- new:
- added new model for Bioluminescent Bay (by @ghost toast);
- added 3 new promotion icons, but only 2 are used for new promotions; 1 of them is reserved for different NW not added yet (by @gwennog)
- added new panel in Diplo Corner (you can open it like the Wonder Planner) called Natural Wonders Overview (has unique icon):
- now you can see all discovered Natural Wonders in one panel;
- all Natural Wonders have additional info gathered in one table (icon and name, civilopedia link, current owner (without spoilers), distance with city that is closest to it);
- you can sort Natural Wonders by each of those columns to get the most info from it;
- at the bottom you can see additional information about the overall number of Natural Wonders discovered and how many left to find;
- right clicking on Natural Wonder button centers map on its tile, so it's now easy to locate;
- left clicking on Natural Wonder button... does nothing until I add something;
- left clicking civilopedia button... does nothing until I add something;
- balance:
- reworked number of base yields and yields per Era to be equalized between multi-tile NWs (now total of 27 at the end of the game for all sizes):
(this will lower the initial yield inflation, especially for multi-tile NWs and even out the chances for players being near any-tile NW)
(exceptions for now are:)
(- Bermuda Triangle, because this is the wonder literally filled with bad effects (unlike the others), so this had to be at least slightly compensated)
(- Salar de Uyuni, because tiles have different sizes, so yields are split in 2:1 ratio)
- 1-tile NWs now have 6 yields and 3 yields per Era;
- 2-tile NWs now have 3 yields per tile and 2 (or 1) yields per tile per Era;
- 3-tile NWs now have 2 yields per tile and 1 yields per tile per Era;
- now all multi-tile Natural Wonders have their abilities split between their tiles, so to access their full power, you must own all tiles;
- Great Barrier Reef and Giant's Causeway code is now reworked to have its abilities split;
- rebalanced NWs abilities:
(to compensate yield nerfs, and also to balance strongest and weakest Natural Wonders, this was needed)
- Barringer Crater (added something universal, because current ability was very, very late game only and focused on only one victory condition):
- added new ability (10 GAP per Tech);
- El Dorado (added some spice):
- increased gold reward to 250 (was 100);
- added new ability (+2 Gold to all Golds);
- Grand Mesa (allowed better use of additional Supply Cap):
- added new ability (+20% Production towards Mounted Units in Capital);
- Krakatoa/Old Faithful (these two NWs below swapped their abilities; I really wanted to rework Krakatoa, and because Old Faithful also was bad then...):
- (Krakatoa) deleted both abilities (I didn't like them at all);
- (Krakatoa) added new ability (+2 Scientist points; from Old Faithful);
- (Krakatoa) added new ability (+1 Food and Science to all Scientists);
- (Old Faithful) deleted scientific bonus (moved to Krakatoa);
- (Old Faithful) added new ability (-10% global Unhappiness modifier; moved from Krakatoa);
- (Old Faithful) added new ability (+1 Science to all Engineers);
- Lake Victoria (added something bigger than only Fresh Water and Internal TRs):
- added new ability (-10% global Hurry Cost Modifier);
- Mt. Kailash (supported very narrow Missionary promotion):
- added new ability (+2 Faith to all Monumets and Temples);
- Mt. Kilimanjaro (compensated great nerf made to promotion in previous update):
- added new ability (+1 Culture to Ivory);
- Mt. Sinai (added something simulating meeting with God on the mountain):
- added new ability (50 Faith on gaining possesion on this NW);
- Rock of Gibraltar (created defensive flavour):
- deleted adjacent yields bonus;
- added bonus defense on tile (20%);
- added new bonus (+10% global city defense);
- Uluru (expanded diplo flavour):
- added new ability (+20% towards Diplomatic Units in Capital);
- Salar de Uyuni (increased production flavour in place of food):
- deleted total food bonus;
- added new ability (+3 Production to all Factories and (any) Power Plants including Tidal PP from VP 2.7) split between both tiles in 2:1 ratio;
- added new ability (+10% Production towards Spaceship Parts) split in 7:3 ratio;
- Great Barrier Reef (because it is now proper multi-tile NW, abilities could be split):
- two existing special abilities split between tiles: "Core" (+1 Science to Sea luxuries) and "Side" (+1 Food to all Fishing Boats);
- swapped Jungle tile and Atoll chances (now Jugle will be more common), to decrease the situation when you cannot reach GBR tile;
- Giant's Causeway (new promotion is to support second older ability):
- added new promotion (Curiosity) used by Archaeologists;
- decreased bonus Tourism from Landmarks to 20% (was 25%) and split it by half;
- Mt. Everest (increased Tourism impact):
- adjacent Tourism for Mountains increased to 2 (was 1);
- added new promotion (Roof of the World) used by Recon units;
- decreased global Tourism bonus to 5% (was 10%);
- Lake Retba (made it more interesting):
