Poll: are Scenarios important?

What do you think about the upcoming scenarios?

  • not really interested in the scenarios anyway..

    Votes: 14 8.7%
  • Looking forward to them!

    Votes: 122 75.8%
  • let the devs do whatever they please

    Votes: 25 15.5%

  • Total voters
    161
Although I looking foreward to the scenarios am not looking foreward to the weakening of barbs or infernals unless if implimented the trophy system includes the ability to turn the trophies on or off. Which would lead to many interesting possibilities.

Presumably, this refers only to other scenarios.

I don't particularly care about scenarios; they're a nice side dish, and I'll enjoy having the lore filled in, but I'm not exactly biting at the reins to have at them.
 
Do keep in mind that (pretty sure I am recalling correctly) all of Fall from Heaven exists BECAUSE of these Scenarios. Kael had them in mind and wanted to make them, but had a laundry list of features which would be required. The Epic Game was just a development platform so he could design and refine the features which he has wanted for these scenarios.


Again, only reasonably certain I am remembering that all correctly. I could easily be off my rocker ;)
 
I'm really looking forward them, for the lore and campaign, i hope though that the main game of FfH2 continue to be improved with new elements and features, because scenarios unfortunately don't have the same longevity

I suspect there will be several things that are added tp the epic game through the scenario development process, but there comes a time when new features aren't really improving anything. As much fun as the novelty of new versions is, there will come a day when it is finished.
 
I suspect there will be several things that are added tp the epic game throught the scenario development process, but there comes when new features aren't really improving anything. As much fun as the novelty of new versions is, there will come a day when it is finished.

And the final sign shall be when the One himself falls to slumber, satisfied with Creation at long last... and then, like a thousand crows, the Modmodders shall descend, each seeking to remake Erebus in their own image... a new Erebus shall be born for every ideal of perfection...
 
I admit I'm lukewarm about the whole scenario thing. I love FFH but was a little less enamored by AOI. Scenarios also have little to no replay value. I would rather the team spend more time fixing a lot of the AI and balance issues (which there are plenty). But hey, it's Kael's show, so let him do whatever he wants :)
 
Do keep in mind that (pretty sure I am recalling correctly) all of Fall from Heaven exists BECAUSE of these Scenarios. Kael had them in mind and wanted to make them, but had a laundry list of features which would be required. The Epic Game was just a development platform so he could design and refine the features which he has wanted for these scenarios.

Again, only reasonably certain I am remembering that all correctly. I could easily be off my rocker ;)

The mod had to be finsihed so that we could do the scenarios. But the bread and butter of FfH2 will always be the random game.

I was really glad to to see people responding the way they did in the "whats special about ffh" thread. Its about increasing replayability by heavily differintiating the factions. We did tons of other stuff along the way, but thats really the heart of what we were trying to accomplish.

Some people will love the scenarios, some won't and will stick with the random game. Either way is fine. Im especially excited to see the scenarios as a way for new people to more easily learn their way around the mod. I know a lot of people are put off by the complexity. Of course if you are posting in this thread that probably doesnt apply to you :) but we consider our full audience. The more casual playrs that will never post here but need an easier ramp to entry than they currently have.

Plus the scenarios just offer us a new way to experience FfH, and Im all for that. We spent to much time building the game to not offer a few ways to enjoy it. Even the scnearios themselves will differ between the heavily scripted to the open objectives. People will like different ones better. But I hope everyone finds a few of them they really enjoy. Much like our civilizations the scenarios should require different strategies and appeal to different players.

Is it the best use of our time? I dont know. If I was to layout the 20 top features from our design list 2.5 years ago and ask the community to rank the ones they thought we should focus on and cut everyone would have different preferences. But I would hope that all of them would appeal to some players and by the end they all worked together as a cohesive whole.

The scenarios at this stage was also intentional design because it forces us away from features and major additions and into specific tweaks. Nothing forces ai questioning more than dealing with the ai responce in specific situations. Nothing helps weed out balance better than creating specific engagements. Those things are nearly impossible with things coming in and out. Scneario creation makes us slow down, concentrate on game assets instead of design assets and really polish out the pieces that need to occur.

We will also hear form you on various scnearios about being to easy or to hard. The ai not behaving appropriatly, or civilizations that never threaten. Those are also hard distinctions ot make on someones random map because who knows what is going into that. But when we get hundreds/thousands of you playing on the same maps in scnearios that are supposed to be balanced I think we are going to get some good feedback.

So im excited to see them for many reasons, though as a player im a "build my own world" kind of guy. As with all things FfH we are goign to try to take some risks and push what people are used to for Civ4 scnearios. Some may work, and some may not. But you can expect that they will be ambicious. :)
 
Is it the best use of our time? I dont know. If I was to layout the 20 top features from our design list 2.5 years ago and ask the community to rank the ones they thought we should focus on and cut everyone would have different preferences. But I would hope that all of them would appeal to some players and by the end they all worked together as a cohesive whole.

Do you have this design list? (it might be interesting to see what made it in and what was cut...)
 
[...]

...So im excited to see them for many reasons, though as a player im a "build my own world" kind of guy. As with all things FfH we are goign to try to take some risks and push what people are used to for Civ4 scnearios. Some may work, and some may not. But you can expect that they will be ambicious....

...and good looking ;)
 
Even though I usually don't play scenarios I'm very much looking forward to playing them. I'm really excited about what the team comes up with!
 
I think the fact that there are so many scenarios kinda just kills my worry about playing each one once and then quitting it. I'll play through them all, go back to the epic game, then while playing that find a new strategy to try on each scenario.
 
I am looking forward to the scenarios, but also glad that they saved them for last to focus on developing solid gameplay that will benefit both scenario and random games. <nostalgia>Remarkably this is one of the first fantasy turn-based games since Master of Magic that is actually fun & replayable with random maps.</nostalgia> One disappointing thing about a game like Age of Wonders 2 was that the scenarios were fine but random maps just were not very playable or interesting.
 
what made AoW2 grand was hexagons instead of squares IMHO ;)
and the tactical combats were awesome, although a little time confusing. sure you could just skip them but then the AI would make dumb decisions and get your troops killed.
 
Remember that there are choices to make in some scenarios, so you'll possibly want to play them at least twice.

I suspect I've played Age of Ice about 8 times, with different starting heroes, difficulty levels, etc.

Best wishes,

Breunor
 
I'm looking forward to the scenarios. Sometimes I tend to get bored of building my own world sort of things, and FfHII really is complex, and I'm lost with just the technology tree. ^^; So, yes, hopefully the scenarios will teach me how to do things right. :P
 
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