STEPHEN HOFFMANN
Chieftain
- Joined
- Feb 19, 2021
- Messages
- 48
Thanks! I'll grab it tonight after workDropbox - File Deleted - Simplify your life
www.dropbox.com
Will keep it online for a while but not ever
Thanks! I'll grab it tonight after workDropbox - File Deleted - Simplify your life
www.dropbox.com
Will keep it online for a while but not ever
Everything ok on my side. Probably the mod conflict. It should be enabled by deafult.i dont know if its some feature of this mod but, before 0.17.3 and 3.1 vp there was a icon that gave a list of natural womders in the map, how many you have discover and not, and the distance in tiles from your nearest citys. but now there itsnt that list, the icon was in the line where world congress, notification log, infoaddict, etc are. and what i can do to have it again
Yes, both NWs are deliberately disabled (not set to spawned) since the model doesn't exist yet. Adan already has the working code, and he only needs a working model left.i fix the previus issue, but theres a new problem, i have a lot of mods so maybe its that, so eye of the sahara and great blue hole doesnt spawn, i edit the script so all natural wonders spawns and even before that those two doesnt appear to spawn, it happens to someone else?
oh ok then, all ok for now with 32 mods in, the game its playing niceYes, both NWs are deliberately disabled (not set to spawned) since the model doesn't exist yet. Adan already has the working code, and he only needs a working model left.
Just ignore it for now.
[176545.187] Runtime Error: E:\Documents\My Games\Sid Meier's Civilization 5\MODS\(overhaul) More Wonders for VP\2.NaturalWonders/Lua/UniqueNaturalWondersAbilities.lua:196: attempt to index local 'pCapital' (a nil value)
@adan_eslavo , a lua error with VP3.5.4
Code:[176545.187] Runtime Error: E:\Documents\My Games\Sid Meier's Civilization 5\MODS\(overhaul) More Wonders for VP\2.NaturalWonders/Lua/UniqueNaturalWondersAbilities.lua:196: attempt to index local 'pCapital' (a nil value)
pPlayer:GetCapitalCity()
resulted in nil
?I would like to know , it is there, however. After that can be that of another civilization, right?Why is yourpPlayer:GetCapitalCity()
resulted innil
?
Precisely, the viewer is made for that. Otherwise, in terrain and features of the Civilopedia but you don't have all the details (progression by era).Is there a list of natural wonders and their bonuses somewhere?
Since the only way I've seen to access their bonus description after finding them is through the Natural Wonder Viewer this mod adds.
Currently you can choose light version in the mod settings. This is version as close to vanilla as possible.I have a question is it possible to get an option to turn off the Wonder Randomization for which city they are available for. I understand the point of spreading them out but when you have nothing left to build and not having the options for various wonders at certain points in the game IE Stonehenge when you only have 1 city its kinda how shall we say annoying.
There are extended info in the op.Is there a list of natural wonders and their bonuses somewhere?
Since the only way I've seen to access their bonus description after finding them is through the Natural Wonder Viewer this mod adds.
Maybe lite is not what im looking for I love the randomization. What I don't love is when you have 6-7 cities only open up a Wonder and none of your cities can build it. Also this mod needs to change the other empires anger towards building wonders. It still seems to be capped at 7 wonders before ppl get mad your building to many wonders.Currently you can choose light version in the mod settings. This is version as close to vanilla as possible.
Grand Canyon is rather a Natural Wonder. In plans.Maybe lite is not what im looking for I love the randomization. What I don't love is when you have 6-7 cities only open up a Wonder and none of your cities can build it. Also this mod needs to change the other empires anger towards building wonders. It still seems to be capped at 7 wonders before ppl get mad your building to many wonders.
Also has anyone thought to maybe add the following
Hoover Dam
Grand Canyon
Disneyland
Hollywood
Bollywood
etc.
- added:
- added brand new models for Giant's Causeway (with new colour), Mt. Everest, Lake Retba (now 3D), Dallol (now sort of 3D) and Bermuda Triangle;
- added 5 new Natural Wonders: Eye of the Sahara, Great Blue Hole, Galapagos, Ha Long Bay and Zhangjiajie;
- added new resource: Giant Tortoise exclusive for Galapagos;
- changed:
- Grand Mesa now provides global Production bonus instead of local in capital;
- updated AssignStartingPlots.lua file for VP 3.7;
- fixed:
- fixed Giant's Causeway's Tourism values;
- fixed multiple broken requirements related to Forest/Jungle ownership;
- fixed text issue with White Sands Missile Range;
- adaptation to latest VP versions;
- minor correction in the files;