Social policies are a base game mechanic, if an UA makes use of them that doesn't mean their quality of design gets "transfered" to the UA. Is it good design then if I make an UA that states "you start the game with 3 free social policies"?
The first turns in Civ are critically important; the UA that gives free social policies to start would be absurdly overpowered because of that--though if you wanted to play with this sort of idea, JFD's Cultural Diversity gives a few different civs free opener trees and this really highlights how much of an advantage a single free policy is on turn one, let alone three free ones.
So no, Poland isn't really equatable to three free starting policies.
Do you think that Zulu has a bad UA, too? It's essentially the same as Poland's. More free promotions for doing the same thing you'd normally do, yeah? Nevermind that getting these free policies and free promotions creates interesting scenarios that cannot happen normally.
So I disagree with you fundamentally, here.
Zulu's UA exists to highlight the power of synergized promotions.
Carthage, excess money (You send trade routes no matter what, so the 3x gold falls under the archetype of your criticism of Poland.)
Poland, excess policies.
Promotions, the investment system, and the policies in CBP have all been completely revamped, and it's perfectly fair to have civilizations that exploit these things in a simple way.
I also disagree with your implication that an empty civ would be unfun, as this sort of equates to criticism that the game itself is unfun. Civ and the CBP are fun, so a simple civ can also be fun.
And in hitting the fun marker, slips into the realm of good design.
If you want complex, game-changing interactions, there are a lot of other civs. And again, there is always the ability to make your own content.
I see civs more as classes, not as races, so that point is moot from the start.
My point is not moot simply because you have a different point of view. Your opinions are not the center of the earth.
Each class has a different way of playing, and makes the game more dynamic and fun. Races are more base modifiers, if we were to draw a civilization analogy from this, it would be more like when older civs had "categories" of civs like maritime, economic, etc.
This essentially describes how Civ IV worked, and there is a mod out there that gives civs these classificiations. But now I am suddenly in love with the idea of every civ getting its own classification as military, maritime, etc, and getting a version of the city state buff per city. <3
Hey, why don't you paint a classical style painting? Why don't you build a spaceship? Why don't you get in a national team and win the World Cup? Because just asking someone to do something means they automatically have the skillset to do it, right? (And time to acquire it)
I'm kind of the wrong guy to use this rhetorical appeal on. I can't draw, but I make a comic. I can't mod, but I fixed a mod that was broken. This is probably a bad community in general to try this argument on, actually, since I suspect very strongly that we have a lot of mod makers and mod dabblers here. I notice that you, yourself, have a very helpful tutorial on making assets for mods in photoshop.
Comic: I made friends with an artist, and we make comics together now because we both wanted to. We spent a while hashing out a concept and then did it. Since starting, I've learned how to letter and color comics and have picked up niche skills in the industry that I earn a part-time income from.
Mod: A while back, the
Vietnam Civ had a bug where its great people generation from defense buildings was not working as noted. I learned a bit about modding and fixed my copy of the mod. The fix was wonky, and created its own strange problems with balance, but the defense buildings gave the great people points. (I haven't followed it in a while, so it might have been fixed. If it hasn't been fixed, someone else posted a DIFFERENT FIX in the comments section that I actually want to go test here in a bit.)
I guess the point I'm working toward is this: these sub-fora are part of the greater fora's community of makers, yourself included. And making civs is a very well-documented activity--there's guides out there, and TONS of code to copy to make piecemeal changes to for your own devices. Or, since you're graphically competent, make a friend and pair of with that person to make some mods. Or don't. That is also absolutely your prerogative. Regardless, I'm sticking to my guns here. Poland is fine. But you can have your own Poland with blackjack and hookers, and doing this would probably get you a lot of positive attention.
Implying repeatedly that other posters and modders here are stupid, however, won't, especially if you do this while demanding that they make some specific change that's been made clear will not happen.