- added new ability (+10% Food during WLTKD);
- added new ability (15 Tourism on Birth);
- Bioluminescent Bay (spiced up a bit):
- added Tropical Fish aside the Fish bonus;
- added new bonus (25 Tourism for each Civilian unit creation; unique table use!);
- Old Faithful is now placed on Hill (new method), but from the testing, it's not changing anything to the model;
- now all Natural Wonders have 0 (yes, Z E R O) additional Happiness if their tile is claimed by the civ (was 2);
- Buddhas of Bamyan now give also +2 Faith for each CS Ally (was only +3 GAP);
- fixes:
- fixes in AssignStartingPlots.lua:
- excluded top and botom row and east and west column of the map from NWs targetting if map is not wrapping;
- totally disabled fertility check (now Oceanic, Mountanious and fully Desert NWs are possible);
- because of that all NWs had to have their requirements revised (yup, again), but this time I did it more carefully and with more patience;
- now all NWs have much more possible spawning plots than ever in this mod;
- some of NWs have their additional lua methods revised or expanded; the most important parts changed are:
- Salar de Uyuni now has small chance to spawn an Oasis around;
- Mt. Sinai has new method creating Mountains and deleting features around;
- GBR now shows only in equatorial area;
- Bermuda is not seen near poles;
- Mt. Paektu changes adjacent Snow to Tundra and places some forests around;
- Retba has much wider range of possible plots;
- Mt. Everest is much more accessible and profitable (less Snow, more Tundra around);
- and many, many more which I don't enumerate, because it's too much;
- fixed and expanded lua file placing Dummies for NWs:
- regular building's booleans in lua are now checked on game load;
- added a possibility to use dummy policies for Natural Wonders;
- added a possibility not to use any dummy building at all (only dummy policy for example);
- fixed "pCity=nil" bug of Mt. Paektu; reworked the code placing regular buildings for NWs;
- small fixes in the code;
- fixed NaturalWonderCustomMethods.lua file:
- returned the code for harder spot conditions for Salar de Uyuni, while fixing potential "no resource on map" bug that old code could cause;
- fixed crucial error for Mt. Paektu placing rivers outside of the map;
- fixed crucial error for Lake Victoria (no possible mountains around);
- fixed crucial error for Krakatoa (no possible spots for islands);
- added temporary (I hope) fix for resolution buffing NWs (deleted it until new table is added to VP);
- fixed the code for Rock of Gibraltar and Krakatoa yields per Era;
- moved Sacred Steps (Sri Pada) promotion to different table and added missing Civilian unit types to its list;
- small code fix in lua placing sv_icons for NWs;
- World Wonder's part fixes:
- fixed Thule "Operational Range" promotion icon and the promotion album size;
- fixed CN Tower description after VP 2.7 release;
- included missing Menin Gate's woman sound file;
- fixed another bunch of text errors;
- miscellanous:
- Mt. Paektu model is slightly scaled down (from 1 to 0.85);
- simplified sql code for new Natural Wonder's promotions - now it's easier to add new ones;
- simplified sql code for new Natural Wonder's regular buildings - now it's easier to add new ones;
- reworked Natural Wonder popup screen:
- moved Happiness info to the title to save some place and get rid of irrelevant stuff;
- recoloured Natural Wonder name in Natural Wonder popup screen to gold (was cyan);
- moved all abilities up, so now there's more place for more valueable text additions;
- reworked/optimized the code for "map abilities"; now semi-automated;
- reworked quotes:
- few simple fixes and tweaks;
- few quotes changed to something more related to the wonder (Grand Mesa, Sri Pada, Uluru, Bermuda Triangle, Dallol, Mt. Everest):
- Mt. Everest got two new quotes (as second NW), to respect both men who climbed it's peak for the first time;
- reworked civilopedia:
- deleted old out of date Help texts (called Game Info);
- added new "one liners" as Help texts for all NWs; these are sort of TL&DR version of wider civilopedia descriptions (yet not present for the new Natural Wonders);
- deleted yields per Era and adjacent yields from the list (created github feature request for that);
- fixed Technology color;
- reworked mod main page:
- updated and fixed crucial errors in the modmod main page;
- added early version of "one liners" to each Natural Wonder;
- fixed colouring and font of most important parts;
- fixed spacing and added more important information;
- added multiple icons to enrich the mod page;
- split the op (Natural Wonders part) using new posts added by admins;
- split Natural Wonders album onto two separate albums (Natural Wonders and Buildings related to them);
- deleted unnecessary "Copy.txt" file;
- deleted "the" article from Barringer Crater, Great Barrier Reef, Grand Mesa and Giant's Causeway;
- added numerous print statements and comments for easier code reading and debuging;
- updated NaturalWonders.ods file with new stuff (also planned), redesigning and recent tests;