[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
Nazca

('BUILDING_NAZCA', 'TERRAIN_PLAINS', 'YIELD_FOOD', 2),
('BUILDING_NAZCA', 'TERRAIN_PLAINS', 'YIELD_FAITH', 1),
('BUILDING_NAZCA', 'TERRAIN_HILL', 'YIELD_FOOD', 1),
('BUILDING_NAZCA', 'TERRAIN_HILL', 'YIELD_FAITH', 2);


I think the bonuses are too high.
Quite often, the map generates Hills on the plains.
As a result, if there are 4-5 hills on the plains in the visibility of the city , it will be a boost of 15 food and 15 faith...it's too much.

I suggest that we leave only faith and only for the plains.
Plans = +1 faith
 
Nazca




I think the bonuses are too high.
Quite often, the map generates Hills on the plains.
As a result, if there are 4-5 hills on the plains in the visibility of the city , it will be a boost of 15 food and 15 faith...it's too much.

I suggest that we leave only faith and only for the plains.
Plans = +1 faith
That's why I didn't add anything but 1 :c5greatperson: GSciP to it and very late :c5science: tech and :tourism: tourism boost. That's a wonder, so 1 :c5faith: to plains looks bland and is not even quarter of what Stonehenge offers to you only one tech later (1:c5faith:, 2 :c5culture:, 50 instant :c5faith: and free council and 1 :c5greatperson: GEngP). I could agree to lower values to let's say 2 :c5food: per plains and 2 :c5faith: per hill to give you 2/2 (so 10/10 using your calc, and remember you need 5 :c5citizen: pop for this) when combined, but it would need some other small thing added instead imo.

I tried to listen @pineappledan when he said that the most dangerous yields to balance are :c5production: and :c5culture:. I think that with production I managed to achieve sort of balance, but at few points culture is broken, so many tweaks to do.

But thanks for the response!
 
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@Asterix Rage suggested few more requirements that could be used in new or existing wonders. If anyone has suggestion for potential use, share please:
Code:
- Peace or war state
- Ally with maritime/religious/... CS
- During Golden age/WLKD
- Number of city (less or more than x)
- Number of land/naval units (less or more than x)
- The a Wonders buildable if b Wonders is not in the city
For now, I used it in Buddhas of Bamyan (player must not be at war with anyone).
 
What happens if someone DoW's you, you can't continue building it? Same for if your alliance lapses or your WLTKD lapses.
For me, I wouldn't add more conditions.
 
I checked that. Wonder building is paused and if you make peace, you start where you left.
 
Decided to add two new wonders: Qalhat (compass) and Lavaux (civil service) to complete medieval era for now. With Wartburg, existing in WE wonders and original ones it will make 17 wonders in total (compared to 16 in classical, 9 in ancient and 6 in neolithic era). From these, 6 will require specific policy branch finished, and 4 will be available for Holy Cities.
 
v0.3.16 on github with Chevaliers, fixed Machu Picchu and new unique req for Artemis. Also thanks to @Bordukov I noticed that hills do not get buff (now fixed). Reduced Nazca buffs to 2 :c5food: per plains and 2 :c5faith: per hills. Soon new Wieliczka icon from @hokath :)
 
from v.0.3.16
Code:
UPDATE Buildings SET ExtraCityHitPoints = 75, Defense = 1500 WHERE Type = 'BUILDING_CHEVALIERS';

('TXT_KEY_WONDER_CHEVALIERS_HELP', '+100 HP and 20 [ICON_STRENGTH] City Defense. +25% faster production of Mounted and Siege Units in this City. All other [COLOR_NEGATIVE_TEXT]non-coastal[ENDCOLOR] Cities receive +1 [ICON_PEACE] Faith, +5 [ICON_STRENGTH] City Defense, +25 HP and provide +1 [ICON_WAR] Military Unit Supply Cap.[NEWLINE][NEWLINE]City must be built on a [COLOR_CYAN]Hill[ENDCOLOR]. City cannot be built next to [COLOR_NEGATIVE_TEXT]Water[ENDCOLOR].'),

which of these is incorrect
by code: 75HP and 15 strength
by description: 100HP and 20 strength
 
