I think Firaxis explained their motivation pretty well. They made age reset and civ switching for:
- Reduce snowballing with age reset
- Avoid problem with differences between early and late game civs with civilization switch
- Allow playing shorter multiplayer games with age reset
- Make people actually finish their games with switching their goals
- Age reset and civilization switch just work together well
I wouldn't say the motivation is bad. It's just that it's mostly targeting multiplayer. 3rd point is MP only, snowballing is bigger problem for MP and civ balance is more important for MP as well.
I don't understand the distinction between financial and non-financial decisions. When you make commercial product your final goal is to generate revenue and make profits. There are multiple strategies possible, but every strategy has to be financially solid.
They did it for appease the whiners. Who can't stand lose by ineptitude. Who can't come to grasp with a broken mechanic that
more and more is growing weight, whilst the old is agile and outpace.
Split the dev cycle into three, like the seasons for potatoes, each one a port, a different vision.
Not unified. With their own decision making and flaws.
This is the rule of third in my mind.
Cut the one that sold less, and replace it, whilst maintain the other two branches irates.
This isn't a World Cup, there is no winner here.
Make a good financial decision by not making one.
Keep all the benefits of having free choice over your lunch... team, etcetera.
What will happen to the losers?
The force will bring balance to the universe?
Or a Monkey born from a golden Egg...
Thae ain't a lightsaber that splat the sea in two.
The palace bring joice, the mockery satisfaction, the minimap ending with spoken narration a truly Majestic vojage...
How can I be so boring...