[POLL] More Wonders for VP

What exclusive Enlightenment Era World Wonders you would like to see added in this mod (max. 3)

  • Wat Pho (Thailand) (around1688) tied to Economics

  • Buckingam Palace (England) (1703) tied to Navigation

  • Paro Taktsang (Bhutan) (1692) tied to EE-Flintlock

  • Bell Rock Lighthouse (Scotland) (1810) tied to EE-Wargames

  • Yellowstone National Park (USA) (1872) tied to EE-Wargames

  • Arc de Triomphe (France) (around 1830) tied to EE-Wargames

  • Bastille (France) (from XIV to late XVIII) (but as a prison) tied to EE-Fortifications

  • Taman Sari (Indonesia) (1765) tied to EE-Fortifications

  • Stone Town (Tanzania) (1830-1840) tied to EE-Fortifications

  • Bolshoi Theater (Russia) (1776/1825/1856) tied to EE-Romanticism

  • other (suggest in the thread, please)

  • Canal du Midi (France) (1681) tied to Navigation

  • Fontanna di Trevi (Italy) (1776) tied to Economics

  • Modlin Fortress (Poland) (1806) tied to EE-Fortifications


Results are only viewable after voting.

batian

Chieftain
Joined
Dec 31, 2022
Messages
12
i dont know if its some feature of this mod but, before 0.17.3 and 3.1 vp there was a icon that gave a list of natural womders in the map, how many you have discover and not, and the distance in tiles from your nearest citys. but now there itsnt that list, the icon was in the line where world congress, notification log, infoaddict, etc are. and what i can do to have it again
 

adan_eslavo

Archmage of all Pixels
Supporter
Joined
Apr 23, 2017
Messages
2,846
Location
Łódź, Poland
i dont know if its some feature of this mod but, before 0.17.3 and 3.1 vp there was a icon that gave a list of natural womders in the map, how many you have discover and not, and the distance in tiles from your nearest citys. but now there itsnt that list, the icon was in the line where world congress, notification log, infoaddict, etc are. and what i can do to have it again
Everything ok on my side. Probably the mod conflict. It should be enabled by deafult.
 

batian

Chieftain
Joined
Dec 31, 2022
Messages
12
searching between my mods it appears the vox populi bare neseccities v.6 who make the problem
but before with vp 3.0 and more wonders 0.17.2 it didnt happen the problem
 

batian

Chieftain
Joined
Dec 31, 2022
Messages
12
i fix the previus issue, but theres a new problem, i have a lot of mods so maybe its that, so eye of the sahara and great blue hole doesnt spawn, i edit the script so all natural wonders spawns and even before that those two doesnt appear to spawn, it happens to someone else?
 

N.Core

1st Class of Neoa
Joined
May 17, 2021
Messages
445
Location
East Indies
i fix the previus issue, but theres a new problem, i have a lot of mods so maybe its that, so eye of the sahara and great blue hole doesnt spawn, i edit the script so all natural wonders spawns and even before that those two doesnt appear to spawn, it happens to someone else?
Yes, both NWs are deliberately disabled (not set to spawned) since the model doesn't exist yet. Adan already has the working code, and he only needs a working model left.
Just ignore it for now.
 

batian

Chieftain
Joined
Dec 31, 2022
Messages
12
Yes, both NWs are deliberately disabled (not set to spawned) since the model doesn't exist yet. Adan already has the working code, and he only needs a working model left.
Just ignore it for now.
oh ok then, all ok for now with 32 mods in, the game its playing nice
 

gwennog

King
Joined
May 31, 2015
Messages
806
Location
France
@adan_eslavo , a lua error with VP3.5.4

Code:
[176545.187] Runtime Error: E:\Documents\My Games\Sid Meier's Civilization 5\MODS\(overhaul) More Wonders for VP\2.NaturalWonders/Lua/UniqueNaturalWondersAbilities.lua:196: attempt to index local 'pCapital' (a nil value)
 

Amadhe

Chieftain
Joined
Sep 11, 2018
Messages
39
Location
MD, the State of Civ V
Is there a list of natural wonders and their bonuses somewhere?
Since the only way I've seen to access their bonus description after finding them is through the Natural Wonder Viewer this mod adds.
 

N.Core

1st Class of Neoa
Joined
May 17, 2021
Messages
445
Location
East Indies
@adan_eslavo , a lua error with VP3.5.4

Code:
[176545.187] Runtime Error: E:\Documents\My Games\Sid Meier's Civilization 5\MODS\(overhaul) More Wonders for VP\2.NaturalWonders/Lua/UniqueNaturalWondersAbilities.lua:196: attempt to index local 'pCapital' (a nil value)
1685197901970.png

Why is your pPlayer:GetCapitalCity() resulted in nil?
 
Last edited:

gwennog

King
Joined
May 31, 2015
Messages
806
Location
France
Why is your pPlayer:GetCapitalCity() resulted in nil?
I would like to know :), it is there, however. After that can be that of another civilization, right?
I play with very classic mods, always the same. The only two parameters that have changed in my game are the almost last VP versions but also indeed, I am testing a new mod (which for me is nothing special) except for the addition of a City-State with parameters given by @jarcast2 (for the compatibility to adan_eslavo's CS Leader for VP) that I do not master.
EDIT : Third parameter changed, latest version (v85) of MUCfVP
 

gwennog

King
Joined
May 31, 2015
Messages
806
Location
France
Is there a list of natural wonders and their bonuses somewhere?
Since the only way I've seen to access their bonus description after finding them is through the Natural Wonder Viewer this mod adds.
Precisely, the viewer is made for that. Otherwise, in terrain and features of the Civilopedia but you don't have all the details (progression by era).
 

R3P0

Chieftain
Joined
Mar 9, 2015
Messages
53
I have a question is it possible to get an option to turn off the Wonder Randomization for which city they are available for. I understand the point of spreading them out but when you have nothing left to build and not having the options for various wonders at certain points in the game IE Stonehenge when you only have 1 city its kinda how shall we say annoying.
 
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