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Remember about dummy building which adds 25/500 (built via lua) which makes total 100/2000 for city where chevaliers is built. In original version base city used this dummy and additional free Order which I deleted, because it was too much. Moreover I lowered :c5production: bonus from 33% to 25%. Other cities originally received 50 HP. Now they get 25 HP. :)
 
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Remember about dummy building which adds 25/500 (built via lua) which makes total 100/2000 for city where chevaliers is built. In original version base city used this dummy and additional free Order which I deleted, because it was too much. Moreover I lowered :c5production: bonus from 33% to 25%. Other cities originally received 50 HP. Now they get 25 HP. :)

thanks,
I didn't notice the elephant :)))
 
v0.3.17 on Github. Chevaliers CP and HP values tweak and fix to UI info. Important fix to old not working lua code for Chevaliers and now Itsukushima. Added Itsukushima and Al-Masjid an-Nabawi.
 
Hello everyone!
there are several ideas for mechanics:

1) Wonders / Social institutions
Some wonders of the world get an additional bonus depending on getting new social institutions "their" branch.
Spoiler for example :
- :c5faith: Religious wonders (Borobudur, Hagia Sophia...), will receive +1 to faith (total +6 for closing the branch), for each open Institute of Piety / or +5% to the pressure of their religion (total +30%)...
- :c5war: Military wonders (Alhambra, Statue of Zeus...): +1 to the strength of the city, or Points of generals / admirals where it is located for each open Institute of Honor...
- :c5science: Scientific wonders (Great Library, Oracle...): + 0.5% to science in the city, for each open Institute of Rationalism...
etc
the main work will be to categorize Wonders by institutions branch...

2) Wonders / Religion
Restriction of the possibility of building a Wonder depending on the religion represented in the city
Spoiler for example :
- Hagia Sophia it becomes available for construction only if there is at least one follower of Islam or Christianity in the city.
- Borobudur - only Buddhism
- Al-Masjid an-Nabawi - only Islam
etc


what do you think?
can already something similar previously offered?
 
I would reject 2nd thing. There's only 6 holy wonders (in previous iteration of the mod there were only 4) and it would favourize main big religions. It is not possible to make such wonders for every religion (count modded ones) and it would be exploited by humans vs AI.

With 1st thing I need to think how heavy it will be for game to analyze this in lua. Thinking...
 
I play with extended religion, which adds 20+ icons.

I also name my religions so that “Mozambique wants the D in their city”

I don’t think locking wonder(s) behind the D is going to play nice with people’s varied preferences.
 
Suggested in the OP early concept for Lavaux, Wartburg and Qalhat.
 
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1) Wonders / Social institutions
Some wonders of the world get an additional bonus depending on getting new social institutions "their" branch.
If you want to do this then I would make it its own thing. This modmod should be just to add more wonders, rather than add new mechanics.
 
If you want to do this then I would make it its own thing. This modmod should be just to add more wonders, rather than add new mechanics.
After finishing mod we can rethink this suggestion. I thought about it and it will be easy relatively easy to code, but hard to process. Many things to check, many tables, many times.
 
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v0.3.18 on Github with Forge of Damascus and Mont St. Michel. Many text corrections. Also managed to cut some original texts (duplicate info about Holy city, machu req, prebuilt art). New icon for Wieliczka. Yay!

Also cleaned and updated main post of thread.
 
Few things:
  • decided to add one more wonder to medieval: Great Zimbabwe at Physics.
  • made plans for next 3 eras, but met some problem:
    • renaissance is fairly well spread out, but maybe you have some original ideas not from Europe or Asia.
    • industrial is tough; I got 4! good wonders from Germany :( and only 3 (with questionable Alamo suggested by Infixo) from outside Europe. Waiting for some suggestions.
    • modern era is ruled by USA (3 original and 3 good ones from Infixo are difficult to cut). Still number is really low. Anything?
  • updated arctic/tundra plan and it has not anything for modern era :(
 
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