaceship scores as much points as building all wonders in the whole game, thus nerfed.
4) Additional Scoring Items
World Projects: Why should Wonders be in the list and projects not
Future Techs: Just 1 point given for each of them
Changes in the System
1) Because it is python, you can still enable/disable the other victory types while mastery is enabled.
Disabling them will make certain buildings/projects unbuildable, like Spaceships, Voting wonders.
When diplomatic enabled, you can still vote for diplomatic victory, but there will be no effect.
2) Mastery Victory can be won via 2 routes.
A) The original end of time method.
B) Killing off all rivals. I seriously don't see the point to click end turn for 200 more turns when you obviously won the game anyway.
3) Mastery Victory Screen can be viewed right from the start.
I don't see why it should be disabled in the original mod
4) A customisation section provided for you to adjust the point system yourself.
5) Next 3 Best Cities only list those non legendary.